[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.Selection {
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| 29 | public class LinearRankSelector : StochasticSelectorBase {
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| 30 | public override string Description {
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| 31 | get { return @"TODO\r\nOperator description still missing ..."; }
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| 32 | }
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| 33 |
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| 34 | public LinearRankSelector() {
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| 35 | GetVariable("CopySelected").GetValue<BoolData>().Data = true;
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| 36 | }
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| 37 |
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| 38 | protected override void Select(IRandom random, IScope source, int selected, IScope target, bool copySelected) {
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| 39 | int subScopes = source.SubScopes.Count;
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| 40 | int lotSum = (subScopes * (subScopes + 1)) / 2;
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| 41 | int selectedLot;
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| 42 | int currentLot;
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| 43 | int index;
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| 44 |
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| 45 | for (int i = 0; i < selected; i++) {
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| 46 | if (subScopes < 1) throw new InvalidOperationException("No source scopes available to select.");
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| 47 |
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| 48 | selectedLot = random.Next(1, lotSum + 1);
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| 49 | currentLot = subScopes; // first individual is the best one
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| 50 | index = 0;
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| 51 | while (currentLot < selectedLot) {
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| 52 | index++;
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| 53 | currentLot += subScopes - index;
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| 54 | }
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| 55 | IScope selectedScope = source.SubScopes[index];
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| 56 | if (copySelected)
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| 57 | target.AddSubScope((IScope)selectedScope.Clone());
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| 58 | else {
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| 59 | source.RemoveSubScope(selectedScope);
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| 60 | target.AddSubScope(selectedScope);
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| 61 | subScopes--;
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| 62 | lotSum = (subScopes * (subScopes + 1)) / 2;
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| 63 | }
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| 64 | }
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| 65 | }
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| 66 | }
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| 67 | }
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