1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Text;
|
---|
25 | using HeuristicLab.Core;
|
---|
26 | using HeuristicLab.Constraints;
|
---|
27 | using System.Diagnostics;
|
---|
28 | using HeuristicLab.Data;
|
---|
29 | using System.Linq;
|
---|
30 | using HeuristicLab.Random;
|
---|
31 | using HeuristicLab.Operators;
|
---|
32 | using HeuristicLab.Selection;
|
---|
33 |
|
---|
34 | namespace HeuristicLab.StructureIdentification {
|
---|
35 | internal class TreeGardener {
|
---|
36 | private IRandom random;
|
---|
37 | private IOperatorLibrary opLibrary;
|
---|
38 | private List<IOperator> functions;
|
---|
39 | private List<IOperator> terminals;
|
---|
40 |
|
---|
41 | internal IList<IOperator> Terminals {
|
---|
42 | get { return terminals.AsReadOnly(); }
|
---|
43 | }
|
---|
44 | private List<IOperator> allOperators;
|
---|
45 |
|
---|
46 | internal IList<IOperator> AllOperators {
|
---|
47 | get { return allOperators.AsReadOnly(); }
|
---|
48 | }
|
---|
49 |
|
---|
50 | internal TreeGardener(IRandom random, IOperatorLibrary opLibrary) {
|
---|
51 | this.random = random;
|
---|
52 | this.opLibrary = opLibrary;
|
---|
53 |
|
---|
54 | this.allOperators = new List<IOperator>();
|
---|
55 | terminals = new List<IOperator>();
|
---|
56 | functions = new List<IOperator>();
|
---|
57 |
|
---|
58 | // init functions and terminals based on constraints
|
---|
59 | foreach (IOperator op in opLibrary.Group.Operators) {
|
---|
60 | int maxA, minA;
|
---|
61 | GetMinMaxArity(op, out minA, out maxA);
|
---|
62 | if (maxA == 0) {
|
---|
63 | terminals.Add(op);
|
---|
64 | } else {
|
---|
65 | functions.Add(op);
|
---|
66 | }
|
---|
67 | }
|
---|
68 |
|
---|
69 | allOperators.AddRange(functions);
|
---|
70 | allOperators.AddRange(terminals);
|
---|
71 | }
|
---|
72 |
|
---|
73 | #region random initialization
|
---|
74 | internal IOperator CreateRandomTree(ICollection<IOperator> allowedOperators, int maxTreeSize, int maxTreeHeight, bool balanceTrees) {
|
---|
75 |
|
---|
76 | int minTreeHeight = allowedOperators.Select(op => ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data).Min();
|
---|
77 | if (minTreeHeight > maxTreeHeight)
|
---|
78 | maxTreeHeight = minTreeHeight;
|
---|
79 |
|
---|
80 | int minTreeSize = allowedOperators.Select(op => ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data).Min();
|
---|
81 | if (minTreeSize > maxTreeSize)
|
---|
82 | maxTreeSize = minTreeSize;
|
---|
83 |
|
---|
84 | int treeHeight = random.Next(minTreeHeight, maxTreeHeight + 1);
|
---|
85 | int treeSize = random.Next(minTreeSize, maxTreeSize + 1);
|
---|
86 |
|
---|
87 | IOperator[] possibleOperators = allowedOperators.Where(op => ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data <= treeHeight &&
|
---|
88 | ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data <= treeSize).ToArray();
|
---|
89 | IOperator selectedOperator = (IOperator)possibleOperators[random.Next(possibleOperators.Length)].Clone();
|
---|
90 |
|
---|
91 | IOperator rootOperator = CreateRandomTree(selectedOperator, treeSize, treeHeight, balanceTrees);
|
---|
92 |
|
---|
93 | return rootOperator;
|
---|
94 | }
|
---|
95 |
|
---|
96 | internal IOperator CreateRandomTree(int maxTreeSize, int maxTreeHeight, bool balanceTrees) {
|
---|
97 | if (balanceTrees) {
|
---|
98 | if (maxTreeHeight == 1) {
|
---|
99 | IOperator selectedTerminal = (IOperator)terminals[random.Next(terminals.Count())].Clone();
|
---|
100 | return selectedTerminal;
|
---|
101 | } else {
|
---|
102 | IOperator[] possibleFunctions = functions.Where(f => GetMinimalTreeHeight(f) <= maxTreeHeight &&
|
---|
103 | GetMinimalTreeSize(f) <= maxTreeSize).ToArray();
|
---|
104 | IOperator selectedFunction = (IOperator)possibleFunctions[random.Next(possibleFunctions.Length)].Clone();
|
---|
105 | MakeBalancedTree(selectedFunction, maxTreeSize - 1, maxTreeHeight - 1);
|
---|
106 | return selectedFunction;
|
---|
107 | }
|
---|
108 |
|
---|
109 | } else {
|
---|
110 | IOperator[] possibleOperators = allOperators.Where(op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
|
---|
111 | GetMinimalTreeSize(op) <= maxTreeSize).ToArray();
|
---|
112 | IOperator selectedOperator = (IOperator)possibleOperators[random.Next(possibleOperators.Length)].Clone();
|
---|
113 | MakeUnbalancedTree(selectedOperator, maxTreeSize - 1, maxTreeHeight - 1);
|
---|
114 | return selectedOperator;
|
---|
115 | }
|
---|
116 | }
|
---|
117 |
|
---|
118 | internal IOperator CreateRandomTree(IOperator root, int maxTreeSize, int maxTreeHeight, bool balanceTrees) {
|
---|
119 | if (balanceTrees) {
|
---|
120 | MakeBalancedTree(root, maxTreeSize - 1, maxTreeHeight - 1);
|
---|
121 | } else {
|
---|
122 | MakeUnbalancedTree(root, maxTreeSize - 1, maxTreeHeight - 1);
|
---|
123 | }
|
---|
124 | if (GetTreeSize(root) > maxTreeSize ||
|
---|
125 | GetTreeHeight(root) > maxTreeHeight) {
|
---|
126 | throw new InvalidProgramException();
|
---|
127 | }
|
---|
128 | return root;
|
---|
129 | }
|
---|
130 |
|
---|
131 |
|
---|
132 | private void MakeUnbalancedTree(IOperator parent, int maxTreeSize, int maxTreeHeight) {
|
---|
133 | if (maxTreeHeight == 0 || maxTreeSize == 0) return;
|
---|
134 | int minArity;
|
---|
135 | int maxArity;
|
---|
136 | GetMinMaxArity(parent, out minArity, out maxArity);
|
---|
137 | if (maxArity >= maxTreeSize) {
|
---|
138 | maxArity = maxTreeSize;
|
---|
139 | }
|
---|
140 | int actualArity = random.Next(minArity, maxArity + 1);
|
---|
141 | if (actualArity > 0) {
|
---|
142 | int maxSubTreeSize = maxTreeSize / actualArity;
|
---|
143 | for (int i = 0; i < actualArity; i++) {
|
---|
144 | IOperator[] possibleOperators = GetAllowedSubOperators(parent, i).Where(op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
|
---|
145 | GetMinimalTreeSize(op) <= maxSubTreeSize).ToArray();
|
---|
146 | IOperator selectedOperator = (IOperator)possibleOperators[random.Next(possibleOperators.Length)].Clone();
|
---|
147 | parent.AddSubOperator(selectedOperator, i);
|
---|
148 | MakeUnbalancedTree(selectedOperator, maxSubTreeSize - 1, maxTreeHeight - 1);
|
---|
149 | }
|
---|
150 | }
|
---|
151 | }
|
---|
152 |
|
---|
153 | // NOTE: this method doesn't build fully balanced trees because we have constraints on the
|
---|
154 | // types of possible suboperators which can indirectly impose a limit for the depth of a given suboperator
|
---|
155 | private void MakeBalancedTree(IOperator parent, int maxTreeSize, int maxTreeHeight) {
|
---|
156 | if (maxTreeHeight == 0 || maxTreeSize == 0) return; // should never happen anyway
|
---|
157 | int minArity;
|
---|
158 | int maxArity;
|
---|
159 | GetMinMaxArity(parent, out minArity, out maxArity);
|
---|
160 | if (maxArity >= maxTreeSize) {
|
---|
161 | maxArity = maxTreeSize;
|
---|
162 | }
|
---|
163 | int actualArity = random.Next(minArity, maxArity + 1);
|
---|
164 | if (actualArity > 0) {
|
---|
165 | int maxSubTreeSize = maxTreeSize / actualArity;
|
---|
166 | for (int i = 0; i < actualArity; i++) {
|
---|
167 | if (maxTreeHeight == 1 || maxSubTreeSize == 1) {
|
---|
168 | IOperator[] possibleTerminals = GetAllowedSubOperators(parent, i).Where(
|
---|
169 | op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
|
---|
170 | GetMinimalTreeSize(op) <= maxSubTreeSize &&
|
---|
171 | IsTerminal(op)).ToArray();
|
---|
172 | IOperator selectedTerminal = (IOperator)possibleTerminals[random.Next(possibleTerminals.Length)].Clone();
|
---|
173 | parent.AddSubOperator(selectedTerminal, i);
|
---|
174 | } else {
|
---|
175 | IOperator[] possibleFunctions = GetAllowedSubOperators(parent, i).Where(
|
---|
176 | op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
|
---|
177 | GetMinimalTreeSize(op) <= maxSubTreeSize &&
|
---|
178 | !IsTerminal(op)).ToArray();
|
---|
179 | IOperator selectedFunction = (IOperator)possibleFunctions[random.Next(possibleFunctions.Length)].Clone();
|
---|
180 | parent.AddSubOperator(selectedFunction, i);
|
---|
181 | MakeBalancedTree(selectedFunction, maxSubTreeSize - 1, maxTreeHeight - 1);
|
---|
182 | }
|
---|
183 | }
|
---|
184 | }
|
---|
185 | }
|
---|
186 |
|
---|
187 | internal CompositeOperation CreateInitializationOperation(ICollection<IOperator> operators, IScope scope) {
|
---|
188 | // needed for the parameter shaking operation
|
---|
189 | CompositeOperation initializationOperation = new CompositeOperation();
|
---|
190 | Scope tempScope = new Scope("Temp. initialization scope");
|
---|
191 |
|
---|
192 | var parametricOperators = operators.Where(o => o.GetVariable(GPOperatorLibrary.INITIALIZATION) != null);
|
---|
193 |
|
---|
194 | foreach (IOperator op in parametricOperators) {
|
---|
195 | // enqueue an initialization operation for each operator with local variables
|
---|
196 | IOperator initialization = (IOperator)op.GetVariable(GPOperatorLibrary.INITIALIZATION).Value;
|
---|
197 | Scope initScope = new Scope();
|
---|
198 |
|
---|
199 | // copy the local variables into a temporary scope used for initialization
|
---|
200 | foreach (VariableInfo info in op.VariableInfos) {
|
---|
201 | if (info.Local) {
|
---|
202 | initScope.AddVariable(op.GetVariable(info.FormalName));
|
---|
203 | }
|
---|
204 | }
|
---|
205 |
|
---|
206 | tempScope.AddSubScope(initScope);
|
---|
207 | initializationOperation.AddOperation(new AtomicOperation(initialization, initScope));
|
---|
208 | }
|
---|
209 |
|
---|
210 | Scope backupScope = new Scope("backup");
|
---|
211 | foreach (Scope subScope in scope.SubScopes) {
|
---|
212 | backupScope.AddSubScope(subScope);
|
---|
213 | }
|
---|
214 |
|
---|
215 | scope.AddSubScope(tempScope);
|
---|
216 | scope.AddSubScope(backupScope);
|
---|
217 |
|
---|
218 | // add an operation to remove the temporary scopes
|
---|
219 | initializationOperation.AddOperation(new AtomicOperation(new RightReducer(), scope));
|
---|
220 | return initializationOperation;
|
---|
221 | }
|
---|
222 | #endregion
|
---|
223 |
|
---|
224 | #region tree information gathering
|
---|
225 | internal int GetTreeSize(IOperator tree) {
|
---|
226 | return 1 + tree.SubOperators.Sum(f => GetTreeSize(f));
|
---|
227 | }
|
---|
228 |
|
---|
229 | internal int GetTreeHeight(IOperator tree) {
|
---|
230 | if (tree.SubOperators.Count == 0) return 1;
|
---|
231 | return 1 + tree.SubOperators.Max(f => GetTreeHeight(f));
|
---|
232 | }
|
---|
233 |
|
---|
234 | internal IOperator GetRandomParentNode(IOperator tree) {
|
---|
235 | List<IOperator> parentNodes = new List<IOperator>();
|
---|
236 |
|
---|
237 | // add null for the parent of the root node
|
---|
238 | parentNodes.Add(null);
|
---|
239 |
|
---|
240 | TreeForEach(tree, delegate(IOperator op) {
|
---|
241 | if (op.SubOperators.Count > 0) {
|
---|
242 | parentNodes.Add(op);
|
---|
243 | }
|
---|
244 | });
|
---|
245 |
|
---|
246 | return parentNodes[random.Next(parentNodes.Count)];
|
---|
247 | }
|
---|
248 |
|
---|
249 | internal IList<IOperator> GetAllowedSubOperators(IOperator op, int index) {
|
---|
250 | if (op == null) {
|
---|
251 | return allOperators;
|
---|
252 | } else {
|
---|
253 |
|
---|
254 | SubOperatorsConstraintAnalyser analyser = new SubOperatorsConstraintAnalyser();
|
---|
255 | analyser.AllPossibleOperators = allOperators;
|
---|
256 |
|
---|
257 | return analyser.GetAllowedOperators(op, index);
|
---|
258 | }
|
---|
259 | }
|
---|
260 | internal void GetMinMaxArity(IOperator root, out int minArity, out int maxArity) {
|
---|
261 | foreach (IConstraint constraint in root.Constraints) {
|
---|
262 | NumberOfSubOperatorsConstraint theConstraint = constraint as NumberOfSubOperatorsConstraint;
|
---|
263 | if (theConstraint != null) {
|
---|
264 | minArity = theConstraint.MinOperators.Data;
|
---|
265 | maxArity = theConstraint.MaxOperators.Data;
|
---|
266 | return;
|
---|
267 | }
|
---|
268 | }
|
---|
269 | // the default arity is 2
|
---|
270 | minArity = 2;
|
---|
271 | maxArity = 2;
|
---|
272 | }
|
---|
273 | internal bool IsTerminal(IOperator f) {
|
---|
274 | int minArity;
|
---|
275 | int maxArity;
|
---|
276 | GetMinMaxArity(f, out minArity, out maxArity);
|
---|
277 | return minArity == 0 && maxArity == 0;
|
---|
278 | }
|
---|
279 |
|
---|
280 | internal IList<IOperator> GetAllowedParents(IOperator child, int childIndex) {
|
---|
281 | List<IOperator> parents = new List<IOperator>();
|
---|
282 | foreach (IOperator function in functions) {
|
---|
283 | IList<IOperator> allowedSubOperators = GetAllowedSubOperators(function, childIndex);
|
---|
284 | if (allowedSubOperators.Contains(child, new OperatorEqualityComparer())) {
|
---|
285 | parents.Add(function);
|
---|
286 | }
|
---|
287 | }
|
---|
288 | return parents;
|
---|
289 | }
|
---|
290 |
|
---|
291 | internal ICollection<IOperator> GetAllOperators(IOperator root) {
|
---|
292 | List<IOperator> allOps = new List<IOperator>();
|
---|
293 | TreeForEach(root, t => { allOps.Add(t); });
|
---|
294 | return allOps;
|
---|
295 | }
|
---|
296 |
|
---|
297 | /// <summary>
|
---|
298 | /// returns the height level of op in the tree
|
---|
299 | /// if the op == tree => 1
|
---|
300 | /// if op is in the suboperators of tree => 2
|
---|
301 | /// ...
|
---|
302 | /// if op is not found => -1
|
---|
303 | /// </summary>
|
---|
304 | /// <param name="tree">operator tree to process</param>
|
---|
305 | /// <param name="op">operater that is searched in the tree</param>
|
---|
306 | /// <returns></returns>
|
---|
307 | internal int GetNodeLevel(IOperator tree, IOperator op) {
|
---|
308 | return GetNodeLevelHelper(tree, op, 1);
|
---|
309 | }
|
---|
310 |
|
---|
311 | private int GetNodeLevelHelper(IOperator tree, IOperator op, int level) {
|
---|
312 | if (op == tree) return level;
|
---|
313 |
|
---|
314 | foreach (IOperator subTree in tree.SubOperators) {
|
---|
315 | int result = GetNodeLevelHelper(subTree, op, level + 1);
|
---|
316 | if (result != -1) return result;
|
---|
317 | }
|
---|
318 |
|
---|
319 | return -1;
|
---|
320 | }
|
---|
321 |
|
---|
322 | internal bool IsValidTree(IOperator tree) {
|
---|
323 | if (!tree.IsValid())
|
---|
324 | return false;
|
---|
325 | foreach (IOperator subTree in tree.SubOperators) {
|
---|
326 | if (!subTree.IsValid())
|
---|
327 | return false;
|
---|
328 | }
|
---|
329 |
|
---|
330 | return true;
|
---|
331 | }
|
---|
332 |
|
---|
333 | // returns a random node from the specified level in the tree
|
---|
334 | internal IOperator GetRandomNode(IOperator tree, int level) {
|
---|
335 | if (level == 0) return tree;
|
---|
336 | List<IOperator> nodes = GetOperatorsAtLevel(tree, level);
|
---|
337 | return nodes[random.Next(nodes.Count)];
|
---|
338 | }
|
---|
339 | #endregion
|
---|
340 |
|
---|
341 | #region private utility methods
|
---|
342 |
|
---|
343 | private int GetMinimalTreeHeight(IOperator op) {
|
---|
344 | return ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data;
|
---|
345 | }
|
---|
346 |
|
---|
347 | private int GetMinimalTreeSize(IOperator op) {
|
---|
348 | return ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data;
|
---|
349 | }
|
---|
350 |
|
---|
351 | private void TreeForEach(IOperator tree, Action<IOperator> action) {
|
---|
352 | action(tree);
|
---|
353 | foreach (IOperator child in tree.SubOperators) {
|
---|
354 | TreeForEach(child, action);
|
---|
355 | }
|
---|
356 | }
|
---|
357 |
|
---|
358 | private List<IOperator> GetOperatorsAtLevel(IOperator tree, int level) {
|
---|
359 | if (level == 1) return new List<IOperator>(tree.SubOperators);
|
---|
360 |
|
---|
361 | List<IOperator> result = new List<IOperator>();
|
---|
362 | foreach (IOperator subOperator in tree.SubOperators) {
|
---|
363 | result.AddRange(GetOperatorsAtLevel(subOperator, level - 1));
|
---|
364 | }
|
---|
365 | return result;
|
---|
366 | }
|
---|
367 |
|
---|
368 |
|
---|
369 | #endregion
|
---|
370 |
|
---|
371 | internal class OperatorEqualityComparer : IEqualityComparer<IOperator> {
|
---|
372 | #region IEqualityComparer<IOperator> Members
|
---|
373 |
|
---|
374 | public bool Equals(IOperator x, IOperator y) {
|
---|
375 | return ((StringData)x.GetVariable(GPOperatorLibrary.TYPE_ID).Value).Data ==
|
---|
376 | ((StringData)y.GetVariable(GPOperatorLibrary.TYPE_ID).Value).Data;
|
---|
377 | }
|
---|
378 |
|
---|
379 | public int GetHashCode(IOperator obj) {
|
---|
380 | return ((StringData)obj.GetVariable(GPOperatorLibrary.TYPE_ID).Value).Data.GetHashCode();
|
---|
381 | }
|
---|
382 |
|
---|
383 | #endregion
|
---|
384 | }
|
---|
385 |
|
---|
386 | internal ICollection<IOperator> GetPossibleParents(List<IOperator> list) {
|
---|
387 | List<IOperator> result = new List<IOperator>();
|
---|
388 | foreach (IOperator op in functions) {
|
---|
389 | if (IsPossibleParent(op, list)) {
|
---|
390 | result.Add(op);
|
---|
391 | }
|
---|
392 | }
|
---|
393 | return result;
|
---|
394 | }
|
---|
395 |
|
---|
396 | private bool IsPossibleParent(IOperator op, List<IOperator> children) {
|
---|
397 | int minArity;
|
---|
398 | int maxArity;
|
---|
399 | GetMinMaxArity(op, out minArity, out maxArity);
|
---|
400 |
|
---|
401 | // note: we can't assume that the operators in the children list have different types!
|
---|
402 |
|
---|
403 | // when the maxArity of this function is smaller than the list of operators that
|
---|
404 | // should be included as sub-operators then it can't be a parent
|
---|
405 | if (maxArity < children.Count()) {
|
---|
406 | return false;
|
---|
407 | }
|
---|
408 | int nSlots = Math.Max(minArity, children.Count);
|
---|
409 |
|
---|
410 | SubOperatorsConstraintAnalyser analyzer = new SubOperatorsConstraintAnalyser();
|
---|
411 | analyzer.AllPossibleOperators = children;
|
---|
412 |
|
---|
413 | List<HashSet<IOperator>> slotSets = new List<HashSet<IOperator>>();
|
---|
414 |
|
---|
415 | // we iterate through all slots for sub-operators and calculate the set of
|
---|
416 | // allowed sub-operators for this slot.
|
---|
417 | // we only count those slots that can hold at least one of the children that we should combine
|
---|
418 | for (int slot = 0; slot < nSlots; slot++) {
|
---|
419 | HashSet<IOperator> operatorSet = new HashSet<IOperator>(analyzer.GetAllowedOperators(op, slot));
|
---|
420 | if (operatorSet.Count() > 0) {
|
---|
421 | slotSets.Add(operatorSet);
|
---|
422 | }
|
---|
423 | }
|
---|
424 |
|
---|
425 | // ok at the end of this operation we know how many slots of the parent can actually
|
---|
426 | // hold one of our children.
|
---|
427 | // if the number of slots is smaller than the number of children we can be sure that
|
---|
428 | // we can never combine all children as sub-operators of the operator and thus the operator
|
---|
429 | // can't be a parent.
|
---|
430 | if (slotSets.Count() < children.Count()) {
|
---|
431 | return false;
|
---|
432 | }
|
---|
433 |
|
---|
434 | // finally we sort the sets by size and beginning from the first set select one
|
---|
435 | // operator for the slot and thus remove it as possible sub-operator from the remaining sets.
|
---|
436 | // when we can successfully assign all available children to a slot the operator is a valid parent
|
---|
437 | // when only a subset of all children can be assigned to slots the operator is no valid parent
|
---|
438 | slotSets.Sort((p, q) => p.Count() - q.Count());
|
---|
439 |
|
---|
440 | int assignments = 0;
|
---|
441 | for (int i = 0; i < slotSets.Count() - 1; i++) {
|
---|
442 | if (slotSets[i].Count > 0) {
|
---|
443 | IOperator selected = slotSets[i].ElementAt(0);
|
---|
444 | assignments++;
|
---|
445 | for (int j = i + 1; j < slotSets.Count(); j++) {
|
---|
446 | slotSets[j].Remove(selected);
|
---|
447 | }
|
---|
448 | }
|
---|
449 | }
|
---|
450 |
|
---|
451 | // sanity check
|
---|
452 | if (assignments > children.Count) throw new InvalidProgramException();
|
---|
453 | return assignments == children.Count - 1;
|
---|
454 | }
|
---|
455 | }
|
---|
456 | }
|
---|