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source: trunk/sources/HeuristicLab.Selection/3.3/LinearRankSelector.cs @ 9673

Last change on this file since 9673 was 9456, checked in by swagner, 12 years ago

Updated copyright year and added some missing license headers (#1889)

File size: 3.8 KB
RevLine 
[2]1#region License Information
2/* HeuristicLab
[9456]3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[2]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[7995]22using System;
[2830]23using System.Collections.Generic;
[2817]24using System.Linq;
[4722]25using HeuristicLab.Common;
[2]26using HeuristicLab.Core;
27using HeuristicLab.Data;
[3138]28using HeuristicLab.Optimization;
[2817]29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[2]30
31namespace HeuristicLab.Selection {
[817]32  /// <summary>
[2817]33  /// A linear rank selection operator which considers the rank based on a single double quality value for selection.
[817]34  /// </summary>
[2817]35  [Item("LinearRankSelector", "A linear rank selection operator which considers the rank based on a single double quality value for selection.")]
[3017]36  [StorableClass]
[3138]37  public sealed class LinearRankSelector : StochasticSingleObjectiveSelector, ISingleObjectiveSelector {
[4722]38    [StorableConstructor]
39    private LinearRankSelector(bool deserializing) : base(deserializing) { }
40    private LinearRankSelector(LinearRankSelector original, Cloner cloner)
41      : base(original, cloner) {
42    }
43    public override IDeepCloneable Clone(Cloner cloner) {
44      return new LinearRankSelector(this, cloner);
45    }
[3096]46    public LinearRankSelector() : base() { }
[2]47
[2830]48    protected override IScope[] Select(List<IScope> scopes) {
[2817]49      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
50      bool copy = CopySelectedParameter.Value.Value;
51      IRandom random = RandomParameter.ActualValue;
52      bool maximization = MaximizationParameter.ActualValue.Value;
[3048]53      ItemArray<DoubleValue> qualities = QualityParameter.ActualValue;
[2830]54      IScope[] selected = new IScope[count];
[2]55
[2817]56      // create a list for each scope that contains the scope's index in the original scope list and its lots
[7995]57      var temp = qualities.Where(x => IsValidQuality(x.Value)).Select((x, index) => new { index, x.Value });
[2817]58      if (maximization)
59        temp = temp.OrderBy(x => x.Value);
60      else
61        temp = temp.OrderByDescending(x => x.Value);
[2818]62      var list = temp.Select((x, index) => new { x.index, lots = index + 1 }).ToList();
[2]63
[7995]64      //check if list with indexes is as long as the original scope list
65      //otherwise invalid quality values were filtered
66      if (list.Count != scopes.Count) {
67        throw new ArgumentException("The scopes contain invalid quality values (either infinity or double.NaN) on which the selector cannot operate.");
68      }
69
[2817]70      int lotSum = list.Count * (list.Count + 1) / 2;
71      for (int i = 0; i < count; i++) {
72        int selectedLot = random.Next(lotSum) + 1;
[3137]73        int j = 0;
74        int currentLot = list[j].lots;
[2]75        while (currentLot < selectedLot) {
[3137]76          j++;
77          currentLot += list[j].lots;
[2]78        }
[2817]79        if (copy)
[3137]80          selected[i] = (IScope)scopes[list[j].index].Clone();
[2]81        else {
[3137]82          selected[i] = scopes[list[j].index];
83          scopes[list[j].index] = null;
84          lotSum -= list[j].lots;
85          list.RemoveAt(j);
[2]86        }
87      }
[3137]88      if (!copy) scopes.RemoveAll(x => x == null);
[2817]89      return selected;
[2]90    }
91  }
92}
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