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source: trunk/sources/HeuristicLab.Selection/3.3/LinearRankSelector.cs @ 2909

Last change on this file since 2909 was 2830, checked in by swagner, 14 years ago

Operator architecture refactoring (#95)

  • worked on operators and SGA
  • improved performance
File size: 3.0 KB
RevLine 
[2]1#region License Information
2/* HeuristicLab
[2817]3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[2]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[2830]22using System.Collections.Generic;
[2817]23using System.Linq;
[2]24using HeuristicLab.Core;
25using HeuristicLab.Data;
[2817]26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[2]27
28namespace HeuristicLab.Selection {
[817]29  /// <summary>
[2817]30  /// A linear rank selection operator which considers the rank based on a single double quality value for selection.
[817]31  /// </summary>
[2817]32  [Item("LinearRankSelector", "A linear rank selection operator which considers the rank based on a single double quality value for selection.")]
33  [EmptyStorableClass]
34  [Creatable("Test")]
35  public sealed class LinearRankSelector : StochasticSingleObjectiveSelector {
36    public LinearRankSelector()
37      : base() {
38      CopySelected.Value = true;
[2]39    }
40
[2830]41    protected override IScope[] Select(List<IScope> scopes) {
[2817]42      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
43      bool copy = CopySelectedParameter.Value.Value;
44      IRandom random = RandomParameter.ActualValue;
45      bool maximization = MaximizationParameter.ActualValue.Value;
46      ItemArray<DoubleData> qualities = QualityParameter.ActualValue;
[2830]47      IScope[] selected = new IScope[count];
[2]48
[2817]49      // create a list for each scope that contains the scope's index in the original scope list and its lots
50      var temp = qualities.Select((x, index) => new { index, x.Value });
51      if (maximization)
52        temp = temp.OrderBy(x => x.Value);
53      else
54        temp = temp.OrderByDescending(x => x.Value);
[2818]55      var list = temp.Select((x, index) => new { x.index, lots = index + 1 }).ToList();
[2]56
[2817]57      int lotSum = list.Count * (list.Count + 1) / 2;
58      for (int i = 0; i < count; i++) {
59        int selectedLot = random.Next(lotSum) + 1;
60        int index = 0;
61        int currentLot = list[index].lots;
[2]62        while (currentLot < selectedLot) {
63          index++;
[2817]64          currentLot += list[index].lots;
[2]65        }
[2817]66        if (copy)
[2830]67          selected[i] = (IScope)scopes[list[index].index].Clone();
[2]68        else {
[2830]69          selected[i] = scopes[list[index].index];
[2817]70          scopes.RemoveAt(list[index].index);
71          lotSum -= list[index].lots;
72          list.RemoveAt(index);
[2]73        }
74      }
[2817]75      return selected;
[2]76    }
77  }
78}
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