1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Xml;
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26 | using System.Threading;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.ThreadParallelEngine {
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31 | /// <summary>
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32 | /// Implementation of an engine being able to run in parallel with threads.
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33 | /// </summary>
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34 | [Creatable("Engines")]
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35 | [Item("Parallel Engine", "Engine for parallel execution of algorithms using multiple threads.")]
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36 | public class ThreadParallelEngine : EngineBase {
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37 | #region Inner Class Task
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38 | private class TaskList {
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39 | public Stack<IOperation>[] tasks;
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40 | public int next;
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41 | public Semaphore semaphore;
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42 | }
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43 | #endregion
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44 |
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45 | // currently executed operators
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46 | private IOperator[] currentOperators;
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47 | private int operatorIndex;
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48 |
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49 | [Storable]
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50 | private int myWorkers;
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51 | /// <summary>
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52 | /// Gets or sets the number of worker threads of the current engine.
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53 | /// </summary>
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54 | /// <remarks>Calls <see cref="OnWorkersChanged"/> in the setter.</remarks>
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55 | public int Workers {
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56 | get { return myWorkers; }
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57 | set {
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58 | if (value != myWorkers) {
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59 | myWorkers = value;
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60 | OnWorkersChanged();
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61 | }
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62 | }
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63 | }
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64 |
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65 | /// <summary>
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66 | /// Initializes a new instance of <see cref="ThreadParallelEngine"/> with the number of processors
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67 | /// as number of worker threads.
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68 | /// </summary>
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69 | public ThreadParallelEngine() {
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70 | myWorkers = Environment.ProcessorCount;
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71 | currentOperators = new IOperator[1000];
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72 | }
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73 |
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74 |
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75 | /// <inheritdoc/>
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76 | /// <returns>The cloned object as <see cref="ThreadParallelEngine"/>.</returns>
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77 | public override IItem Clone(ICloner cloner) {
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78 | ThreadParallelEngine clone = (ThreadParallelEngine)base.Clone(cloner);
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79 | clone.myWorkers = Workers;
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80 | return clone;
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81 | }
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82 |
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83 | /// <summary>
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84 | /// This execution method is not supported by ThreadParallelEngines.
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85 | /// </summary>
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86 | /// <exception cref="InvalidOperationException">Thrown because the current instance of an engine
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87 | /// does not support stepwise execution.</exception>
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88 | /// <param name="steps">The number of steps to execute.</param>
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89 | public override void ExecuteSteps(int steps) {
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90 | throw new InvalidOperationException("ThreadParallelEngine doesn't support stepwise execution");
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91 | }
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92 |
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93 | /// <inheritdoc/>
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94 | public override void Abort() {
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95 | base.Abort();
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96 | for (int i = 0; i < currentOperators.Length; i++) {
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97 | if (currentOperators[i] != null)
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98 | currentOperators[i].Abort();
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99 | }
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100 | }
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101 | /// <summary>
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102 | /// Processes the next operation (if it is a compositeOperation and it can be executed in parallel it is
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103 | /// done).
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104 | /// </summary>
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105 | protected override void ProcessNextOperation() {
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106 | operatorIndex = 1;
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107 | ProcessNextOperation(myExecutionStack, 0);
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108 | }
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109 | private void ProcessNextOperation(Stack<IOperation> stack, int currentOperatorIndex) {
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110 | IOperation operation = stack.Pop();
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111 | if (operation is AtomicOperation) {
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112 | AtomicOperation atomicOperation = (AtomicOperation)operation;
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113 | IOperation next = null;
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114 | try {
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115 | currentOperators[currentOperatorIndex] = atomicOperation.Operator;
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116 | next = atomicOperation.Operator.Execute(atomicOperation.Scope);
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117 | }
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118 | catch (Exception ex) {
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119 | // push operation on stack again
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120 | stack.Push(atomicOperation);
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121 | Abort();
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122 | ThreadPool.QueueUserWorkItem(delegate(object state) { OnExceptionOccurred(ex); });
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123 | }
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124 | if (next != null)
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125 | stack.Push(next);
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126 | OnOperationExecuted(atomicOperation);
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127 | if (atomicOperation.Operator.Breakpoint) Abort();
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128 | } else if (operation is CompositeOperation) {
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129 | CompositeOperation compositeOperation = (CompositeOperation)operation;
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130 | if (compositeOperation.ExecuteInParallel) {
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131 | TaskList list = new TaskList();
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132 | list.tasks = new Stack<IOperation>[compositeOperation.Operations.Count];
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133 | for (int i = 0; i < list.tasks.Length; i++) {
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134 | list.tasks[i] = new Stack<IOperation>();
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135 | list.tasks[i].Push(compositeOperation.Operations[i]);
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136 | }
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137 | list.next = 0;
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138 | list.semaphore = new Semaphore(0, Workers);
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139 |
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140 | for (int i = 0; i < Workers; i++)
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141 | ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessParallelOperation), list);
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142 | for (int i = 0; i < Workers; i++)
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143 | list.semaphore.WaitOne();
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144 | list.semaphore.Close();
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145 |
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146 | if (Canceled) {
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147 | // write back not finished tasks
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148 | CompositeOperation remaining = new CompositeOperation();
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149 | remaining.ExecuteInParallel = true;
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150 | for (int i = 0; i < list.tasks.Length; i++) {
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151 | if (list.tasks[i].Count > 0) {
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152 | CompositeOperation task = new CompositeOperation();
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153 | while (list.tasks[i].Count > 0)
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154 | task.AddOperation(list.tasks[i].Pop());
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155 | remaining.AddOperation(task);
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156 | }
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157 | }
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158 | if (remaining.Operations.Count > 0)
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159 | stack.Push(remaining);
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160 | }
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161 | } else {
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162 | for (int i = compositeOperation.Operations.Count - 1; i >= 0; i--)
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163 | stack.Push(compositeOperation.Operations[i]);
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164 | }
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165 | }
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166 | }
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167 | private void ProcessParallelOperation(object state) {
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168 | TaskList list = (TaskList)state;
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169 | int currentOperatorIndex, next;
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170 |
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171 | do {
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172 | lock (currentOperators) {
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173 | currentOperatorIndex = operatorIndex;
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174 | operatorIndex++;
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175 | }
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176 | lock (list) {
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177 | next = list.next;
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178 | list.next++;
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179 | }
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180 |
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181 | if (next < list.tasks.Length) {
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182 | Stack<IOperation> stack = list.tasks[next];
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183 | while ((!Canceled) && (stack.Count > 0))
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184 | ProcessNextOperation(stack, currentOperatorIndex);
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185 | }
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186 | } while ((!Canceled) && (next < list.tasks.Length));
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187 | list.semaphore.Release();
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188 | }
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189 |
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190 | /// <summary>
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191 | /// Occurs when the number of workers has been changed.
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192 | /// </summary>
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193 | public event EventHandler WorkersChanged;
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194 | /// <summary>
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195 | /// Fires a new <c>WorkersChanged</c> event.
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196 | /// </summary>
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197 | protected virtual void OnWorkersChanged() {
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198 | if (WorkersChanged != null)
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199 | WorkersChanged(this, new EventArgs());
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200 | }
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201 | }
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202 | }
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