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source: trunk/sources/HeuristicLab.Tests/HeuristicLab.Encodings.PermutationEncoding-3.3/ScrambleManipulatorTest.cs @ 9705

Last change on this file since 9705 was 9456, checked in by swagner, 11 years ago

Updated copyright year and added some missing license headers (#1889)

File size: 3.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Encodings.PermutationEncoding;
23using HeuristicLab.Tests;
24using Microsoft.VisualStudio.TestTools.UnitTesting;
25
26namespace HeuristicLab.Encodings.PermutationEncoding_33.Tests {
27  /// <summary>
28  ///This is a test class for ScrambleManipulator and is intended
29  ///to contain all ScrambleManipulator Unit Tests
30  ///</summary>
31  [TestClass()]
32  public class ScrambleManipulatorTest {
33
34
35    private TestContext testContextInstance;
36
37    /// <summary>
38    ///Gets or sets the test context which provides
39    ///information about and functionality for the current test run.
40    ///</summary>
41    public TestContext TestContext {
42      get {
43        return testContextInstance;
44      }
45      set {
46        testContextInstance = value;
47      }
48    }
49
50    #region Additional test attributes
51    //
52    //You can use the following additional attributes as you write your tests:
53    //
54    //Use ClassInitialize to run code before running the first test in the class
55    //[ClassInitialize()]
56    //public static void MyClassInitialize(TestContext testContext)
57    //{
58    //}
59    //
60    //Use ClassCleanup to run code after all tests in a class have run
61    //[ClassCleanup()]
62    //public static void MyClassCleanup()
63    //{
64    //}
65    //
66    //Use TestInitialize to run code before running each test
67    //[TestInitialize()]
68    //public void MyTestInitialize()
69    //{
70    //}
71    //
72    //Use TestCleanup to run code after each test has run
73    //[TestCleanup()]
74    //public void MyTestCleanup()
75    //{
76    //}
77    //
78    #endregion
79
80
81    /// <summary>
82    ///A test for Apply
83    ///</summary>
84    [TestMethod()]
85    public void ScrambleManipulatorApplyTest() {
86      TestRandom random = new TestRandom();
87      Permutation parent, expected;
88      // The following test is based on an example from Larranaga, P. et al. 1999. Genetic Algorithms for the Travelling Salesman Problem: A Review of Representations and Operators. Artificial Intelligence Review, 13
89      random.Reset();
90      random.IntNumbers = new int[] { 3, 6, 1, 1, 1, 0 };
91      parent = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 2, 3, 4, 5, 6, 7 });
92      Assert.IsTrue(parent.Validate());
93
94      expected = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 2, 4, 5, 6, 3, 7 });
95      Assert.IsTrue(expected.Validate());
96      ScrambleManipulator.Apply(random, parent);
97      Assert.IsTrue(parent.Validate());
98      Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, parent));
99    }
100  }
101}
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