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source: trunk/sources/HeuristicLab.RealVector/DiscreteCrossover.cs @ 1203

Last change on this file since 1203 was 1184, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.RealVector namespace (#331)

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.RealVector {
28  /// <summary>
29  /// Discrete crossover for real vectors: Selects randomly either the value of the first or the
30  /// second parent.
31  /// </summary>
32  public class DiscreteCrossover : RealVectorCrossoverBase {
33    /// <inheritdoc select="summary"/>
34    public override string Description {
35      get { return "Discrete crossover for real vectors."; }
36    }
37
38    /// <summary>
39    /// Performs a discrete crossover operation of the two given parents.
40    /// </summary>
41    /// <param name="random">A random number generator.</param>
42    /// <param name="parent1">The first parent for the crossover operation.</param>
43    /// <param name="parent2">The second parent for the crossover operation.</param>
44    /// <returns>The newly created real vector, resulting from the crossover operation.</returns>
45    public static double[] Apply(IRandom random, double[] parent1, double[] parent2) {
46      int length = parent1.Length;
47      double[] result = new double[length];
48
49      for (int i = 0; i < length; i++) {
50        if (random.NextDouble() < 0.5)
51          result[i] = parent1[i];
52        else
53          result[i] = parent2[i];
54      }
55      return result;
56    }
57
58    /// <summary>
59    /// Performs a discrete crossover operation of the two given parents.
60    /// </summary>
61    /// <param name="scope">The current scope.</param>
62    /// <param name="random">A random number generator.</param>
63    /// <param name="parent1">The first parent for the crossover operation.</param>
64    /// <param name="parent2">The second parent for the crossover operation.</param>
65    /// <returns>The newly created real vector, resulting from the crossover operation.</returns>
66    protected override double[] Cross(IScope scope, IRandom random, double[] parent1, double[] parent2) {
67      return Apply(random, parent1, parent2);
68    }
69  }
70}
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