1 | using System;
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2 | using System.Diagnostics;
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3 | using System.Threading;
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4 | using HeuristicLab.Core;
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5 | using HeuristicLab.Persistence.Default.Xml;
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6 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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7 |
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8 | namespace HeuristicLab.SGA.UnitTest {
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9 | /// <summary>
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10 | /// Summary description for UnitTest1
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11 | /// </summary>
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12 | [TestClass]
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13 | public class UnitTest {
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14 | public UnitTest() {
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15 | //
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16 | // TODO: Add constructor logic here
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17 | //
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18 | }
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19 |
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20 | private TestContext testContextInstance;
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21 |
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22 | /// <summary>
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23 | ///Gets or sets the test context which provides
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24 | ///information about and functionality for the current test run.
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25 | ///</summary>
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26 | public TestContext TestContext {
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27 | get {
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28 | return testContextInstance;
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29 | }
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30 | set {
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31 | testContextInstance = value;
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32 | }
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33 | }
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34 |
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35 | #region Additional test attributes
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36 | //
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37 | // You can use the following additional attributes as you write your tests:
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38 | //
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39 | // Use ClassInitialize to run code before running the first test in the class
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40 | // [ClassInitialize()]
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41 | // public static void MyClassInitialize(TestContext testContext) { }
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42 | //
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43 | // Use ClassCleanup to run code after all tests in a class have run
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44 | // [ClassCleanup()]
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45 | // public static void MyClassCleanup() { }
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46 | //
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47 | // Use TestInitialize to run code before running each test
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48 | // [TestInitialize()]
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49 | // public void MyTestInitialize() { }
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50 | //
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51 | // Use TestCleanup to run code after each test has run
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52 | // [TestCleanup()]
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53 | // public void MyTestCleanup() { }
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54 | //
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55 | #endregion
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56 |
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57 | private EventWaitHandle trigger = new AutoResetEvent(false);
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58 |
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59 | [TestMethod]
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60 | [DeploymentItem(@"SGAEngine.hl")]
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61 | public void SGAPerformanceTest() {
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62 | IEngine engine = (IEngine)XmlParser.Deserialize("SGAEngine.hl");
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63 | engine.Stopped += new EventHandler(engine_Stopped);
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64 | engine.Prepare();
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65 | engine.Start();
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66 | trigger.WaitOne();
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67 | TestContext.WriteLine("Runtime: {0}", engine.ExecutionTime.ToString());
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68 | }
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69 |
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70 | private void engine_Stopped(object sender, EventArgs e) {
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71 | trigger.Set();
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72 | }
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73 | }
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74 | }
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