[95] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[85] | 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Random;
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| 28 |
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| 29 | namespace HeuristicLab.RealVector {
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| 30 | public class VariableStrengthNormalAllPositionsManipulator : RealVectorManipulatorBase {
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| 31 | public override string Description {
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| 32 | get { return @"Adds a N(0, 1*factor) distributed random variable to each dimension in the real vector"; }
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| 33 | }
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| 34 |
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| 35 | public VariableStrengthNormalAllPositionsManipulator()
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| 36 | : base() {
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| 37 | AddVariableInfo(new VariableInfo("ShakingFactor", "The factor determining the strength of the mutation", typeof(DoubleData), VariableKind.In));
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| 38 | }
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| 39 |
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| 40 | public static double[] Apply(double shakingFactor, IRandom random, double[] vector) {
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| 41 | NormalDistributedRandom N = new NormalDistributedRandom(random, 0.0, 1.0 * shakingFactor);
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| 42 | for (int i = 0; i < vector.Length; i++) {
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| 43 | vector[i] = vector[i] + N.NextDouble();
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| 44 | }
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| 45 | return vector;
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| 46 | }
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| 47 |
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| 48 | protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
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| 49 | double shakingFactor = scope.GetVariableValue<DoubleData>("ShakingFactor", true).Data;
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| 50 | return Apply(shakingFactor, random, vector);
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| 51 | }
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| 52 | }
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| 53 | }
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