[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Operators;
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| 28 | using HeuristicLab.Random;
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| 29 | using HeuristicLab.Data;
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| 30 | using HeuristicLab.Selection;
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[155] | 31 | using HeuristicLab.Functions;
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[2] | 32 |
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| 33 | namespace HeuristicLab.StructureIdentification {
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[88] | 34 | public class OnePointShaker : DelegatingOperator {
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[2] | 35 | public override string Description {
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[429] | 36 | get { return "Selects a random node of all tree-nodes that have a '"+FunctionBase.MANIPULATION+"' variable defined and manipulates the selected node."; }
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[2] | 37 | }
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| 38 |
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| 39 | public OnePointShaker()
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| 40 | : base() {
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| 41 | AddVariableInfo(new VariableInfo("OperatorLibrary", "Operator library that defines mutation operations for operators", typeof(GPOperatorLibrary), VariableKind.In));
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| 42 | AddVariableInfo(new VariableInfo("Random", "A random generator (uniform)", typeof(MersenneTwister), VariableKind.In));
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| 43 | AddVariableInfo(new VariableInfo("ShakingFactor", "Factor that determines the force of the shaking operation", typeof(DoubleData), VariableKind.In));
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[155] | 44 | AddVariableInfo(new VariableInfo("FunctionTree", "The function tree that should be mutated", typeof(IFunctionTree), VariableKind.In | VariableKind.Out));
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[2] | 45 | }
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| 46 |
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| 47 | public override IOperation Apply(IScope scope) {
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| 48 | GPOperatorLibrary library = GetVariableValue<GPOperatorLibrary>("OperatorLibrary", scope, true);
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[155] | 49 | IFunctionTree tree = GetVariableValue<IFunctionTree>("FunctionTree", scope, false);
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[2] | 50 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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| 51 | TreeGardener gardener = new TreeGardener(mt, library);
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| 52 |
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| 53 | // get all nodes for which a manipulation is defined
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[429] | 54 | var parametricBranches = gardener.GetAllSubTrees(tree).Where(branch => branch.Function.GetVariable(FunctionBase.MANIPULATION) != null);
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[155] | 55 | IFunctionTree selectedBranch = parametricBranches.ElementAt(mt.Next(parametricBranches.Count()));
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[429] | 56 | IOperator mutation = (IOperator)selectedBranch.Function.GetVariable(FunctionBase.MANIPULATION).Value;
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[2] | 57 | CompositeOperation next = new CompositeOperation();
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| 58 |
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| 59 | // store all local variables into a temporary scope
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| 60 | Scope tempScope = new Scope("Temp. manipulation scope");
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[155] | 61 | foreach(IVariable variable in selectedBranch.LocalVariables) {
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| 62 | tempScope.AddVariable(variable);
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[2] | 63 | }
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| 64 |
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| 65 | // save the exising sub-scops in a backup scope
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| 66 | Scope backupScope = new Scope("backup");
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| 67 | foreach (Scope subScope in scope.SubScopes) {
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| 68 | backupScope.AddSubScope(subScope);
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| 69 | }
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| 70 |
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| 71 | // add the new sub-scopes
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| 72 | scope.AddSubScope(tempScope);
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| 73 | scope.AddSubScope(backupScope);
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| 74 |
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| 75 | // the next operation should first manipulate and then restore the sub-scopes from the backup scope
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| 76 | next.AddOperation(new AtomicOperation(mutation, tempScope));
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| 77 | next.AddOperation(new AtomicOperation(new RightReducer(), scope));
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| 78 |
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| 79 | return next;
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| 80 | }
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| 81 | }
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| 82 | }
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