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source: trunk/sources/HeuristicLab.Selection/3.3/RandomSelector.cs @ 2806

Last change on this file since 2806 was 2805, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • worked on parameters, TSP and selection
File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Selection {
29  /// <summary>
30  /// A random selection operator.
31  /// </summary>
32  [Item("RandomSelector", "A random selection operator.")]
33  [EmptyStorableClass]
34  [Creatable("Test")]
35  public sealed class RandomSelector : StochasticSelector {
36    public RandomSelector() : base() { }
37
38    protected override void Select(ScopeList source, ScopeList target) {
39      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
40      bool copy = CopySelectedParameter.Value.Value;
41      IRandom random = RandomParameter.ActualValue;
42
43      for (int i = 0; i < count; i++) {
44        if (copy)
45          target.Add((IScope)source[random.Next(source.Count)].Clone());
46        else {
47          int index = random.Next(source.Count);
48          target.Add(source[index]);
49          source.RemoveAt(index);
50        }
51      }
52    }
53  }
54}
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