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source: trunk/sources/HeuristicLab.RealVector/ContinuousManipulator.cs @ 1519

Last change on this file since 1519 was 1184, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.RealVector namespace (#331)

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.RealVector {
28  /// <summary>
29  /// Continuous manipulator for real vectors: selects randomly two elements of the vector,
30  /// calculates its average value and replaces the first selected element with the new value.
31  /// </summary>
32  public class ContinuousManipulator : RealVectorManipulatorBase {
33    /// <inheritdoc select="summary"/>
34    public override string Description {
35      get { return "This operator randomly selects two elements of the vector, calculates its average value and replaces the first selected element with the new value."; }
36    }
37
38    /// <summary>
39    /// Performs a continuous manipulation of the given <paramref name="vector"/>.
40    /// </summary>
41    /// <param name="random">The random number generator.</param>
42    /// <param name="vector">The real vector to manipulate.</param>
43    /// <returns>The manipulated real vector.</returns>
44    public static double[] Apply(IRandom random, double[] vector) {
45      int length = vector.Length;
46      int index1, index2;
47      index1 = random.Next(length);
48      index2 = random.Next(length);
49
50      while (index2 == index1) {
51        index2 = random.Next(length);
52      }
53
54      vector[index1] = (vector[index1] + vector[index2]) / 2;
55
56      return vector;
57    }
58
59    /// <summary>
60    /// Performs a continuous manipulation of the given <paramref name="vector"/>.
61    /// </summary>
62    /// <remarks>Calls <see cref="Apply"/>.</remarks>
63    /// <param name="scope">The current scope.</param>
64    /// <param name="random">The random number generator.</param>
65    /// <param name="vector">The real vector to manipulate.</param>
66    /// <returns>The manipulated real vector.</returns>
67    protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
68      return Apply(random, vector);
69    }
70  }
71}
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