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source: trunk/sources/HeuristicLab.ThreadParallelEngine/3.3/ThreadParallelEngineView.cs @ 2710

Last change on this file since 2710 was 2546, checked in by swagner, 15 years ago

Continued work on Optimizer and on adapting all views to the new MainForm concept (#770)

File size: 4.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.ComponentModel;
25using System.Drawing;
26using System.Data;
27using System.Text;
28using System.Windows.Forms;
29using HeuristicLab.Core;
30using HeuristicLab.Core.Views;
31using HeuristicLab.MainForm;
32
33namespace HeuristicLab.ThreadParallelEngine {
34  /// <summary>
35  /// Visual representation of a <see cref="ThreadParallelEngine"/>.
36  /// </summary>
37  [Content(typeof(ThreadParallelEngine), true)]
38  public partial class ThreadParallelEngineView : EngineBaseView {
39    /// <summary>
40    /// Gets or sets the ThreadParallelEngine to display.
41    /// </summary>
42    /// <remarks>Uses property <see cref="EngineBaseEditor.Engine"/> of base class
43    /// <see cref="EngineBaseEditor"/>. No own data storage present.</remarks>
44    public ThreadParallelEngine ThreadParallelEngine {
45      get { return (ThreadParallelEngine)Engine; }
46      set { base.Engine = value; }
47    }
48
49    /// <summary>
50    /// Initializes a new instance of <see cref="ThreadParallelEngineEditor"/>.
51    /// </summary>
52    public ThreadParallelEngineView() {
53      InitializeComponent();
54    }
55    /// <summary>
56    /// Initializes a new instance of <see cref="ThreadParallelEngineEditor"/> with the given
57    /// <paramref name="threadParallelEngine"/> to display.
58    /// </summary>
59    /// <param name="threadParallelEngine">The engine to represent visually.</param>
60    public ThreadParallelEngineView(ThreadParallelEngine threadParallelEngine)
61      : this() {
62      ThreadParallelEngine = threadParallelEngine;
63    }
64
65    /// <summary>
66    /// Removes the eventhandlers from the underlying <see cref="ThreadParallelEngine"/>.
67    /// </summary>
68    /// <remarks>Calls <see cref="EngineBaseEditor.RemoveItemEvents"/> of base class
69    /// <see cref="EngineBaseEditor"/>.
70    /// </remarks>
71    protected override void RemoveItemEvents() {
72      ThreadParallelEngine.WorkersChanged -= new EventHandler(ThreadParallelEngine_WorkersChanged);
73      base.RemoveItemEvents();
74    }
75
76    /// <summary>
77    /// Adds eventhandlers to the underlying <see cref="ThreadParallelEngine"/>.
78    /// </summary>
79    /// <remarks>Calls <see cref="EngineBaseEditor.AddItemEvents"/> of base class
80    /// <see cref="EngineBaseEditor"/>.
81    /// </remarks>
82    protected override void AddItemEvents() {
83      base.AddItemEvents();
84      ThreadParallelEngine.WorkersChanged += new EventHandler(ThreadParallelEngine_WorkersChanged);
85    }
86
87    /// <summary>
88    /// Updates the controls with the latest data.
89    /// </summary>
90    /// <remarks>Calls <see cref="EngineBaseEditor.UpdateControls"/> of base class
91    /// <see cref="EngineBaseEditor"/>.</remarks>
92    protected override void UpdateControls() {
93      base.UpdateControls();
94      if (ThreadParallelEngine == null) {
95        workersNumericUpDown.Value = 1;
96        workersNumericUpDown.Enabled = false;
97      } else {
98        workersNumericUpDown.Value = ThreadParallelEngine.Workers;
99        workersNumericUpDown.Enabled = true;
100      }
101    }
102
103    #region ThreadParallelEngine Events
104    private void ThreadParallelEngine_WorkersChanged(object sender, EventArgs e) {
105      workersNumericUpDown.Value = ThreadParallelEngine.Workers;
106    }
107    #endregion
108
109    #region NumericUpDown Events
110    private void workersNumericUpDown_ValueChanged(object sender, EventArgs e) {
111      ThreadParallelEngine.Workers = (int)workersNumericUpDown.Value;
112    }
113    #endregion
114  }
115}
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