1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Linq;
|
---|
25 | using System.Text;
|
---|
26 | using HeuristicLab.Core;
|
---|
27 | using HeuristicLab.Operators;
|
---|
28 | using HeuristicLab.Random;
|
---|
29 | using HeuristicLab.Data;
|
---|
30 | using HeuristicLab.Constraints;
|
---|
31 | using HeuristicLab.Functions;
|
---|
32 | using System.Diagnostics;
|
---|
33 |
|
---|
34 | namespace HeuristicLab.StructureIdentification {
|
---|
35 | public class SizeFairCrossOver : OperatorBase {
|
---|
36 |
|
---|
37 | public override string Description {
|
---|
38 | get {
|
---|
39 | return @"Takes two parent individuals P0 and P1 each. Selects a random node N0 of P0 and a random node N1 of P1.
|
---|
40 | And replaces the branch with root N0 in P0 with N1 from P1 if the tree-size limits are not violated.
|
---|
41 | When recombination with N0 and N1 would create a tree that is too large the operator randomly either goes
|
---|
42 | up in P0 (parent of N0) or down in P1 (random child of N1) until a valid configuration is found.";
|
---|
43 | }
|
---|
44 | }
|
---|
45 | public SizeFairCrossOver()
|
---|
46 | : base() {
|
---|
47 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(MersenneTwister), VariableKind.In));
|
---|
48 | AddVariableInfo(new VariableInfo("OperatorLibrary", "The operator library containing all available operators", typeof(GPOperatorLibrary), VariableKind.In));
|
---|
49 | AddVariableInfo(new VariableInfo("MaxTreeHeight", "The maximal allowed height of the tree", typeof(IntData), VariableKind.In));
|
---|
50 | AddVariableInfo(new VariableInfo("MaxTreeSize", "The maximal allowed size (number of nodes) of the tree", typeof(IntData), VariableKind.In));
|
---|
51 | AddVariableInfo(new VariableInfo("FunctionTree", "The tree to mutate", typeof(IFunctionTree), VariableKind.In | VariableKind.New));
|
---|
52 | AddVariableInfo(new VariableInfo("TreeSize", "The size (number of nodes) of the tree", typeof(IntData), VariableKind.New));
|
---|
53 | AddVariableInfo(new VariableInfo("TreeHeight", "The height of the tree", typeof(IntData), VariableKind.New));
|
---|
54 | }
|
---|
55 |
|
---|
56 | public override IOperation Apply(IScope scope) {
|
---|
57 | MersenneTwister random = GetVariableValue<MersenneTwister>("Random", scope, true);
|
---|
58 | GPOperatorLibrary opLibrary = GetVariableValue<GPOperatorLibrary>("OperatorLibrary", scope, true);
|
---|
59 | int maxTreeHeight = GetVariableValue<IntData>("MaxTreeHeight", scope, true).Data;
|
---|
60 | int maxTreeSize = GetVariableValue<IntData>("MaxTreeSize", scope, true).Data;
|
---|
61 |
|
---|
62 | TreeGardener gardener = new TreeGardener(random, opLibrary);
|
---|
63 |
|
---|
64 | if((scope.SubScopes.Count % 2) != 0)
|
---|
65 | throw new InvalidOperationException("Number of parents is not even");
|
---|
66 |
|
---|
67 | CompositeOperation initOperations = new CompositeOperation();
|
---|
68 |
|
---|
69 | int children = scope.SubScopes.Count / 2;
|
---|
70 | for(int i = 0; i < children; i++) {
|
---|
71 | IScope parent1 = scope.SubScopes[0];
|
---|
72 | scope.RemoveSubScope(parent1);
|
---|
73 | IScope parent2 = scope.SubScopes[0];
|
---|
74 | scope.RemoveSubScope(parent2);
|
---|
75 | IScope child = new Scope(i.ToString());
|
---|
76 | IOperation childInitOperation = Cross(gardener, maxTreeSize, maxTreeHeight, scope, random, parent1, parent2, child);
|
---|
77 | initOperations.AddOperation(childInitOperation);
|
---|
78 | scope.AddSubScope(child);
|
---|
79 | }
|
---|
80 |
|
---|
81 | return initOperations;
|
---|
82 | }
|
---|
83 |
|
---|
84 | private IOperation Cross(TreeGardener gardener, int maxTreeSize, int maxTreeHeight,
|
---|
85 | IScope scope, MersenneTwister random, IScope parent1, IScope parent2, IScope child) {
|
---|
86 | List<IFunctionTree> newBranches;
|
---|
87 | IFunctionTree newTree = Cross(gardener, parent1, parent2,
|
---|
88 | random, maxTreeSize, maxTreeHeight, out newBranches);
|
---|
89 |
|
---|
90 |
|
---|
91 | int newTreeSize = newTree.Size;
|
---|
92 | int newTreeHeight = newTree.Height;
|
---|
93 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("FunctionTree"), newTree));
|
---|
94 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeSize"), new IntData(newTreeSize)));
|
---|
95 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeHeight"), new IntData(newTreeHeight)));
|
---|
96 |
|
---|
97 | // check if the new tree is valid and if the size of is still in the allowed bounds
|
---|
98 | Debug.Assert(gardener.IsValidTree(newTree) &&
|
---|
99 | newTreeHeight <= maxTreeHeight && newTreeSize <= maxTreeSize);
|
---|
100 | return gardener.CreateInitializationOperation(newBranches, child);
|
---|
101 | }
|
---|
102 |
|
---|
103 |
|
---|
104 | private IFunctionTree Cross(TreeGardener gardener, IScope f, IScope g, MersenneTwister random, int maxTreeSize, int maxTreeHeight, out List<IFunctionTree> newBranches) {
|
---|
105 | IFunctionTree tree0 = f.GetVariableValue<IFunctionTree>("FunctionTree", false);
|
---|
106 | int tree0Height = f.GetVariableValue<IntData>("TreeHeight", false).Data;
|
---|
107 | int tree0Size = f.GetVariableValue<IntData>("TreeSize", false).Data;
|
---|
108 |
|
---|
109 | IFunctionTree tree1 = g.GetVariableValue<IFunctionTree>("FunctionTree", false);
|
---|
110 | int tree1Height = g.GetVariableValue<IntData>("TreeHeight", false).Data;
|
---|
111 | int tree1Size = g.GetVariableValue<IntData>("TreeSize", false).Data;
|
---|
112 |
|
---|
113 | if(tree0Size == 1 && tree1Size == 1) {
|
---|
114 | return CombineTerminals(gardener, tree0, tree1, random, maxTreeHeight, out newBranches);
|
---|
115 | } else {
|
---|
116 | // we are going to insert tree1 into tree0 at a random place so we have to make sure that tree0 is not a terminal
|
---|
117 | // in case both trees are higher than 1 we swap the trees with probability 50%
|
---|
118 | if(tree0Height == 1 || (tree1Height > 1 && random.Next(2) == 0)) {
|
---|
119 | IFunctionTree tmp = tree0; tree0 = tree1; tree1 = tmp;
|
---|
120 | int tmpHeight = tree0Height; tree0Height = tree1Height; tree1Height = tmpHeight;
|
---|
121 | int tmpSize = tree0Size; tree0Size = tree1Size; tree1Size = tmpSize;
|
---|
122 | }
|
---|
123 |
|
---|
124 | // save the root because later on we change tree0 and tree1 while searching a valid tree configuration
|
---|
125 | IFunctionTree root = tree0;
|
---|
126 | int rootSize = tree0Size;
|
---|
127 |
|
---|
128 | // select a random suboperators of the two trees at a random level
|
---|
129 | int tree0Level = random.Next(tree0Height - 1); // since we checked before that the height of tree0 is > 1 this is OK
|
---|
130 | int tree1Level = random.Next(tree1Height);
|
---|
131 | tree0 = gardener.GetRandomBranch(tree0, tree0Level);
|
---|
132 | tree1 = gardener.GetRandomBranch(tree1, tree1Level);
|
---|
133 |
|
---|
134 | // recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on
|
---|
135 | tree1Size = tree1.Size;
|
---|
136 | tree1Height = tree1.Height;
|
---|
137 |
|
---|
138 | List<int> possibleChildIndices = new List<int>();
|
---|
139 |
|
---|
140 | // Now tree0 is supposed to take tree1 as one if its children. If this is not possible,
|
---|
141 | // then go down in either of the two trees as far as possible. If even then it is not possible
|
---|
142 | // to merge the trees then throw an exception
|
---|
143 | // find the list of allowed indices (regarding allowed sub-trees, maxTreeSize and maxTreeHeight)
|
---|
144 | for(int i = 0; i < tree0.SubTrees.Count; i++) {
|
---|
145 | int subTreeSize = tree0.SubTrees[i].Size;
|
---|
146 |
|
---|
147 | // the index is ok when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints
|
---|
148 | if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) &&
|
---|
149 | rootSize - subTreeSize + tree1Size < maxTreeSize &&
|
---|
150 | tree0Level + tree1Height < maxTreeHeight) {
|
---|
151 | possibleChildIndices.Add(i);
|
---|
152 | }
|
---|
153 | }
|
---|
154 |
|
---|
155 | while(possibleChildIndices.Count == 0) {
|
---|
156 | // we couln't find a possible configuration given the current tree0 and tree1
|
---|
157 | // possible reasons for this are:
|
---|
158 | // - tree1 is not allowed as sub-tree of tree0
|
---|
159 | // - appending tree1 as child of tree0 would create a tree that exceedes the maxTreeHeight
|
---|
160 | // - replacing any child of tree0 with tree1 woulde create a tree that exceedes the maxTeeSize
|
---|
161 | // thus we have to either:
|
---|
162 | // - go up in tree0 => the insert position allows larger trees
|
---|
163 | // - go down in tree1 => the tree that is inserted becomes smaller
|
---|
164 | // - however we have to get lucky to solve the 'allowed sub-trees' problem
|
---|
165 | if(tree1Height == 1 || (tree0Level > 0 && random.Next(2) == 0)) {
|
---|
166 | // go up in tree0
|
---|
167 | tree0Level--;
|
---|
168 | tree0 = gardener.GetRandomBranch(root, tree0Level);
|
---|
169 | } else if(tree1.SubTrees.Count > 0) {
|
---|
170 | // go down in node2:
|
---|
171 | tree1 = tree1.SubTrees[random.Next(tree1.SubTrees.Count)];
|
---|
172 | tree1Size = tree1.Size;
|
---|
173 | tree1Height = tree1.Height;
|
---|
174 | } else {
|
---|
175 | // could neither go up or down ... don't know what to do ... give up
|
---|
176 | throw new InvalidProgramException();
|
---|
177 | }
|
---|
178 |
|
---|
179 | // recalculate the list of possible indices
|
---|
180 | possibleChildIndices.Clear();
|
---|
181 | for(int i = 0; i < tree0.SubTrees.Count; i++) {
|
---|
182 | int subTreeSize = tree0.SubTrees[i].Size;
|
---|
183 |
|
---|
184 | // when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints
|
---|
185 | // the index is ok
|
---|
186 | if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) &&
|
---|
187 | rootSize - subTreeSize + tree1Size < maxTreeSize &&
|
---|
188 | tree0Level + tree1Height < maxTreeHeight) {
|
---|
189 | possibleChildIndices.Add(i);
|
---|
190 | }
|
---|
191 | }
|
---|
192 | }
|
---|
193 |
|
---|
194 | // no possible configuration found this indicates that there is a bigger problem
|
---|
195 | if(possibleChildIndices.Count == 0) {
|
---|
196 | throw new InvalidProgramException();
|
---|
197 | }
|
---|
198 |
|
---|
199 | // replace the existing sub-tree at a random index in tree0 with tree1
|
---|
200 | int selectedIndex = possibleChildIndices[random.Next(possibleChildIndices.Count)];
|
---|
201 | tree0.RemoveSubTree(selectedIndex);
|
---|
202 | tree0.InsertSubTree(selectedIndex, tree1);
|
---|
203 |
|
---|
204 | // no new operators where needed
|
---|
205 | newBranches = new List<IFunctionTree>();
|
---|
206 | return root;
|
---|
207 | }
|
---|
208 | }
|
---|
209 |
|
---|
210 |
|
---|
211 | // take f and g and create a tree that has f and g as sub-trees
|
---|
212 | // example
|
---|
213 | // O
|
---|
214 | // /|\
|
---|
215 | // g 2 f
|
---|
216 | //
|
---|
217 | private IFunctionTree CombineTerminals(TreeGardener gardener, IFunctionTree f, IFunctionTree g, MersenneTwister random, int maxTreeHeight, out List<IFunctionTree> newBranches) {
|
---|
218 | newBranches = new List<IFunctionTree>();
|
---|
219 | // determine the set of possible parent functions
|
---|
220 | ICollection<IFunction> possibleParents = gardener.GetPossibleParents(new List<IFunction>() { f.Function, g.Function });
|
---|
221 | if(possibleParents.Count == 0) throw new InvalidProgramException();
|
---|
222 | // and select a random one
|
---|
223 | IFunctionTree parent = possibleParents.ElementAt(random.Next(possibleParents.Count())).GetTreeNode();
|
---|
224 |
|
---|
225 | int minArity;
|
---|
226 | int maxArity;
|
---|
227 | gardener.GetMinMaxArity(parent.Function, out minArity, out maxArity);
|
---|
228 | int nSlots = Math.Max(2, minArity);
|
---|
229 | // determine which slot can take which sub-trees
|
---|
230 | List<IFunctionTree>[] slots = new List<IFunctionTree>[nSlots];
|
---|
231 | for(int slot = 0; slot < nSlots; slot++) {
|
---|
232 | ICollection<IFunction> allowedSubFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot);
|
---|
233 | List<IFunctionTree> allowedTrees = new List<IFunctionTree>();
|
---|
234 | if(allowedSubFunctions.Contains(f.Function)) allowedTrees.Add(f);
|
---|
235 | if(allowedSubFunctions.Contains(g.Function)) allowedTrees.Add(g);
|
---|
236 | slots[slot] = allowedTrees;
|
---|
237 | }
|
---|
238 | // fill the slots in the order of degrees of freedom
|
---|
239 | int[] slotSequence = Enumerable.Range(0, slots.Count()).OrderBy(slot => slots[slot].Count()).ToArray();
|
---|
240 |
|
---|
241 | // tmp arry to store the tree for each sub-tree slot of the parent
|
---|
242 | IFunctionTree[] selectedFunctionTrees = new IFunctionTree[nSlots];
|
---|
243 |
|
---|
244 | // fill the sub-tree slots of the parent starting with the slots that can take potentially both functions (f and g)
|
---|
245 | for(int i = 0; i < slotSequence.Length; i++) {
|
---|
246 | int slot = slotSequence[i];
|
---|
247 | List<IFunctionTree> allowedTrees = slots[slot];
|
---|
248 | // when neither f nor g fit into the slot => create a new random tree
|
---|
249 | if(allowedTrees.Count() == 0) {
|
---|
250 | var allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot);
|
---|
251 | selectedFunctionTrees[slot] = gardener.CreateRandomTree(allowedFunctions, 1, 1, true);
|
---|
252 | newBranches.AddRange(gardener.GetAllSubTrees(selectedFunctionTrees[slot]));
|
---|
253 | } else {
|
---|
254 | // select randomly which tree to insert into this slot
|
---|
255 | IFunctionTree selectedTree = allowedTrees[random.Next(allowedTrees.Count())];
|
---|
256 | selectedFunctionTrees[slot] = selectedTree;
|
---|
257 | // remove the tree that we used in this slot from following function-sets
|
---|
258 | for(int j = i + 1; j < slotSequence.Length; j++) {
|
---|
259 | int otherSlot = slotSequence[j];
|
---|
260 | slots[otherSlot].Remove(selectedTree);
|
---|
261 | }
|
---|
262 | }
|
---|
263 | }
|
---|
264 | // actually append the sub-trees to the parent tree
|
---|
265 | for(int i = 0; i < selectedFunctionTrees.Length; i++) {
|
---|
266 | parent.InsertSubTree(i, selectedFunctionTrees[i]);
|
---|
267 | }
|
---|
268 |
|
---|
269 | return parent;
|
---|
270 | }
|
---|
271 | }
|
---|
272 | }
|
---|