1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Optimization;
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29 | using HeuristicLab.Parameters;
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30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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31 |
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32 | namespace HeuristicLab.Selection {
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33 | /// <summary>
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34 | /// A quality proportional selection operator which considers a single double quality value for selection.
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35 | /// </summary>
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36 | [Item("ProportionalSelector", "A quality proportional selection operator which considers a single double quality value for selection.")]
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37 | [StorableClass]
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38 | public sealed class ProportionalSelector : StochasticSingleObjectiveSelector, ISingleObjectiveSelector {
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39 | private ValueParameter<BoolValue> WindowingParameter {
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40 | get { return (ValueParameter<BoolValue>)Parameters["Windowing"]; }
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41 | }
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42 |
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43 | public BoolValue Windowing {
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44 | get { return WindowingParameter.Value; }
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45 | set { WindowingParameter.Value = value; }
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46 | }
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47 |
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48 | [StorableConstructor]
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49 | private ProportionalSelector(bool deserializing) : base(deserializing) { }
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50 | private ProportionalSelector(ProportionalSelector original, Cloner cloner)
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51 | : base(original, cloner) {
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52 | }
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53 | public override IDeepCloneable Clone(Cloner cloner) {
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54 | return new ProportionalSelector(this, cloner);
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55 | }
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56 | public ProportionalSelector()
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57 | : base() {
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58 | Parameters.Add(new ValueParameter<BoolValue>("Windowing", "Apply windowing strategy (selection probability is proportional to the quality differences and not to the total quality).", new BoolValue(true)));
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59 | }
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60 |
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61 | protected override IScope[] Select(List<IScope> scopes) {
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62 | int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
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63 | bool copy = CopySelectedParameter.Value.Value;
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64 | IRandom random = RandomParameter.ActualValue;
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65 | bool maximization = MaximizationParameter.ActualValue.Value;
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66 | bool windowing = WindowingParameter.Value.Value;
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67 | IScope[] selected = new IScope[count];
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68 |
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69 | // prepare qualities for proportional selection
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70 | var qualities = QualityParameter.ActualValue.Select(x => x.Value);
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71 | double minQuality = double.MaxValue;
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72 | double maxQuality = double.MinValue;
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73 | foreach (var quality in qualities) {
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74 | if (!IsValidQuality(quality)) throw new ArgumentException("The scopes contain invalid quality values (either infinity or double.NaN) on which the selector cannot operate.");
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75 | if (quality < minQuality) minQuality = quality;
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76 | if (quality > maxQuality) maxQuality = quality;
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77 | }
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78 |
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79 | if (minQuality == maxQuality) { // all quality values are equal
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80 | qualities = qualities.Select(x => 1.0);
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81 | } else {
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82 | if (windowing) {
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83 | if (maximization)
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84 | qualities = qualities.Select(x => x - minQuality);
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85 | else
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86 | qualities = qualities.Select(x => maxQuality - x);
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87 | } else {
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88 | if (minQuality < 0.0) throw new InvalidOperationException("Proportional selection without windowing does not work with quality values < 0.");
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89 | if (!maximization) {
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90 | double limit = Math.Min(maxQuality * 2, double.MaxValue);
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91 | qualities = qualities.Select(x => limit - x);
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92 | }
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93 | }
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94 | }
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95 |
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96 | List<double> list = qualities.ToList();
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97 | double qualitySum = list.Sum();
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98 | for (int i = 0; i < count; i++) {
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99 | double selectedQuality = random.NextDouble() * qualitySum;
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100 | int index = 0;
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101 | double currentQuality = list[index];
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102 | while (currentQuality < selectedQuality) {
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103 | index++;
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104 | currentQuality += list[index];
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105 | }
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106 | if (copy)
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107 | selected[i] = (IScope)scopes[index].Clone();
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108 | else {
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109 | selected[i] = scopes[index];
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110 | scopes.RemoveAt(index);
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111 | qualitySum -= list[index];
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112 | list.RemoveAt(index);
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113 | }
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114 | }
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115 | return selected;
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116 | }
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117 | }
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118 | }
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