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source: trunk/sources/HeuristicLab.Selection/3.3/ProportionalSelector.cs @ 2994

Last change on this file since 2994 was 2994, checked in by epitzer, 14 years ago

Make StorableClass attribute compulsory for StorableSerializer to work, add named property StorableClassType to choose between Empty and MarkedOnly, later other options will be added. (#548)

File size: 4.1 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Selection {
31  /// <summary>
32  /// A quality proportional selection operator which considers a single double quality value for selection.
33  /// </summary>
34  [Item("ProportionalSelector", "A quality proportional selection operator which considers a single double quality value for selection.")]
35  [StorableClass(StorableClassType.Empty)]
36  [Creatable("Test")]
37  public sealed class ProportionalSelector : StochasticSingleObjectiveSelector {
38    private ValueParameter<BoolData> WindowingParameter {
39      get { return (ValueParameter<BoolData>)Parameters["Windowing"]; }
40    }
41
42    public BoolData Windowing {
43      get { return WindowingParameter.Value; }
44      set { WindowingParameter.Value = value; }
45    }
46
47    public ProportionalSelector()
48      : base() {
49      Parameters.Add(new ValueParameter<BoolData>("Windowing", "Apply windowing strategy (selection probability is proportional to the quality differences and not to the total quality).", new BoolData(true)));
50      CopySelected.Value = true;
51    }
52
53    protected override IScope[] Select(List<IScope> scopes) {
54      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
55      bool copy = CopySelectedParameter.Value.Value;
56      IRandom random = RandomParameter.ActualValue;
57      bool maximization = MaximizationParameter.ActualValue.Value;
58      bool windowing = WindowingParameter.Value.Value;
59      IScope[] selected = new IScope[count];
60
61      // prepare qualities for proportional selection
62      var qualities = QualityParameter.ActualValue.Select(x => x.Value);
63      double minQuality = qualities.Min();
64      double maxQuality = qualities.Max();
65      if (minQuality == maxQuality) {  // all quality values are equal
66        qualities = qualities.Select(x => 1.0);
67      } else {
68        if (windowing) {
69          if (maximization)
70            qualities = qualities.Select(x => x - minQuality);
71          else
72            qualities = qualities.Select(x => maxQuality - x);
73        } else {
74          if (minQuality < 0.0) throw new InvalidOperationException("Proportional selection without windowing does not work with quality values < 0.");
75          if (!maximization) {
76            double limit = Math.Min(maxQuality * 2, double.MaxValue);
77            qualities = qualities.Select(x => limit - x);
78          }
79        }
80      }
81
82      List<double> list = qualities.ToList();
83      double qualitySum = qualities.Sum();
84      for (int i = 0; i < count; i++) {
85        double selectedQuality = random.NextDouble() * qualitySum;
86        int index = 0;
87        double currentQuality = list[index];
88        while (currentQuality < selectedQuality) {
89          index++;
90          currentQuality += list[index];
91        }
92        if (copy)
93          selected[i] = (IScope)scopes[index].Clone();
94        else {
95          selected[i] = scopes[index];
96          scopes.RemoveAt(index);
97          qualitySum -= list[index];
98          list.RemoveAt(index);
99        }
100      }
101      return selected;
102    }
103  }
104}
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