[104] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.RealVector {
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[1184] | 29 | /// <summary>
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| 30 | /// Michalewicz, Z. (1992). Genetic Algorithms + Data Structures = Evolution Programs<br/>
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| 31 | /// Non-uniformly distributed change of one position of a real vector.
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| 32 | /// </summary>
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[104] | 33 | public class MichalewiczNonUniformOnePositionManipulator : RealVectorManipulatorBase {
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[1184] | 34 | /// <inheritdoc select="summary"/>
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[104] | 35 | public override string Description {
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| 36 | get { return
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| 37 | @"Non-uniformly distributed change of one position of a real vector (Michalewicz 1992)
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| 38 | Initially, the space will be searched uniformly and very locally at later stages. This increases the probability of generating the new number closer to its successor instead of a random number.
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| 39 |
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| 40 | Michalewicz, Z. (1992). Genetic Algorithms + Data Structures = Evolution Programs. Springer Verlag.";
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| 41 | }
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| 42 | }
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| 43 |
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[1184] | 44 | /// <summary>
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| 45 | /// Initializes a new instance of <see cref="MichalewiczNonUniformOnePositionManipulator"/> with five
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| 46 | /// variable infos (<c>Minimum</c>, <c>Maximum</c>, <c>CurrentGeneration</c>, <c>MaximumGenerations</c>
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| 47 | /// and <c>GenerationsDependency</c>).
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| 48 | /// </summary>
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[104] | 49 | public MichalewiczNonUniformOnePositionManipulator()
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| 50 | : base() {
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| 51 | AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for the vector element (included)", typeof(DoubleData), VariableKind.In));
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| 52 | AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for the vector element (excluded)", typeof(DoubleData), VariableKind.In));
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| 53 | AddVariableInfo(new VariableInfo("CurrentGeneration", "Current Generation of the algorithm", typeof(IntData), VariableKind.In));
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| 54 | AddVariableInfo(new VariableInfo("MaximumGenerations", "Maximum number of Generations", typeof(IntData), VariableKind.In));
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| 55 | VariableInfo genDepInfo = new VariableInfo("GenerationsDependency", "Specifies the degree of dependency on the number of generations", typeof(IntData), VariableKind.In);
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| 56 | genDepInfo.Local = true;
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| 57 | AddVariableInfo(genDepInfo);
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| 58 | AddVariable(new Variable("GenerationsDependency", new IntData(5)));
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| 59 | }
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| 60 |
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[1184] | 61 | /// <summary>
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| 62 | /// Performs a non uniformly distributed one position manipulation on the given
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| 63 | /// real <paramref name="vector"/>, published by Z. Michalewicz, 1992.
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| 64 | /// </summary>
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| 65 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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| 66 | /// <param name="scope">The current scope.</param>
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| 67 | /// <param name="random">The random number generator.</param>
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| 68 | /// <param name="vector">The real vector to manipulate.</param>
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| 69 | /// <returns>The manipulated real vector.</returns>
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[104] | 70 | protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
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| 71 | double min = GetVariableValue<DoubleData>("Minimum", scope, true).Data;
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| 72 | double max = GetVariableValue<DoubleData>("Maximum", scope, true).Data;
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| 73 | int currentGeneration = GetVariableValue<IntData>("CurrentGeneration", scope, true).Data;
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| 74 | int maximumGenerations = GetVariableValue<IntData>("MaximumGenerations", scope, true).Data;
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| 75 | int generationsDependency = GetVariableValue<IntData>("GenerationsDependency", scope, true).Data;
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| 76 | return Apply(random, vector, min, max, currentGeneration, maximumGenerations, generationsDependency);
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| 77 | }
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| 78 |
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[1184] | 79 | /// <summary>
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| 80 | /// Performs a non uniformly distributed one position manipulation on the given
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| 81 | /// real <paramref name="vector"/>, published by Z. Michalewicz, 1992.
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| 82 | /// </summary>
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| 83 | /// <param name="random">The random number generator.</param>
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| 84 | /// <param name="vector">The real vector to manipulate.</param>
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| 85 | /// <param name="min">The minimum value of the sampling range for the vector element (inclusive).</param>
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| 86 | /// <param name="max">The maximum value of the sampling range for the vector element (exclusive).</param>
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| 87 | /// <param name="currentGeneration">The current generation of the algorithm.</param>
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| 88 | /// <param name="maximumGenerations">Maximum number of generations.</param>
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| 89 | /// <param name="generationsDependency">Specifies the degree of dependency on the number of generations.</param>
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| 90 | /// <returns>The manipulated real vector.</returns>
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[104] | 91 | public static double[] Apply(IRandom random, double[] vector, double min, double max, int currentGeneration, int maximumGenerations, int generationsDependency) {
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| 92 | int length = vector.Length;
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| 93 | double[] result = new double[length];
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| 94 | int pos = random.Next(length);
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| 95 |
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| 96 | if (random.NextDouble() < 0.5) {
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| 97 | vector[pos] = vector[pos] + Delta(random, currentGeneration, max - vector[pos], maximumGenerations, generationsDependency);
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| 98 | } else {
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| 99 | vector[pos] = vector[pos] - Delta(random, currentGeneration, vector[pos] - min, maximumGenerations, generationsDependency);
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| 100 | }
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| 101 | return vector;
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| 102 | }
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| 103 |
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| 104 | // returns a value between 0 and y (both included)
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| 105 | private static double Delta(IRandom random, int currentGeneration, double y, int maximumGenerations, int generationsDependency) {
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| 106 | return y * (1 - Math.Pow(random.NextDouble(), Math.Pow(1 - currentGeneration / maximumGenerations, generationsDependency)));
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| 107 | }
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| 108 | }
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| 109 | }
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