[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.RealVector {
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[1184] | 29 | /// <summary>
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| 30 | /// Generates a new random real vector with each element uniformly distributed in a specified range.
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| 31 | /// </summary>
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[2] | 32 | public class UniformRandomRealVectorGenerator : OperatorBase {
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[1184] | 33 | /// <inheritdoc select="summary"/>
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[2] | 34 | public override string Description {
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| 35 | get { return "Operator generating a new random real vector with each element uniformly distributed in a specified range."; }
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| 36 | }
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| 37 |
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[1184] | 38 | /// <summary>
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| 39 | /// Initializes a new instance of <see cref="UniformRandomRealVectorGenerator"/> with five variable infos
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| 40 | /// (<c>Random</c>, <c>Length</c>, <c>Minimum</c>, <c>Maximum</c> and <c>RealVector</c>).
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| 41 | /// </summary>
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[2] | 42 | public UniformRandomRealVectorGenerator() {
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| 43 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
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| 44 | AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
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| 45 | AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for each vector element (included)", typeof(DoubleData), VariableKind.In));
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| 46 | AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for each vector element (excluded)", typeof(DoubleData), VariableKind.In));
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| 47 | AddVariableInfo(new VariableInfo("RealVector", "Created random real vector", typeof(DoubleArrayData), VariableKind.New));
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| 48 | }
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| 49 |
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[1184] | 50 | /// <summary>
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| 51 | /// Generates a new random real vector with the given <paramref name="length"/>.
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| 52 | /// </summary>
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| 53 | /// <param name="random">The random number generator.</param>
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| 54 | /// <param name="length">The length of the real vector.</param>
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| 55 | /// <param name="min">The minimum value of the sampling range for each vector element (inclusive).</param>
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| 56 | /// <param name="max">The maximum value of the sampling range for each vector element (exclusive).</param>
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| 57 | /// <returns>The newly created real vector.</returns>
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[2] | 58 | public static double[] Apply(IRandom random, int length, double min, double max) {
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| 59 | double[] result = new double[length];
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| 60 | for (int i = 0; i < length; i++)
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| 61 | result[i] = min + random.NextDouble() * (max - min);
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| 62 | return result;
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| 63 | }
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| 64 |
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[1184] | 65 | /// <summary>
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| 66 | /// Generates a new random real vector and injects it in the given <paramref name="scope"/>.
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| 67 | /// </summary>
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| 68 | /// <param name="scope">The scope where to get the values from and where to inject the newly
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| 69 | /// created real vector.</param>
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| 70 | /// <returns><c>null</c>.</returns>
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[2] | 71 | public override IOperation Apply(IScope scope) {
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| 72 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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| 73 | int length = GetVariableValue<IntData>("Length", scope, true).Data;
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| 74 | double min = GetVariableValue<DoubleData>("Minimum", scope, true).Data;
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| 75 | double max = GetVariableValue<DoubleData>("Maximum", scope, true).Data;
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| 76 |
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| 77 | double[] vector = Apply(random, length, min, max);
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[77] | 78 | scope.AddVariable(new Variable(scope.TranslateName("RealVector"), new DoubleArrayData(vector)));
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[2] | 79 |
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| 80 | return null;
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| 81 | }
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| 82 | }
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| 83 | }
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