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source: trunk/sources/HeuristicLab.RealVector/UniformRandomRealVectorGenerator.cs @ 106

Last change on this file since 106 was 77, checked in by swagner, 17 years ago

Fixed ticket #67

  • adapted accessing of variables in operators due to changes of variable lookup and the new name aliasing mechanism (actual/formal name translations should not be done directly anymore; instead the new method Scope.TranslateName should be used)
File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.RealVector {
29  public class UniformRandomRealVectorGenerator : OperatorBase {
30    public override string Description {
31      get { return "Operator generating a new random real vector with each element uniformly distributed in a specified range."; }
32    }
33
34    public UniformRandomRealVectorGenerator() {
35      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
36      AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
37      AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for each vector element (included)", typeof(DoubleData), VariableKind.In));
38      AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for each vector element (excluded)", typeof(DoubleData), VariableKind.In));
39      AddVariableInfo(new VariableInfo("RealVector", "Created random real vector", typeof(DoubleArrayData), VariableKind.New));
40    }
41
42    public static double[] Apply(IRandom random, int length, double min, double max) {
43      double[] result = new double[length];
44      for (int i = 0; i < length; i++)
45        result[i] = min + random.NextDouble() * (max - min);
46      return result;
47    }
48
49    public override IOperation Apply(IScope scope) {
50      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
51      int length = GetVariableValue<IntData>("Length", scope, true).Data;
52      double min = GetVariableValue<DoubleData>("Minimum", scope, true).Data;
53      double max = GetVariableValue<DoubleData>("Maximum", scope, true).Data;
54
55      double[] vector = Apply(random, length, min, max);
56      scope.AddVariable(new Variable(scope.TranslateName("RealVector"), new DoubleArrayData(vector)));
57
58      return null;
59    }
60  }
61}
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