1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Text;
|
---|
25 | using HeuristicLab.Core;
|
---|
26 | using HeuristicLab.Data;
|
---|
27 | using HeuristicLab.Constraints;
|
---|
28 |
|
---|
29 | namespace HeuristicLab.Random {
|
---|
30 | public class UniformRandomAdder : OperatorBase {
|
---|
31 |
|
---|
32 | private static int MAX_NUMBER_OF_TRIES = 100;
|
---|
33 |
|
---|
34 | public override string Description {
|
---|
35 | get {
|
---|
36 | return @"Samples a uniformly distributed random variable 'U' with range = [min,max] and E(u) = (max-min)/2
|
---|
37 | and adds the result to the variable 'Value'. ShakingFactor influences the effective range of U.
|
---|
38 | If r=(max-min) then the effective range of U is [E(u) - shakingFactor * r/2, E(u) + shakingFactor * r/2].
|
---|
39 |
|
---|
40 | If a constraint for the allowed range of 'Value' is defined and the result of the operation would be smaller then
|
---|
41 | the smallest allowed value then 'Value' is set to the lower bound and vice versa for the upper bound.";
|
---|
42 | }
|
---|
43 | }
|
---|
44 |
|
---|
45 | public UniformRandomAdder() {
|
---|
46 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (type is one of: IntData, ConstrainedIntData, DoubleData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
|
---|
47 | AddVariableInfo(new VariableInfo("ShakingFactor", "Determines the force of the shaking factor", typeof(DoubleData), VariableKind.In));
|
---|
48 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
|
---|
49 | AddVariableInfo(new VariableInfo("Min", "Lower bound of the uniform distribution (inclusive)", typeof(DoubleData), VariableKind.None));
|
---|
50 | GetVariableInfo("Min").Local = true;
|
---|
51 | AddVariable(new Variable("Min", new DoubleData(-1.0)));
|
---|
52 |
|
---|
53 | AddVariableInfo(new VariableInfo("Max", "Upper bound of the uniform distribution (exclusive)", typeof(DoubleData), VariableKind.None));
|
---|
54 | GetVariableInfo("Max").Local = true;
|
---|
55 | AddVariable(new Variable("Max", new DoubleData(1.0)));
|
---|
56 | }
|
---|
57 |
|
---|
58 | public override IOperation Apply(IScope scope) {
|
---|
59 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
|
---|
60 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
|
---|
61 | double factor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
|
---|
62 | double min = GetVariableValue<DoubleData>("Min", scope, true).Data;
|
---|
63 | double max = GetVariableValue<DoubleData>("Max", scope, true).Data;
|
---|
64 |
|
---|
65 | double ex = (max - min) / 2.0 + min;
|
---|
66 | double newRange = (max - min) * factor;
|
---|
67 | min = ex - newRange / 2;
|
---|
68 | max = ex + newRange / 2;
|
---|
69 |
|
---|
70 | AddUniform(value, mt, min, max);
|
---|
71 | return null;
|
---|
72 | }
|
---|
73 |
|
---|
74 | private void AddUniform(IObjectData value, MersenneTwister mt, double min, double max) {
|
---|
75 | // dispatch manually on dynamic type
|
---|
76 | if (value is IntData)
|
---|
77 | AddUniform((IntData)value, mt, min, max);
|
---|
78 | else if (value is ConstrainedIntData)
|
---|
79 | AddUniform((ConstrainedIntData)value, mt, min, max);
|
---|
80 | else if (value is DoubleData)
|
---|
81 | AddUniform((DoubleData)value, mt, min, max);
|
---|
82 | else if (value is ConstrainedDoubleData)
|
---|
83 | AddUniform((ConstrainedDoubleData)value, mt, min, max);
|
---|
84 | else throw new InvalidOperationException("Can't handle type " + value.GetType().Name);
|
---|
85 | }
|
---|
86 |
|
---|
87 |
|
---|
88 | public void AddUniform(ConstrainedDoubleData data, MersenneTwister mt, double min, double max) {
|
---|
89 | for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
|
---|
90 | double newValue = data.Data + mt.NextDouble() * (max - min) + min;
|
---|
91 | if (IsIntegerConstrained(data)) {
|
---|
92 | newValue = Math.Floor(newValue);
|
---|
93 | }
|
---|
94 | if (data.TrySetData(newValue)) {
|
---|
95 | return;
|
---|
96 | }
|
---|
97 | }
|
---|
98 | throw new InvalidProgramException("Couldn't find a valid value");
|
---|
99 | }
|
---|
100 |
|
---|
101 | public void AddUniform(ConstrainedIntData data, MersenneTwister mt, double min, double max) {
|
---|
102 | for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
|
---|
103 | int newValue = (int)Math.Floor(data.Data + mt.NextDouble() * (max - min) + min);
|
---|
104 | if (data.TrySetData(newValue)) {
|
---|
105 | return;
|
---|
106 | }
|
---|
107 | }
|
---|
108 | throw new InvalidProgramException("Couldn't find a valid value");
|
---|
109 | }
|
---|
110 |
|
---|
111 | public void AddUniform(DoubleData data, MersenneTwister mt, double min, double max) {
|
---|
112 | data.Data = data.Data + mt.NextDouble() * (max - min) + min;
|
---|
113 | }
|
---|
114 |
|
---|
115 | public void AddUniform(IntData data, MersenneTwister mt, double min, double max) {
|
---|
116 | data.Data = (int)Math.Floor(data.Data + mt.NextDouble() * (max - min) + min);
|
---|
117 | }
|
---|
118 | private bool IsIntegerConstrained(ConstrainedDoubleData data) {
|
---|
119 | foreach (IConstraint constraint in data.Constraints) {
|
---|
120 | if (constraint is IsIntegerConstraint) {
|
---|
121 | return true;
|
---|
122 | }
|
---|
123 | }
|
---|
124 | return false;
|
---|
125 | }
|
---|
126 | }
|
---|
127 | }
|
---|