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source: trunk/sources/HeuristicLab.SequentialEngine/3.3/SequentialEngine.cs @ 2028

Last change on this file since 2028 was 1853, checked in by epitzer, 16 years ago

Fix EmptyStorableClass attributes. (#603)

File size: 3.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using System.Threading;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.SequentialEngine {
30  /// <summary>
31  /// Represents an engine that executes its steps sequentially, also if they could be executed
32  /// in parallel.
33  /// </summary>
34  [EmptyStorableClass]
35  public class SequentialEngine : EngineBase, IEditable {
36    private IOperator currentOperator;
37
38    /// <summary>
39    /// Creates a new instance of <see cref="SequentialEngineEditor"/>.
40    /// </summary>
41    /// <returns>The created view as <see cref="SequentialEngineEditor"/>.</returns>
42    public override IView CreateView() {
43      return new SequentialEngineEditor(this);
44    }
45
46    /// <summary>
47    /// Creates a new instance of <see cref="SequentialEngineEditor"/>.
48    /// </summary>
49    /// <returns>The created editor as <see cref="SequentialEngineEditor"/>.</returns>
50    public virtual IEditor CreateEditor() {
51      return new SequentialEngineEditor(this);
52    }
53
54    /// <summary>
55    /// Aborts the engine execution.
56    /// </summary>
57    /// <remarks>Calls <see cref="EngineBase.Abort"/> of base class <see cref="EngineBase"/> and
58    /// <see cref="IOperator.Abort"/> of the current <see cref="IOperator"/>.</remarks>
59    public override void Abort() {
60      base.Abort();
61      if (currentOperator != null)
62        currentOperator.Abort();
63    }
64
65    /// <summary>
66    /// Deals with the next operation, if it is an <see cref="AtomicOperation"/> it is executed,
67    /// if it is a <see cref="CompositeOperation"/> its single operations are pushed on the execution stack.
68    /// </summary>
69    /// <remarks>If an error occurs during the execution the operation is aborted and the operation
70    /// is pushed on the stack again.<br/>
71    /// If the execution was successful <see cref="EngineBase.OnOperationExecuted"/> is called.</remarks>
72    protected override void ProcessNextOperation() {
73      IOperation operation = myExecutionStack.Pop();
74      if (operation is AtomicOperation) {
75        AtomicOperation atomicOperation = (AtomicOperation)operation;
76        IOperation next = null;
77        try {
78          currentOperator = atomicOperation.Operator;
79          next = atomicOperation.Operator.Execute(atomicOperation.Scope);
80        }
81        catch (Exception ex) {
82          // push operation on stack again
83          myExecutionStack.Push(atomicOperation);
84          Abort();
85          ThreadPool.QueueUserWorkItem(delegate(object state) { OnExceptionOccurred(ex);});
86        }
87        if (next != null)
88          myExecutionStack.Push(next);
89        OnOperationExecuted(atomicOperation);
90        if (atomicOperation.Operator.Breakpoint) Abort();
91      } else if (operation is CompositeOperation) {
92        CompositeOperation compositeOperation = (CompositeOperation)operation;
93        for (int i = compositeOperation.Operations.Count - 1; i >= 0; i--)
94          myExecutionStack.Push(compositeOperation.Operations[i]);
95      }
96    }
97  }
98}
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