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source: trunk/sources/HeuristicLab.Selection/3.3/LinearRankSelector.cs @ 4447

Last change on this file since 4447 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 3.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Optimization;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Selection {
30  /// <summary>
31  /// A linear rank selection operator which considers the rank based on a single double quality value for selection.
32  /// </summary>
33  [Item("LinearRankSelector", "A linear rank selection operator which considers the rank based on a single double quality value for selection.")]
34  [StorableClass]
35  public sealed class LinearRankSelector : StochasticSingleObjectiveSelector, ISingleObjectiveSelector {
36    public LinearRankSelector() : base() { }
37
38    protected override IScope[] Select(List<IScope> scopes) {
39      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
40      bool copy = CopySelectedParameter.Value.Value;
41      IRandom random = RandomParameter.ActualValue;
42      bool maximization = MaximizationParameter.ActualValue.Value;
43      ItemArray<DoubleValue> qualities = QualityParameter.ActualValue;
44      IScope[] selected = new IScope[count];
45
46      // create a list for each scope that contains the scope's index in the original scope list and its lots
47      var temp = qualities.Select((x, index) => new { index, x.Value });
48      if (maximization)
49        temp = temp.OrderBy(x => x.Value);
50      else
51        temp = temp.OrderByDescending(x => x.Value);
52      var list = temp.Select((x, index) => new { x.index, lots = index + 1 }).ToList();
53
54      int lotSum = list.Count * (list.Count + 1) / 2;
55      for (int i = 0; i < count; i++) {
56        int selectedLot = random.Next(lotSum) + 1;
57        int j = 0;
58        int currentLot = list[j].lots;
59        while (currentLot < selectedLot) {
60          j++;
61          currentLot += list[j].lots;
62        }
63        if (copy)
64          selected[i] = (IScope)scopes[list[j].index].Clone();
65        else {
66          selected[i] = scopes[list[j].index];
67          scopes[list[j].index] = null;
68          lotSum -= list[j].lots;
69          list.RemoveAt(j);
70        }
71      }
72      if (!copy) scopes.RemoveAll(x => x == null);
73      return selected;
74    }
75  }
76}
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