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source: trunk/sources/HeuristicLab.SequentialEngine/SequentialEngine.cs @ 1002

Last change on this file since 1002 was 851, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.SequentialEngine namespace (#331)

File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using System.Threading;
27
28namespace HeuristicLab.SequentialEngine {
29  /// <summary>
30  /// Represents an engine that executes its steps sequentially, also if they could be executed
31  /// in parallel.
32  /// </summary>
33  public class SequentialEngine : EngineBase, IEditable {
34    private IOperator currentOperator;
35
36    /// <summary>
37    /// Creates a new instance of <see cref="SequentialEngineEditor"/>.
38    /// </summary>
39    /// <returns>The created view as <see cref="SequentialEngineEditor"/>.</returns>
40    public override IView CreateView() {
41      return new SequentialEngineEditor(this);
42    }
43
44    /// <summary>
45    /// Creates a new instance of <see cref="SequentialEngineEditor"/>.
46    /// </summary>
47    /// <returns>The created editor as <see cref="SequentialEngineEditor"/>.</returns>
48    public virtual IEditor CreateEditor() {
49      return new SequentialEngineEditor(this);
50    }
51
52    /// <summary>
53    /// Aborts the current operator.
54    /// </summary>
55    /// <remarks>Calls <see cref="EngineBase.Abort"/> of base class <see cref="EngineBase"/> and
56    /// <see cref="IOperator.Abort"/> of the current <see cref="IOperator"/>.</remarks>
57    public override void Abort() {
58      base.Abort();
59      if (currentOperator != null)
60        currentOperator.Abort();
61    }
62
63    /// <summary>
64    /// Deals with the next operation, if it is an <see cref="AtomicOperation"/> it is executed,
65    /// if it is a <see cref="CompositeOperation"/> its single operations are pushed on the execution stack.
66    /// </summary>
67    /// <remarks>If an error occurs during the execution the operation is aborted and the operation
68    /// is pushed on the stack again.<br/>
69    /// If the execution was successful <see cref="EngineBase.OnOperationExecuted"/> is called.</remarks>
70    protected override void ProcessNextOperation() {
71      IOperation operation = myExecutionStack.Pop();
72      if (operation is AtomicOperation) {
73        AtomicOperation atomicOperation = (AtomicOperation)operation;
74        IOperation next = null;
75        try {
76          currentOperator = atomicOperation.Operator;
77          next = atomicOperation.Operator.Execute(atomicOperation.Scope);
78        }
79        catch (Exception ex) {
80          // push operation on stack again
81          myExecutionStack.Push(atomicOperation);
82          Abort();
83          ThreadPool.QueueUserWorkItem(delegate(object state) { OnExceptionOccurred(ex);});
84        }
85        if (next != null)
86          myExecutionStack.Push(next);
87        OnOperationExecuted(atomicOperation);
88        if (atomicOperation.Operator.Breakpoint) Abort();
89      } else if (operation is CompositeOperation) {
90        CompositeOperation compositeOperation = (CompositeOperation)operation;
91        for (int i = compositeOperation.Operations.Count - 1; i >= 0; i--)
92          myExecutionStack.Push(compositeOperation.Operations[i]);
93      }
94    }
95  }
96}
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