1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2009 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 |
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 | using HeuristicLab.Random;
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30 |
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31 | namespace HeuristicLab.SimOpt {
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32 | public class SimOptSelfAdaptiveNumericVectorNormalMutation : OperatorBase {
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33 |
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34 | public override string Description {
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35 | get { return @"This operator modifies all elements in the parameter vector using a normal distributed variable with mean 0 and variable sigma"; }
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36 | }
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37 |
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38 | public SimOptSelfAdaptiveNumericVectorNormalMutation()
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39 | : base() {
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40 | AddVariableInfo(new VariableInfo("Random", "The random number generator", typeof(IRandom), VariableKind.In));
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41 | AddVariableInfo(new VariableInfo("ShakingFactors", "The mutation strength vector", typeof(DoubleArrayData), VariableKind.In));
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42 | AddVariableInfo(new VariableInfo("Items", "The parameter vector", typeof(ConstrainedItemList), VariableKind.In | VariableKind.Out));
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43 | }
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44 |
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45 | public override IOperation Apply(IScope scope) {
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46 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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47 | DoubleArrayData shakingFactors = GetVariableValue<DoubleArrayData>("ShakingFactors", scope, false);
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48 |
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49 | ConstrainedItemList parameters = GetVariableValue<ConstrainedItemList>("Items", scope, false);
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50 | int tries;
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51 | ConstrainedItemList temp = null;
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52 | ICollection<IConstraint> tmp;
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53 |
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54 | NormalDistributedRandom nd = new NormalDistributedRandom(random, 0.0, 1.0);
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55 |
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56 | for (tries = 0; tries < 10000; tries++) {
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57 | temp = (ConstrainedItemList)parameters.Clone();
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58 |
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59 | temp.BeginCombinedOperation();
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60 | for (int i = 0; i < temp.Count; i++) {
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61 | if (random.NextDouble() < shakingFactors.Data[i % shakingFactors.Data.Length]) {
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62 | if (((Variable)temp[i]).Value is IntData) {
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63 | ((IntData)((Variable)temp[i]).Value).Data += ((int)(nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length]));
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64 | } else if (((Variable)temp[i]).Value is DoubleData) {
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65 | ((DoubleData)((Variable)temp[i]).Value).Data += nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length];
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66 | } else if (((Variable)temp[i]).Value is ConstrainedIntData) {
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67 | int val = ((ConstrainedIntData)((Variable)temp[i]).Value).Data;
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68 | ((ConstrainedIntData)((Variable)temp[i]).Value).TrySetData(val + ((int)(nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length])));
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69 | } else if (((Variable)temp[i]).Value is ConstrainedDoubleData) {
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70 | double val = ((ConstrainedDoubleData)((Variable)temp[i]).Value).Data;
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71 | ((ConstrainedDoubleData)((Variable)temp[i]).Value).TrySetData(val + nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length]);
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72 | }
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73 | }
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74 | }
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75 | if (temp.EndCombinedOperation(out tmp)) break;
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76 | }
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77 |
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78 | if (tries < 10000) {
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79 | parameters.BeginCombinedOperation();
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80 | for (int i = 0; i < temp.Count; i++)
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81 | parameters.TrySetAt(i, temp[i], out tmp);
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82 | parameters.EndCombinedOperation(out tmp);
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83 | } else throw new InvalidOperationException("ERROR in SimOptSelfAdaptiveNumericVectorProbabilityMutation: no feasible result in 10000 tries");
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84 |
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85 | return null;
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86 | }
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87 | }
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88 | }
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