[873] | 1 | using System.Collections.Generic;
|
---|
[1337] | 2 | using System.Drawing;
|
---|
[1964] | 3 | using HeuristicLab.Visualization.Drawing;
|
---|
[866] | 4 |
|
---|
[1233] | 5 | namespace HeuristicLab.Visualization.Legend {
|
---|
[1342] | 6 | public enum LegendPosition {
|
---|
| 7 | Top,
|
---|
| 8 | Bottom,
|
---|
| 9 | Left,
|
---|
| 10 | Right
|
---|
| 11 | }
|
---|
| 12 |
|
---|
[1195] | 13 | public class LegendShape : WorldShape {
|
---|
[873] | 14 | private readonly IList<LegendItem> legendItems = new List<LegendItem>();
|
---|
[1342] | 15 | // legend draw default value: column
|
---|
[1337] | 16 |
|
---|
| 17 | private Color color = Color.Blue;
|
---|
| 18 | private Font font = new Font("Arial", 8);
|
---|
| 19 |
|
---|
[1877] | 20 | public bool Row { get; set; }
|
---|
| 21 | public bool Top { get; set; }
|
---|
| 22 |
|
---|
[1195] | 23 | public LegendShape() {
|
---|
[1049] | 24 | CreateLegend();
|
---|
[866] | 25 | }
|
---|
| 26 |
|
---|
[1388] | 27 | private bool ExistsLegendItems() {
|
---|
| 28 | return legendItems.Count > 0;
|
---|
| 29 | }
|
---|
| 30 |
|
---|
| 31 | /// <summary>
|
---|
| 32 | /// paints the legend on the canvas
|
---|
| 33 | /// </summary>
|
---|
[1049] | 34 | public void CreateLegend() {
|
---|
[1388] | 35 | if (ExistsLegendItems()) {
|
---|
| 36 | ClearShapes();
|
---|
| 37 | double x = ClippingArea.X1;
|
---|
| 38 | double y = ClippingArea.Y2;
|
---|
| 39 |
|
---|
[1877] | 40 | if (Row && !Top) {
|
---|
[1665] | 41 | y = GetOptimalBottomHeight();
|
---|
[1342] | 42 | }
|
---|
[1665] | 43 | int legendItemCounter = 1;
|
---|
[1388] | 44 | foreach (LegendItem item in legendItems) {
|
---|
[1877] | 45 | if (!Row) {
|
---|
[1388] | 46 | CreateColumn(item, y);
|
---|
[1461] | 47 | y -= Font.Height;
|
---|
[1388] | 48 | } else {
|
---|
[1665] | 49 | if (IsNewRow(legendItemCounter)) {
|
---|
[1388] | 50 | x = ClippingArea.X1;
|
---|
[1461] | 51 | y -= Font.Height+15;
|
---|
[1388] | 52 | }
|
---|
| 53 | CreateRow(item, x, y);
|
---|
| 54 | x += GetLabelLengthInPixel(item);
|
---|
[1665] | 55 | legendItemCounter++;
|
---|
[1388] | 56 | }
|
---|
| 57 | }
|
---|
[1342] | 58 | }
|
---|
[1388] | 59 | }
|
---|
| 60 |
|
---|
[1877] | 61 | /// <summary>
|
---|
| 62 | /// calculates the optimal height, when the legend shall be draw at the bottom
|
---|
| 63 | /// </summary>
|
---|
| 64 | /// <returns>optimal bottom height</returns>
|
---|
[1665] | 65 | private double GetOptimalBottomHeight() {
|
---|
[1388] | 66 | int rowsToDraw = 1;
|
---|
[1665] | 67 | for (int i = 0; i < legendItems.Count; i++) {
|
---|
| 68 | if (IsNewRow(i + 1)) {
|
---|
| 69 | rowsToDraw++;
|
---|
[1342] | 70 | }
|
---|
[866] | 71 | }
|
---|
[1665] | 72 | return (Font.Height + 12) * rowsToDraw;
|
---|
[866] | 73 | }
|
---|
| 74 |
|
---|
[1342] | 75 | /// <summary>
|
---|
[1877] | 76 | /// returns a boolean value, if the new legend item has to be paint in a
|
---|
| 77 | /// new row
|
---|
[1388] | 78 | /// </summary>
|
---|
[1877] | 79 | /// <returns>
|
---|
| 80 | /// true, draw legend item in a new row
|
---|
| 81 | /// false, draw the legend item in the current row
|
---|
| 82 | /// </returns>
|
---|
[1665] | 83 | private bool IsNewRow(int toCurrentItem) {
|
---|
| 84 | double sum = 0;
|
---|
| 85 | double caw = ClippingArea.Width;
|
---|
| 86 | for (int i = 0; i < toCurrentItem; i++) {
|
---|
| 87 | sum += GetLabelLengthInPixel(legendItems[i]);
|
---|
| 88 | if (sum > caw) {
|
---|
| 89 | return true;
|
---|
| 90 | }
|
---|
| 91 | }
|
---|
| 92 | return false;
|
---|
[1388] | 93 | }
|
---|
| 94 |
|
---|
| 95 | /// <summary>
|
---|
| 96 | /// returns the length of the current legenditem in pixel
|
---|
| 97 | /// </summary>
|
---|
[1877] | 98 | /// <param name="item">legend item to calculate the length</param>
|
---|
| 99 | /// <returns>length of the legend item</returns>
|
---|
[1461] | 100 | private int GetLabelLengthInPixel(LegendItem item) {
|
---|
| 101 | int dummy = (int)(item.Label.Length*Font.Size + 20);
|
---|
[1388] | 102 | if (dummy < LegendItem.WIDTH) {
|
---|
| 103 | return LegendItem.WIDTH;
|
---|
| 104 | }
|
---|
| 105 | return dummy;
|
---|
| 106 | }
|
---|
| 107 |
|
---|
| 108 | /// <summary>
|
---|
[1342] | 109 | /// draws the legend as a row at the top or bottom of the WorldShape
|
---|
| 110 | /// </summary>
|
---|
[1346] | 111 | /// <param name="item">the legenditem to draw</param>
|
---|
| 112 | /// <param name="x">x axis to draw the item</param>
|
---|
| 113 | /// <param name="y">y axis to draw the item</param>
|
---|
[1342] | 114 | private void CreateRow(LegendItem item, double x, double y) {
|
---|
[1461] | 115 | AddShape(new LineShape(x, y - (Font.Height / 2), x + 20, y - (Font.Height / 2), item.Color, item.Thickness, DrawingStyle.Solid));
|
---|
[1342] | 116 | AddShape(new TextShape(x + 25, y, item.Label, Font, Color));
|
---|
| 117 | }
|
---|
| 118 |
|
---|
| 119 | /// <summary>
|
---|
| 120 | /// draws the legend as a column on the right or left side of the WorldShape
|
---|
| 121 | /// </summary>
|
---|
[1346] | 122 | /// <param name="item">the legenditem to draw</param>
|
---|
| 123 | /// <param name="y">y axis to draw the item</param>
|
---|
[1342] | 124 | private void CreateColumn(LegendItem item, double y) {
|
---|
[1461] | 125 | AddShape(new LineShape(10, y - (Font.Height / 2), 30, y - (Font.Height / 2), item.Color, item.Thickness, DrawingStyle.Solid));
|
---|
[1877] | 126 | AddShape(new TextShape(35, y, item.Label, Font, Color));//Font.Height+12
|
---|
[1342] | 127 | }
|
---|
| 128 |
|
---|
[1346] | 129 | /// <summary>
|
---|
| 130 | /// adds a legenditem to the items list
|
---|
| 131 | /// </summary>
|
---|
| 132 | /// <param name="item">legenditem to add</param>
|
---|
[873] | 133 | public void AddLegendItem(LegendItem item) {
|
---|
| 134 | legendItems.Add(item);
|
---|
| 135 | }
|
---|
| 136 |
|
---|
[1346] | 137 | /// <summary>
|
---|
[1461] | 138 | /// searches the longest label and returns it with factor of the the current font size
|
---|
[1877] | 139 | /// useful to set the width of the legend area on the left or right side
|
---|
[1388] | 140 | /// </summary>
|
---|
[1461] | 141 | /// <returns>max label length with factor of the current font size</returns>
|
---|
[1388] | 142 | public int GetMaxLabelLength() {
|
---|
| 143 | int maxLabelLength = 0;
|
---|
| 144 | if (ExistsLegendItems()) {
|
---|
| 145 | maxLabelLength = legendItems[0].Label.Length;
|
---|
| 146 | foreach (var item in legendItems) {
|
---|
| 147 | if (item.Label.Length > maxLabelLength) {
|
---|
| 148 | maxLabelLength = item.Label.Length;
|
---|
| 149 | }
|
---|
| 150 | }
|
---|
[1461] | 151 | maxLabelLength = (int)(maxLabelLength*Font.Size);
|
---|
[1388] | 152 | }
|
---|
| 153 | return maxLabelLength < LegendItem.WIDTH ? LegendItem.WIDTH : maxLabelLength;
|
---|
| 154 | }
|
---|
| 155 |
|
---|
| 156 | /// <summary>
|
---|
[1346] | 157 | /// removes a legenditem from the items list
|
---|
| 158 | /// </summary>
|
---|
| 159 | /// <param name="item">legenditem to remove</param>
|
---|
[873] | 160 | public void RemoveLegendItem(LegendItem item) {
|
---|
| 161 | legendItems.Remove(item);
|
---|
| 162 | }
|
---|
| 163 |
|
---|
[1346] | 164 | /// <summary>
|
---|
| 165 | /// deletes the legenditem list
|
---|
| 166 | /// </summary>
|
---|
[873] | 167 | public void ClearLegendItems() {
|
---|
| 168 | legendItems.Clear();
|
---|
| 169 | }
|
---|
[1337] | 170 |
|
---|
| 171 | public Color Color {
|
---|
| 172 | get { return color; }
|
---|
| 173 | set {
|
---|
| 174 | color = value;
|
---|
| 175 | UpdateTextShapes();
|
---|
| 176 | }
|
---|
| 177 | }
|
---|
| 178 |
|
---|
| 179 | public Font Font {
|
---|
| 180 | get { return font; }
|
---|
| 181 | set {
|
---|
| 182 | font = value;
|
---|
| 183 | UpdateTextShapes();
|
---|
| 184 | }
|
---|
| 185 | }
|
---|
| 186 |
|
---|
[1346] | 187 | /// <summary>
|
---|
| 188 | /// updates the font settings of the legend
|
---|
| 189 | /// </summary>
|
---|
[1337] | 190 | private void UpdateTextShapes() {
|
---|
| 191 | foreach (IShape shape in shapes) {
|
---|
| 192 | TextShape textShape = shape as TextShape;
|
---|
| 193 |
|
---|
| 194 | if (textShape != null) {
|
---|
| 195 | textShape.Font = font;
|
---|
| 196 | textShape.Color = color;
|
---|
| 197 | }
|
---|
| 198 | }
|
---|
| 199 | }
|
---|
[866] | 200 | }
|
---|
[1342] | 201 | }
|
---|