[1413] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2009 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 |
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| 27 | using HeuristicLab.Core;
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| 28 | using HeuristicLab.Data;
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| 29 | using HeuristicLab.Random;
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| 30 |
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| 31 | namespace HeuristicLab.SimOpt {
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| 32 | public class SimOptSelfAdaptiveNumericVectorNormalMutation : OperatorBase {
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| 33 |
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| 34 | public override string Description {
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| 35 | get { return @"This operator modifies all elements in the parameter vector using a normal distributed variable with mean 0 and variable sigma"; }
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| 36 | }
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| 37 |
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| 38 | public SimOptSelfAdaptiveNumericVectorNormalMutation()
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| 39 | : base() {
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| 40 | AddVariableInfo(new VariableInfo("Random", "The random number generator", typeof(IRandom), VariableKind.In));
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| 41 | AddVariableInfo(new VariableInfo("ShakingFactors", "The mutation strength vector", typeof(DoubleArrayData), VariableKind.In));
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| 42 | AddVariableInfo(new VariableInfo("Items", "The parameter vector", typeof(ConstrainedItemList), VariableKind.In | VariableKind.Out));
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| 43 | }
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| 44 |
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| 45 | public override IOperation Apply(IScope scope) {
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| 46 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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| 47 | DoubleArrayData shakingFactors = GetVariableValue<DoubleArrayData>("ShakingFactors", scope, false);
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| 48 |
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| 49 | ConstrainedItemList parameters = GetVariableValue<ConstrainedItemList>("Items", scope, false);
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| 50 | ConstrainedItemList temp = null;
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| 51 | ICollection<IConstraint> tmp;
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| 52 |
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| 53 | NormalDistributedRandom nd = new NormalDistributedRandom(random, 0.0, 1.0);
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| 54 |
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[1791] | 55 | do {
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[1413] | 56 | temp = (ConstrainedItemList)parameters.Clone();
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| 57 |
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| 58 | temp.BeginCombinedOperation();
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| 59 | for (int i = 0; i < temp.Count; i++) {
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| 60 | if (random.NextDouble() < shakingFactors.Data[i % shakingFactors.Data.Length]) {
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| 61 | if (((Variable)temp[i]).Value is IntData) {
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| 62 | ((IntData)((Variable)temp[i]).Value).Data += ((int)(nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length]));
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| 63 | } else if (((Variable)temp[i]).Value is DoubleData) {
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| 64 | ((DoubleData)((Variable)temp[i]).Value).Data += nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length];
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| 65 | } else if (((Variable)temp[i]).Value is ConstrainedIntData) {
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| 66 | int val = ((ConstrainedIntData)((Variable)temp[i]).Value).Data;
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| 67 | ((ConstrainedIntData)((Variable)temp[i]).Value).TrySetData(val + ((int)(nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length])));
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| 68 | } else if (((Variable)temp[i]).Value is ConstrainedDoubleData) {
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| 69 | double val = ((ConstrainedDoubleData)((Variable)temp[i]).Value).Data;
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| 70 | ((ConstrainedDoubleData)((Variable)temp[i]).Value).TrySetData(val + nd.NextDouble() * shakingFactors.Data[i % shakingFactors.Data.Length]);
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| 71 | }
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| 72 | }
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| 73 | }
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[1791] | 74 | } while (!temp.EndCombinedOperation(out tmp));
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[1413] | 75 |
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[1791] | 76 | parameters.BeginCombinedOperation();
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| 77 | for (int i = 0; i < temp.Count; i++)
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| 78 | parameters.TrySetAt(i, temp[i], out tmp);
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| 79 | parameters.EndCombinedOperation(out tmp);
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[1413] | 80 |
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| 81 | return null;
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| 82 | }
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| 83 | }
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| 84 | }
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