[1342] | 1 | using System;
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[873] | 2 | using System.Collections.Generic;
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[1337] | 3 | using System.Drawing;
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[866] | 4 |
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[1233] | 5 | namespace HeuristicLab.Visualization.Legend {
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[1342] | 6 | public enum LegendPosition {
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| 7 | Top,
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| 8 | Bottom,
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| 9 | Left,
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| 10 | Right
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| 11 | }
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| 12 |
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[1195] | 13 | public class LegendShape : WorldShape {
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[873] | 14 | private readonly IList<LegendItem> legendItems = new List<LegendItem>();
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[1342] | 15 | // legend draw default value: column
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| 16 | private bool row;
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| 17 | private bool top;
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[1337] | 18 |
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| 19 | private Color color = Color.Blue;
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| 20 | private Font font = new Font("Arial", 8);
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| 21 |
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[1195] | 22 | public LegendShape() {
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[1049] | 23 | CreateLegend();
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[866] | 24 | }
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| 25 |
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[1342] | 26 | public bool Row {
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| 27 | set { row = value; }
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| 28 | get { return row; }
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| 29 | }
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| 30 |
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| 31 | public bool Top {
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| 32 | set { top = value; }
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| 33 | get { return top; }
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| 34 | }
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| 35 |
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[1388] | 36 | private bool ExistsLegendItems() {
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| 37 | return legendItems.Count > 0;
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| 38 | }
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| 39 |
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| 40 | /// <summary>
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| 41 | /// paints the legend on the canvas
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| 42 | /// </summary>
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[1049] | 43 | public void CreateLegend() {
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[1388] | 44 | if (ExistsLegendItems()) {
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| 45 | ClearShapes();
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| 46 | double x = ClippingArea.X1;
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| 47 | double y = ClippingArea.Y2;
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| 48 |
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[1665] | 49 | if (row && !top) {
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| 50 | y = GetOptimalBottomHeight();
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[1342] | 51 | }
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[1665] | 52 | int legendItemCounter = 1;
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[1388] | 53 | foreach (LegendItem item in legendItems) {
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| 54 | if (!row) {
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| 55 | CreateColumn(item, y);
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[1461] | 56 | y -= Font.Height;
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[1388] | 57 | } else {
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[1665] | 58 | if (IsNewRow(legendItemCounter)) {
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[1388] | 59 | x = ClippingArea.X1;
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[1461] | 60 | y -= Font.Height+15;
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[1388] | 61 | }
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| 62 | CreateRow(item, x, y);
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| 63 | x += GetLabelLengthInPixel(item);
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[1665] | 64 | legendItemCounter++;
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[1388] | 65 | }
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| 66 | }
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[1342] | 67 | }
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[1388] | 68 | }
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| 69 |
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[1665] | 70 | private double GetOptimalBottomHeight() {
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[1388] | 71 | int rowsToDraw = 1;
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[1665] | 72 | for (int i = 0; i < legendItems.Count; i++) {
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| 73 | if (IsNewRow(i + 1)) {
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| 74 | rowsToDraw++;
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[1342] | 75 | }
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[866] | 76 | }
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[1665] | 77 | return (Font.Height + 12) * rowsToDraw;
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[866] | 78 | }
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| 79 |
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[1665] | 80 | ///// <summary>
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| 81 | ///// returns the maximum number of items per row to paint
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| 82 | ///// </summary>
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| 83 | ///// <returns>number of items per row</returns>
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| 84 | //public int GetNrOfItemsPerRow() {
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| 85 | // double sum = 0;
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| 86 | // double caw = ClippingArea.Width;
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| 87 | // int items = 0;
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| 88 | // foreach (var item in legendItems) {
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| 89 | // sum += GetLabelLengthInPixel(item);
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| 90 | // if (sum < caw) {
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| 91 | // items++;
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| 92 | // }
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| 93 | // }
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| 94 | // if (items == 0) {
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| 95 | // items++;
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| 96 | // }
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| 97 | // return items;
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| 98 | //}
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| 99 |
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[1342] | 100 | /// <summary>
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[1388] | 101 | /// returns the maximum number of items per row to paint
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| 102 | /// </summary>
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[1665] | 103 | /// <returns>number of items per row</returns>
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| 104 | private bool IsNewRow(int toCurrentItem) {
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| 105 | double sum = 0;
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| 106 | double caw = ClippingArea.Width;
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| 107 | for (int i = 0; i < toCurrentItem; i++) {
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| 108 | sum += GetLabelLengthInPixel(legendItems[i]);
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| 109 | if (sum > caw) {
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| 110 | return true;
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| 111 | }
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| 112 | }
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| 113 | return false;
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[1388] | 114 | }
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| 115 |
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| 116 | /// <summary>
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| 117 | /// returns the length of the current legenditem in pixel
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| 118 | /// </summary>
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| 119 | /// <param name="item"></param>
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| 120 | /// <returns></returns>
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[1461] | 121 | private int GetLabelLengthInPixel(LegendItem item) {
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| 122 | int dummy = (int)(item.Label.Length*Font.Size + 20);
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[1388] | 123 | if (dummy < LegendItem.WIDTH) {
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| 124 | return LegendItem.WIDTH;
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| 125 | }
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| 126 | return dummy;
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| 127 | }
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| 128 |
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| 129 | /// <summary>
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[1342] | 130 | /// draws the legend as a row at the top or bottom of the WorldShape
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| 131 | /// </summary>
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[1346] | 132 | /// <param name="item">the legenditem to draw</param>
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| 133 | /// <param name="x">x axis to draw the item</param>
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| 134 | /// <param name="y">y axis to draw the item</param>
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[1342] | 135 | private void CreateRow(LegendItem item, double x, double y) {
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[1461] | 136 | AddShape(new LineShape(x, y - (Font.Height / 2), x + 20, y - (Font.Height / 2), item.Color, item.Thickness, DrawingStyle.Solid));
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[1342] | 137 | AddShape(new TextShape(x + 25, y, item.Label, Font, Color));
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| 138 | }
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| 139 |
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| 140 | /// <summary>
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| 141 | /// draws the legend as a column on the right or left side of the WorldShape
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| 142 | /// </summary>
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[1346] | 143 | /// <param name="item">the legenditem to draw</param>
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| 144 | /// <param name="y">y axis to draw the item</param>
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[1342] | 145 | private void CreateColumn(LegendItem item, double y) {
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[1461] | 146 | AddShape(new LineShape(10, y - (Font.Height / 2), 30, y - (Font.Height / 2), item.Color, item.Thickness, DrawingStyle.Solid));
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| 147 | AddShape(new TextShape(Font.Height+12, y, item.Label, Font, Color));
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[1342] | 148 | }
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| 149 |
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[1346] | 150 | /// <summary>
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| 151 | /// adds a legenditem to the items list
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| 152 | /// </summary>
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| 153 | /// <param name="item">legenditem to add</param>
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[873] | 154 | public void AddLegendItem(LegendItem item) {
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| 155 | legendItems.Add(item);
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| 156 | }
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| 157 |
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[1346] | 158 | /// <summary>
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[1461] | 159 | /// searches the longest label and returns it with factor of the the current font size
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[1388] | 160 | /// useful to set the width of the legend
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| 161 | /// </summary>
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[1461] | 162 | /// <returns>max label length with factor of the current font size</returns>
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[1388] | 163 | public int GetMaxLabelLength() {
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| 164 | int maxLabelLength = 0;
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| 165 | if (ExistsLegendItems()) {
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| 166 | maxLabelLength = legendItems[0].Label.Length;
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| 167 | foreach (var item in legendItems) {
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| 168 | if (item.Label.Length > maxLabelLength) {
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| 169 | maxLabelLength = item.Label.Length;
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| 170 | }
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| 171 | }
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[1461] | 172 | maxLabelLength = (int)(maxLabelLength*Font.Size);
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[1388] | 173 | }
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| 174 | return maxLabelLength < LegendItem.WIDTH ? LegendItem.WIDTH : maxLabelLength;
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| 175 | }
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| 176 |
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| 177 | /// <summary>
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[1346] | 178 | /// removes a legenditem from the items list
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| 179 | /// </summary>
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| 180 | /// <param name="item">legenditem to remove</param>
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[873] | 181 | public void RemoveLegendItem(LegendItem item) {
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| 182 | legendItems.Remove(item);
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| 183 | }
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| 184 |
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[1346] | 185 | /// <summary>
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| 186 | /// deletes the legenditem list
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| 187 | /// </summary>
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[873] | 188 | public void ClearLegendItems() {
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| 189 | legendItems.Clear();
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| 190 | }
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[1337] | 191 |
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| 192 | public Color Color {
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| 193 | get { return color; }
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| 194 | set {
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| 195 | color = value;
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| 196 | UpdateTextShapes();
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| 197 | }
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| 198 | }
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| 199 |
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| 200 | public Font Font {
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| 201 | get { return font; }
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| 202 | set {
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| 203 | font = value;
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| 204 | UpdateTextShapes();
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| 205 | }
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| 206 | }
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| 207 |
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[1346] | 208 | /// <summary>
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| 209 | /// updates the font settings of the legend
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| 210 | /// </summary>
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[1337] | 211 | private void UpdateTextShapes() {
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| 212 | foreach (IShape shape in shapes) {
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| 213 | TextShape textShape = shape as TextShape;
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| 214 |
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| 215 | if (textShape != null) {
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| 216 | textShape.Font = font;
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| 217 | textShape.Color = color;
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| 218 | }
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| 219 | }
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| 220 | }
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[866] | 221 | }
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[1342] | 222 | }
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