1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Constraints;
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28 |
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29 | namespace HeuristicLab.Random {
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30 | public class UniformRandomizer : OperatorBase {
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31 | private static int MAX_NUMBER_OF_TRIES = 100;
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32 | public override string Description {
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33 | get { return "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max' (exclusive)"; }
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34 | }
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35 |
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36 | public double Max {
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37 | get { return ((DoubleData)GetVariable("Max").Value).Data; }
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38 | set { ((DoubleData)GetVariable("Max").Value).Data = value; }
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39 | }
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40 | public double Min {
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41 | get { return ((DoubleData)GetVariable("Min").Value).Data; }
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42 | set { ((DoubleData)GetVariable("Min").Value).Data = value; }
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43 | }
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44 |
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45 | public UniformRandomizer() {
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46 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (type is one of: IntData, ConstrainedIntData, DoubleData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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47 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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48 | AddVariableInfo(new VariableInfo("Min", "Lower bound of the uniform distribution (inclusive)", typeof(DoubleData), VariableKind.None));
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49 | GetVariableInfo("Min").Local = true;
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50 | AddVariable(new Variable("Min", new DoubleData(0.0)));
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51 |
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52 | AddVariableInfo(new VariableInfo("Max", "Upper bound of the uniform distribution (exclusive)", typeof(DoubleData), VariableKind.None));
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53 | GetVariableInfo("Max").Local = true;
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54 | AddVariable(new Variable("Max", new DoubleData(1.0)));
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55 | }
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56 |
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57 | public override IOperation Apply(IScope scope) {
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58 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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59 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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60 | double min = GetVariableValue<DoubleData>("Min", scope, true).Data;
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61 | double max = GetVariableValue<DoubleData>("Max", scope, true).Data;
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62 |
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63 | RandomizeUniform(value, mt, min, max);
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64 | return null;
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65 | }
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66 |
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67 | private void RandomizeUniform(IObjectData value, MersenneTwister mt, double min, double max) {
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68 | // Dispatch manually based on dynamic type,
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69 | // a bit awkward but necessary until we create a better type hierarchy for numeric types (gkronber 15.11.2008).
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70 | if (value is DoubleData)
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71 | RandomizeUniform((DoubleData)value, mt, min, max);
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72 | else if (value is ConstrainedDoubleData)
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73 | RandomizeUniform((ConstrainedDoubleData)value, mt, min, max);
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74 | else if (value is IntData)
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75 | RandomizeUniform((IntData)value, mt, min, max);
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76 | else if (value is ConstrainedIntData)
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77 | RandomizeUniform((ConstrainedIntData)value, mt, min, max);
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78 | else throw new ArgumentException("Can't handle type " + value.GetType().Name);
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79 | }
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80 |
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81 |
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82 | public void RandomizeUniform(DoubleData data, MersenneTwister mt, double min, double max) {
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83 | data.Data = mt.NextDouble() * (max - min) + min;
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84 | }
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85 |
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86 | public void RandomizeUniform(IntData data, MersenneTwister mt, double min, double max) {
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87 | data.Data = (int)Math.Floor(mt.NextDouble() * (max - min) + min);
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88 | }
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89 |
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90 | public void RandomizeUniform(ConstrainedDoubleData data, MersenneTwister mt, double min, double max) {
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91 | for(int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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92 | double r = mt.NextDouble() * (max - min) + min;
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93 | if(IsIntegerConstrained(data)) {
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94 | r = Math.Floor(r);
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95 | }
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96 | if(data.TrySetData(r)) {
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97 | return;
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98 | }
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99 | }
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100 | throw new InvalidOperationException("Couldn't find a valid value");
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101 | }
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102 |
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103 | public void RandomizeUniform(ConstrainedIntData data, MersenneTwister mt, double min, double max) {
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104 | for(int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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105 | int r = (int)Math.Floor(mt.NextDouble() * (max - min) + min);
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106 | if(data.TrySetData(r)) {
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107 | return;
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108 | }
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109 | }
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110 | throw new InvalidOperationException("Couldn't find a valid value");
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111 | }
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112 |
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113 | private bool IsIntegerConstrained(ConstrainedDoubleData data) {
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114 | foreach(IConstraint constraint in data.Constraints) {
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115 | if(constraint is IsIntegerConstraint) {
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116 | return true;
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117 | }
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118 | }
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119 | return false;
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120 | }
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121 | }
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122 | }
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