[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using System.Xml;
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| 26 | using System.Threading;
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| 27 | using HeuristicLab.Core;
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| 28 |
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| 29 | namespace HeuristicLab.ThreadParallelEngine {
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[1186] | 30 | /// <summary>
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| 31 | /// Implementation of an engine being able to run in parallel with threads.
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| 32 | /// </summary>
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[2] | 33 | public class ThreadParallelEngine : EngineBase, IEditable {
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| 34 | #region Inner Class Task
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| 35 | private class TaskList {
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| 36 | public Stack<IOperation>[] tasks;
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| 37 | public int next;
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| 38 | public Semaphore semaphore;
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| 39 | }
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| 40 | #endregion
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| 41 |
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| 42 | // currently executed operators
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| 43 | private IOperator[] currentOperators;
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| 44 | private int operatorIndex;
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| 45 |
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| 46 | private int myWorkers;
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[1186] | 47 | /// <summary>
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| 48 | /// Gets or sets the number of worker threads of the current engine.
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| 49 | /// </summary>
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| 50 | /// <remarks>Calls <see cref="OnWorkersChanged"/> in the setter.</remarks>
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[2] | 51 | public int Workers {
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| 52 | get { return myWorkers; }
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| 53 | set {
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| 54 | if (value != myWorkers) {
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| 55 | myWorkers = value;
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| 56 | OnWorkersChanged();
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| 57 | }
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| 58 | }
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| 59 | }
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| 60 |
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[1186] | 61 | /// <summary>
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| 62 | /// Initializes a new instance of <see cref="ThreadParallelEngine"/> with the number of processors
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| 63 | /// as number of worker threads.
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| 64 | /// </summary>
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[2] | 65 | public ThreadParallelEngine() {
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| 66 | myWorkers = Environment.ProcessorCount;
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| 67 | currentOperators = new IOperator[1000];
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| 68 | }
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| 69 |
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| 70 |
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[1186] | 71 | /// <inheritdoc/>
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| 72 | /// <returns>The cloned object as <see cref="ThreadParallelEngine"/>.</returns>
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[2] | 73 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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| 74 | ThreadParallelEngine clone = (ThreadParallelEngine)base.Clone(clonedObjects);
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| 75 | clone.myWorkers = Workers;
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| 76 | return clone;
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| 77 | }
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| 78 |
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[1186] | 79 | /// <summary>
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| 80 | /// Creates a new instance of <see cref="ThreadParallelEngineEditor"/> to display the current
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| 81 | /// instance.
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| 82 | /// </summary>
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| 83 | /// <returns>The created instance as <see cref="ThreadParallelEngineEditor"/>.</returns>
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[2] | 84 | public override IView CreateView() {
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| 85 | return new ThreadParallelEngineEditor(this);
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| 86 | }
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[1186] | 87 | /// <summary>
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| 88 | /// Creates a new instance of <see cref="ThreadParallelEngineEditor"/>.
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| 89 | /// </summary>
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| 90 | /// <returns>The created instance as <see cref="ThreadParallelEngineEditor"/>.</returns>
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[2] | 91 | public virtual IEditor CreateEditor() {
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| 92 | return new ThreadParallelEngineEditor(this);
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| 93 | }
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| 94 |
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[1186] | 95 | /// <summary>
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| 96 | /// This execution method is not supported by ThreadParallelEngines.
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| 97 | /// </summary>
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| 98 | /// <exception cref="InvalidOperationException">Thrown because the current instance of an engine
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| 99 | /// does not support stepwise execution.</exception>
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| 100 | /// <param name="steps">The number of steps to execute.</param>
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[2] | 101 | public override void ExecuteSteps(int steps) {
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| 102 | throw new InvalidOperationException("ThreadParallelEngine doesn't support stepwise execution");
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| 103 | }
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| 104 |
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[1186] | 105 | /// <inheritdoc/>
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[2] | 106 | public override void Abort() {
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| 107 | base.Abort();
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| 108 | for (int i = 0; i < currentOperators.Length; i++) {
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| 109 | if (currentOperators[i] != null)
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| 110 | currentOperators[i].Abort();
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| 111 | }
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| 112 | }
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[1186] | 113 | /// <summary>
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| 114 | /// Processes the next operation (if it is a compositeOperation and it can be executed in parallel it is
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| 115 | /// done).
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| 116 | /// </summary>
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[2] | 117 | protected override void ProcessNextOperation() {
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| 118 | operatorIndex = 1;
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| 119 | ProcessNextOperation(myExecutionStack, 0);
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| 120 | }
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| 121 | private void ProcessNextOperation(Stack<IOperation> stack, int currentOperatorIndex) {
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| 122 | IOperation operation = stack.Pop();
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| 123 | if (operation is AtomicOperation) {
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| 124 | AtomicOperation atomicOperation = (AtomicOperation)operation;
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| 125 | IOperation next = null;
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| 126 | try {
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| 127 | currentOperators[currentOperatorIndex] = atomicOperation.Operator;
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| 128 | next = atomicOperation.Operator.Execute(atomicOperation.Scope);
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| 129 | }
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| 130 | catch (Exception ex) {
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| 131 | // push operation on stack again
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| 132 | stack.Push(atomicOperation);
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| 133 | Abort();
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| 134 | ThreadPool.QueueUserWorkItem(delegate(object state) { OnExceptionOccurred(ex); });
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| 135 | }
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| 136 | if (next != null)
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| 137 | stack.Push(next);
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| 138 | OnOperationExecuted(atomicOperation);
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| 139 | if (atomicOperation.Operator.Breakpoint) Abort();
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| 140 | } else if (operation is CompositeOperation) {
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| 141 | CompositeOperation compositeOperation = (CompositeOperation)operation;
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| 142 | if (compositeOperation.ExecuteInParallel) {
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| 143 | TaskList list = new TaskList();
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| 144 | list.tasks = new Stack<IOperation>[compositeOperation.Operations.Count];
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| 145 | for (int i = 0; i < list.tasks.Length; i++) {
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| 146 | list.tasks[i] = new Stack<IOperation>();
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| 147 | list.tasks[i].Push(compositeOperation.Operations[i]);
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| 148 | }
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| 149 | list.next = 0;
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| 150 | list.semaphore = new Semaphore(0, Workers);
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| 151 |
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| 152 | for (int i = 0; i < Workers; i++)
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| 153 | ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessParallelOperation), list);
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| 154 | for (int i = 0; i < Workers; i++)
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| 155 | list.semaphore.WaitOne();
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| 156 | list.semaphore.Close();
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| 157 |
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| 158 | if (Canceled) {
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| 159 | // write back not finished tasks
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| 160 | CompositeOperation remaining = new CompositeOperation();
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| 161 | remaining.ExecuteInParallel = true;
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| 162 | for (int i = 0; i < list.tasks.Length; i++) {
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| 163 | if (list.tasks[i].Count > 0) {
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| 164 | CompositeOperation task = new CompositeOperation();
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| 165 | while (list.tasks[i].Count > 0)
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| 166 | task.AddOperation(list.tasks[i].Pop());
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| 167 | remaining.AddOperation(task);
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| 168 | }
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| 169 | }
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| 170 | if (remaining.Operations.Count > 0)
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| 171 | stack.Push(remaining);
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| 172 | }
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| 173 | } else {
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| 174 | for (int i = compositeOperation.Operations.Count - 1; i >= 0; i--)
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| 175 | stack.Push(compositeOperation.Operations[i]);
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| 176 | }
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| 177 | }
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| 178 | }
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| 179 | private void ProcessParallelOperation(object state) {
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| 180 | TaskList list = (TaskList)state;
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| 181 | int currentOperatorIndex, next;
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| 182 |
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| 183 | do {
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| 184 | lock (currentOperators) {
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| 185 | currentOperatorIndex = operatorIndex;
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| 186 | operatorIndex++;
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| 187 | }
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| 188 | lock (list) {
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| 189 | next = list.next;
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| 190 | list.next++;
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| 191 | }
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| 192 |
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| 193 | if (next < list.tasks.Length) {
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| 194 | Stack<IOperation> stack = list.tasks[next];
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| 195 | while ((!Canceled) && (stack.Count > 0))
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| 196 | ProcessNextOperation(stack, currentOperatorIndex);
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| 197 | }
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| 198 | } while ((!Canceled) && (next < list.tasks.Length));
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| 199 | list.semaphore.Release();
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| 200 | }
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| 201 |
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[1186] | 202 | /// <summary>
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| 203 | /// Occurs when the number of workers has been changed.
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| 204 | /// </summary>
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[2] | 205 | public event EventHandler WorkersChanged;
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[1186] | 206 | /// <summary>
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| 207 | /// Fires a new <c>WorkersChanged</c> event.
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| 208 | /// </summary>
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[2] | 209 | protected virtual void OnWorkersChanged() {
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| 210 | if (WorkersChanged != null)
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| 211 | WorkersChanged(this, new EventArgs());
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| 212 | }
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| 213 |
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| 214 | #region Persistence Methods
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[1186] | 215 | /// <summary>
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| 216 | /// Saves the current instance as <see cref="XmlNode"/> in the specified <paramref name="document"/>.
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| 217 | /// </summary>
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| 218 | /// <remarks>The number of workers is saved as <see cref="XmlAttribute"/> with attribute name
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| 219 | /// <c>Workers</c>.</remarks>
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| 220 | /// <param name="name">The (tag)name of the <see cref="XmlNode"/>.</param>
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| 221 | /// <param name="document">The <see cref="XmlDocument"/> where the data is saved.</param>
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| 222 | /// <param name="persistedObjects">The dictionary of all already persisted objects.
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| 223 | /// (Needed to avoid cycles.)</param>
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| 224 | /// <returns>The saved <see cref="XmlNode"/>.</returns>
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[2] | 225 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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| 226 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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| 227 | XmlAttribute workersAttribute = document.CreateAttribute("Workers");
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| 228 | workersAttribute.Value = Workers.ToString();
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| 229 | node.Attributes.Append(workersAttribute);
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| 230 | return node;
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| 231 | }
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[1186] | 232 | /// <summary>
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| 233 | /// Loads the persisted engine from the specified <paramref name="node"/>.
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| 234 | /// </summary>
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| 235 | /// <remarks>The number of workers must be saved in a specific way, see <see cref="GetXmlNode"/>
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| 236 | /// for further information.</remarks>
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| 237 | /// <param name="node">The <see cref="XmlNode"/> where the instance is saved.</param>
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| 238 | /// <param name="restoredObjects">The dictionary of all already restored objects.
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| 239 | /// (Needed to avoid cycles.)</param>
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[2] | 240 | public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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| 241 | base.Populate(node, restoredObjects);
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| 242 | myWorkers = int.Parse(node.Attributes["Workers"].Value);
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| 243 | }
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| 244 | #endregion
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| 245 | }
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| 246 | }
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