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source: trunk/sources/HeuristicLab.Selection/3.3/RandomSelector.cs @ 2927

Last change on this file since 2927 was 2830, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • worked on operators and SGA
  • improved performance
File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Selection {
27  /// <summary>
28  /// A random selection operator.
29  /// </summary>
30  [Item("RandomSelector", "A random selection operator.")]
31  [EmptyStorableClass]
32  [Creatable("Test")]
33  public sealed class RandomSelector : StochasticSelector {
34    public RandomSelector() : base() { }
35
36    protected override IScope[] Select(List<IScope> scopes) {
37      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
38      bool copy = CopySelectedParameter.Value.Value;
39      IRandom random = RandomParameter.ActualValue;
40      IScope[] selected = new IScope[count];
41
42      for (int i = 0; i < count; i++) {
43        if (copy)
44          selected[i] = (IScope)scopes[random.Next(scopes.Count)].Clone();
45        else {
46          int index = random.Next(scopes.Count);
47          selected[i] = scopes[index];
48          scopes.RemoveAt(index);
49        }
50      }
51      return selected;
52    }
53  }
54}
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