[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[2817] | 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[2830] | 22 | using System.Collections.Generic;
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[2817] | 23 | using System.Linq;
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[2] | 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Data;
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[3138] | 26 | using HeuristicLab.Optimization;
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[2817] | 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 28 |
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| 29 | namespace HeuristicLab.Selection {
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[817] | 30 | /// <summary>
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[2817] | 31 | /// A linear rank selection operator which considers the rank based on a single double quality value for selection.
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[817] | 32 | /// </summary>
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[2817] | 33 | [Item("LinearRankSelector", "A linear rank selection operator which considers the rank based on a single double quality value for selection.")]
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[3017] | 34 | [StorableClass]
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[3138] | 35 | public sealed class LinearRankSelector : StochasticSingleObjectiveSelector, ISingleObjectiveSelector {
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[3096] | 36 | public LinearRankSelector() : base() { }
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[2] | 37 |
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[2830] | 38 | protected override IScope[] Select(List<IScope> scopes) {
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[2817] | 39 | int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
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| 40 | bool copy = CopySelectedParameter.Value.Value;
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| 41 | IRandom random = RandomParameter.ActualValue;
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| 42 | bool maximization = MaximizationParameter.ActualValue.Value;
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[3048] | 43 | ItemArray<DoubleValue> qualities = QualityParameter.ActualValue;
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[2830] | 44 | IScope[] selected = new IScope[count];
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[2] | 45 |
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[2817] | 46 | // create a list for each scope that contains the scope's index in the original scope list and its lots
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| 47 | var temp = qualities.Select((x, index) => new { index, x.Value });
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| 48 | if (maximization)
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| 49 | temp = temp.OrderBy(x => x.Value);
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| 50 | else
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| 51 | temp = temp.OrderByDescending(x => x.Value);
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[2818] | 52 | var list = temp.Select((x, index) => new { x.index, lots = index + 1 }).ToList();
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[2] | 53 |
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[2817] | 54 | int lotSum = list.Count * (list.Count + 1) / 2;
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| 55 | for (int i = 0; i < count; i++) {
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| 56 | int selectedLot = random.Next(lotSum) + 1;
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[3137] | 57 | int j = 0;
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| 58 | int currentLot = list[j].lots;
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[2] | 59 | while (currentLot < selectedLot) {
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[3137] | 60 | j++;
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| 61 | currentLot += list[j].lots;
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[2] | 62 | }
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[2817] | 63 | if (copy)
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[3137] | 64 | selected[i] = (IScope)scopes[list[j].index].Clone();
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[2] | 65 | else {
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[3137] | 66 | selected[i] = scopes[list[j].index];
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| 67 | scopes[list[j].index] = null;
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| 68 | lotSum -= list[j].lots;
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| 69 | list.RemoveAt(j);
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[2] | 70 | }
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| 71 | }
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[3137] | 72 | if (!copy) scopes.RemoveAll(x => x == null);
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[2817] | 73 | return selected;
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[2] | 74 | }
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| 75 | }
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| 76 | }
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