[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Constraints;
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| 28 |
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| 29 | namespace HeuristicLab.Random {
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[1153] | 30 | /// <summary>
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| 31 | /// Uniformly distributed random number generator.
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| 32 | /// </summary>
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[2] | 33 | public class UniformRandomizer : OperatorBase {
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| 34 | private static int MAX_NUMBER_OF_TRIES = 100;
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[1153] | 35 | /// <inheritdoc select="summary"/>
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[2] | 36 | public override string Description {
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| 37 | get { return "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max' (exclusive)"; }
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| 38 | }
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| 39 |
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[1153] | 40 | /// <summary>
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| 41 | /// Gets or sets the maximum value of the random number generator (exclusive).
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| 42 | /// </summary>
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| 43 | /// <remarks>Gets or sets the variable with name <c>Max</c> through the
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| 44 | /// <see cref="OperatorBase.GetVariable"/> method of class <see cref="OperatorBase"/>.</remarks>
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[426] | 45 | public double Max {
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| 46 | get { return ((DoubleData)GetVariable("Max").Value).Data; }
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| 47 | set { ((DoubleData)GetVariable("Max").Value).Data = value; }
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| 48 | }
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[1153] | 49 | /// <summary>
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| 50 | /// Gets or sets the minimum value of the random number generator.
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| 51 | /// </summary>
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| 52 | /// <remarks>Gets or sets the variable with name <c>Min</c> through the
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| 53 | /// <see cref="OperatorBase.GetVariable"/> method of class <see cref="OperatorBase"/>.</remarks>
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[426] | 54 | public double Min {
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| 55 | get { return ((DoubleData)GetVariable("Min").Value).Data; }
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| 56 | set { ((DoubleData)GetVariable("Min").Value).Data = value; }
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| 57 | }
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| 58 |
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[1153] | 59 | /// <summary>
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| 60 | /// Initializes a new instance of <see cref="UniformRandomizer"/> with four variable infos
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| 61 | /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
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| 62 | /// between 0.0 and 1.0.
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| 63 | /// </summary>
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[2] | 64 | public UniformRandomizer() {
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| 65 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (type is one of: IntData, ConstrainedIntData, DoubleData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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| 66 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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[469] | 67 | AddVariableInfo(new VariableInfo("Min", "Lower bound of the uniform distribution (inclusive)", typeof(DoubleData), VariableKind.None));
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[2] | 68 | GetVariableInfo("Min").Local = true;
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| 69 | AddVariable(new Variable("Min", new DoubleData(0.0)));
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| 70 |
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[469] | 71 | AddVariableInfo(new VariableInfo("Max", "Upper bound of the uniform distribution (exclusive)", typeof(DoubleData), VariableKind.None));
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[2] | 72 | GetVariableInfo("Max").Local = true;
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| 73 | AddVariable(new Variable("Max", new DoubleData(1.0)));
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| 74 | }
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| 75 |
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[1153] | 76 | /// <summary>
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| 77 | /// Generates a new uniformly distributed random variable.
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| 78 | /// </summary>
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| 79 | /// <param name="scope">The scope where to apply the random number generator.</param>
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[1157] | 80 | /// <returns><c>null</c>.</returns>
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[2] | 81 | public override IOperation Apply(IScope scope) {
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| 82 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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| 83 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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[719] | 84 | double min = GetVariableValue<DoubleData>("Min", scope, true).Data;
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| 85 | double max = GetVariableValue<DoubleData>("Max", scope, true).Data;
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[2] | 86 |
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[763] | 87 | RandomizeUniform(value, mt, min, max);
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[2] | 88 | return null;
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| 89 | }
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| 90 |
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[1153] | 91 | /// <summary>
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| 92 | /// Generates a new random number depending on the type of the <paramref name="value"/>.
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| 93 | /// </summary>
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| 94 | /// <exception cref="ArgumentException">Thrown when an unhandleable type appears.</exception>
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| 95 | /// <param name="value">The object whose data should be a new randomly generated number.</param>
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| 96 | /// <param name="mt">The MersenneTwister to generate a new random number.</param>
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| 97 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 98 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 99 | /// has to lie.</param>
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[763] | 100 | private void RandomizeUniform(IObjectData value, MersenneTwister mt, double min, double max) {
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| 101 | // Dispatch manually based on dynamic type,
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| 102 | // a bit awkward but necessary until we create a better type hierarchy for numeric types (gkronber 15.11.2008).
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| 103 | if (value is DoubleData)
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| 104 | RandomizeUniform((DoubleData)value, mt, min, max);
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| 105 | else if (value is ConstrainedDoubleData)
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| 106 | RandomizeUniform((ConstrainedDoubleData)value, mt, min, max);
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| 107 | else if (value is IntData)
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| 108 | RandomizeUniform((IntData)value, mt, min, max);
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| 109 | else if (value is ConstrainedIntData)
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| 110 | RandomizeUniform((ConstrainedIntData)value, mt, min, max);
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| 111 | else throw new ArgumentException("Can't handle type " + value.GetType().Name);
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| 112 | }
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[2] | 113 |
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[1153] | 114 | /// <summary>
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| 115 | /// Generates a new double random number.
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| 116 | /// </summary>
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| 117 | /// <param name="data">The double object which the new value is assigned to.</param>
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| 118 | /// <param name="mt">The random number generator.</param>
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| 119 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 120 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 121 | /// has to lie.</param>
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[763] | 122 | public void RandomizeUniform(DoubleData data, MersenneTwister mt, double min, double max) {
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[2] | 123 | data.Data = mt.NextDouble() * (max - min) + min;
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| 124 | }
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| 125 |
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[1153] | 126 | /// <summary>
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| 127 | /// Generates a new int random number.
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| 128 | /// </summary>
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| 129 | /// <param name="data">The int object which the new value is assigned to.</param>
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| 130 | /// <param name="mt">The random number generator.</param>
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| 131 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 132 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 133 | /// has to lie.</param>
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[763] | 134 | public void RandomizeUniform(IntData data, MersenneTwister mt, double min, double max) {
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[469] | 135 | data.Data = (int)Math.Floor(mt.NextDouble() * (max - min) + min);
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[2] | 136 | }
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| 137 |
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[1153] | 138 | /// <summary>
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| 139 | /// Generates a new double random number, being restricted to some constraints.
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| 140 | /// </summary>
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| 141 | /// <exception cref="InvalidOperationException">Thrown when no valid value could be found.</exception>
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| 142 | /// <param name="data">The double object which the new value is assigned to and whose constraints
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| 143 | /// must be fulfilled.</param>
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| 144 | /// <param name="mt">The random number generator.</param>
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| 145 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 146 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 147 | /// has to lie.</param>
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[763] | 148 | public void RandomizeUniform(ConstrainedDoubleData data, MersenneTwister mt, double min, double max) {
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[2] | 149 | for(int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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| 150 | double r = mt.NextDouble() * (max - min) + min;
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| 151 | if(IsIntegerConstrained(data)) {
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[469] | 152 | r = Math.Floor(r);
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[2] | 153 | }
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| 154 | if(data.TrySetData(r)) {
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| 155 | return;
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| 156 | }
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| 157 | }
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[763] | 158 | throw new InvalidOperationException("Couldn't find a valid value");
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[2] | 159 | }
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[1153] | 160 | /// <summary>
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| 161 | /// Generates a new int random number, being restricted to some constraints.
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| 162 | /// </summary>
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| 163 | /// <exception cref="InvalidOperationException">Thrown when no valid value could be found.</exception>
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| 164 | /// <param name="data">The int object which the new value is assigned to and whose constraints
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| 165 | /// must be fulfilled.</param>
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| 166 | /// <param name="mt">The random number generator.</param>
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| 167 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 168 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 169 | /// has to lie.</param>
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[763] | 170 | public void RandomizeUniform(ConstrainedIntData data, MersenneTwister mt, double min, double max) {
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[2] | 171 | for(int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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[469] | 172 | int r = (int)Math.Floor(mt.NextDouble() * (max - min) + min);
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[2] | 173 | if(data.TrySetData(r)) {
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| 174 | return;
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| 175 | }
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| 176 | }
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[763] | 177 | throw new InvalidOperationException("Couldn't find a valid value");
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[2] | 178 | }
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| 179 |
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| 180 | private bool IsIntegerConstrained(ConstrainedDoubleData data) {
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| 181 | foreach(IConstraint constraint in data.Constraints) {
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| 182 | if(constraint is IsIntegerConstraint) {
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| 183 | return true;
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| 184 | }
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| 185 | }
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| 186 | return false;
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| 187 | }
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| 188 | }
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| 189 | }
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