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source: trunk/sources/HeuristicLab.Selection/3.3/OffspringSelector.cs @ 3658

Last change on this file since 3658 was 3489, checked in by abeham, 15 years ago

updated SASEGASA #839
changed DataTableValuesCollector to plot IEnumerable<DoubleValue>
removed IMigrator from SASEGASAReunificator

File size: 7.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Operators;
28using HeuristicLab.Parameters;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Selection {
32  [Item("OffspringSelector", "Selects among the offspring population those that are designated successful and discards the unsuccessful offspring, except for some lucky losers. It expects the parent scopes to be below the first sub-scope, and offspring scopes to be below the second sub-scope separated again in two sub-scopes, the first with the failed offspring and the second with successful offspring.")]
33  [StorableClass]
34  public class OffspringSelector : SingleSuccessorOperator {
35
36    public ValueLookupParameter<DoubleValue> MaximumSelectionPressureParameter {
37      get { return (ValueLookupParameter<DoubleValue>)Parameters["MaximumSelectionPressure"]; }
38    }
39    public ValueLookupParameter<DoubleValue> SuccessRatioParameter {
40      get { return (ValueLookupParameter<DoubleValue>)Parameters["SuccessRatio"]; }
41    }
42    public LookupParameter<DoubleValue> SelectionPressureParameter {
43      get { return (ValueLookupParameter<DoubleValue>)Parameters["SelectionPressure"]; }
44    }
45    public LookupParameter<DoubleValue> CurrentSuccessRatioParameter {
46      get { return (LookupParameter<DoubleValue>)Parameters["CurrentSuccessRatio"]; }
47    }
48    public LookupParameter<ItemList<IScope>> WinnersParameter {
49      get { return (LookupParameter<ItemList<IScope>>)Parameters["Winners"]; }
50    }
51    public LookupParameter<ItemList<IScope>> LuckyLosersParameter {
52      get { return (LookupParameter<ItemList<IScope>>)Parameters["LuckyLosers"]; }
53    }
54    public OperatorParameter OffspringCreatorParameter {
55      get { return (OperatorParameter)Parameters["OffspringCreator"]; }
56    }
57
58    public IOperator OffspringCreator {
59      get { return OffspringCreatorParameter.Value; }
60      set { OffspringCreatorParameter.Value = value; }
61    }
62
63    public OffspringSelector()
64      : base() {
65      Parameters.Add(new ValueLookupParameter<DoubleValue>("MaximumSelectionPressure", "The maximum selection pressure which prematurely terminates the offspring selection step."));
66      Parameters.Add(new ValueLookupParameter<DoubleValue>("SuccessRatio", "The ratio of successful offspring that has to be produced."));
67      Parameters.Add(new ValueLookupParameter<DoubleValue>("SelectionPressure", "The amount of selection pressure currently necessary to fulfill the success ratio."));
68      Parameters.Add(new ValueLookupParameter<DoubleValue>("CurrentSuccessRatio", "The current success ratio indicates how much of the successful offspring have already been generated."));
69      Parameters.Add(new LookupParameter<ItemList<IScope>>("Winners", "Temporary store of the successful offspring."));
70      Parameters.Add(new LookupParameter<ItemList<IScope>>("LuckyLosers", "Temporary store of the lucky losers."));
71      Parameters.Add(new OperatorParameter("OffspringCreator", "The operator used to create new offspring."));
72    }
73
74    public override IOperation Apply() {
75      double maxSelPress = MaximumSelectionPressureParameter.ActualValue.Value;
76      double successRatio = SuccessRatioParameter.ActualValue.Value;
77      IScope scope = ExecutionContext.Scope;
78      IScope parents = scope.SubScopes[0];
79      IScope children = scope.SubScopes[1];
80      int populationSize = parents.SubScopes.Count;
81
82      // retrieve actual selection pressure and success ratio
83      DoubleValue selectionPressure = SelectionPressureParameter.ActualValue;
84      if (selectionPressure == null) {
85        selectionPressure = new DoubleValue(0);
86        SelectionPressureParameter.ActualValue = selectionPressure;
87      }
88      DoubleValue currentSuccessRatio = CurrentSuccessRatioParameter.ActualValue;
89      if (currentSuccessRatio == null) {
90        currentSuccessRatio = new DoubleValue(0);
91        CurrentSuccessRatioParameter.ActualValue = currentSuccessRatio;
92      }
93
94      // retrieve winners and lucky losers
95      ItemList<IScope> winners = WinnersParameter.ActualValue;
96      if (winners == null) {
97        winners = new ItemList<IScope>();
98        WinnersParameter.ActualValue = winners;
99        selectionPressure.Value = 0; // initialize selection pressure for this round
100        currentSuccessRatio.Value = 0; // initialize current success ratio for this round
101      }
102      ItemList<IScope> luckyLosers = LuckyLosersParameter.ActualValue;
103      if (luckyLosers == null) {
104        luckyLosers = new ItemList<IScope>();
105        LuckyLosersParameter.ActualValue = luckyLosers;
106      }
107
108      // separate new offspring in winners and lucky losers, the unlucky losers are discarded, sorry guys
109      int winnersCount = 0;
110      int losersCount = 0;
111      ScopeList offspring = children.SubScopes[1].SubScopes; // the winners
112      winnersCount += offspring.Count;
113      winners.AddRange(offspring);
114      offspring = children.SubScopes[0].SubScopes; // the losers
115      losersCount += offspring.Count;
116      while (offspring.Count > 0 && ((1 - successRatio) * populationSize > luckyLosers.Count ||
117            selectionPressure.Value >= maxSelPress)) {
118        luckyLosers.Add(offspring[0]);
119        offspring.RemoveAt(0);
120      }
121
122      // calculate actual selection pressure and success ratio
123      selectionPressure.Value += (winnersCount + losersCount) / ((double)populationSize);
124      currentSuccessRatio.Value = winners.Count / ((double)populationSize);
125
126      // check if enough children have been generated
127      if (((selectionPressure.Value < maxSelPress) && (currentSuccessRatio.Value < successRatio)) ||
128          ((winners.Count + luckyLosers.Count) < populationSize)) {
129        // more children required -> reduce left and start children generation again
130        scope.SubScopes.Remove(parents);
131        scope.SubScopes.Remove(children);
132        while(parents.SubScopes.Count > 0)
133          scope.SubScopes.Add(parents.SubScopes[0]);
134
135        IOperator moreOffspring = OffspringCreatorParameter.ActualValue as IOperator;
136        if (moreOffspring == null) throw new InvalidOperationException(Name + ": More offspring are required, but no operator specified for creating them.");
137        return ExecutionContext.CreateOperation(moreOffspring);
138      } else {
139        // enough children generated
140        children.SubScopes.Clear();
141        while (children.SubScopes.Count < populationSize) {
142          if (winners.Count > 0) {
143            children.SubScopes.Add((IScope)winners[0]);
144            winners.RemoveAt(0);
145          } else {
146            children.SubScopes.Add((IScope)luckyLosers[0]);
147            luckyLosers.RemoveAt(0);
148          }
149        }
150
151        scope.Variables.Remove(WinnersParameter.ActualName);
152        scope.Variables.Remove(LuckyLosersParameter.ActualName);
153        return base.Apply();
154      }
155    }
156  }
157}
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