1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Xml;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Operators;
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29 |
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30 | namespace HeuristicLab.Random {
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31 | public class RandomInjector : OperatorBase {
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32 | public override string Description {
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33 | get { return @"TODO\r\nOperator description still missing ..."; }
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34 | }
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35 |
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36 | public RandomInjector()
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37 | : base() {
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38 | AddVariableInfo(new VariableInfo("SetSeedRandomly", "Initialize random seed randomly", typeof(BoolData), VariableKind.In));
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39 | GetVariableInfo("SetSeedRandomly").Local = true;
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40 | AddVariable(new Variable("SetSeedRandomly", new BoolData(true)));
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41 |
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42 | AddVariableInfo(new VariableInfo("Seed", "Random seed", typeof(IntData), VariableKind.In));
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43 | GetVariableInfo("Seed").Local = true;
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44 | System.Random random = new System.Random();
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45 | AddVariable(new Variable("Seed", new IntData(random.Next())));
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46 |
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47 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.New));
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48 | }
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49 |
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50 | public override IOperation Apply(IScope scope) {
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51 | bool setRandomly = GetVariableValue<BoolData>("SetSeedRandomly", scope, true).Data;
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52 | IntData seed = GetVariableValue<IntData>("Seed", scope, true);
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53 | if (setRandomly) {
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54 | System.Random random = new System.Random();
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55 | seed.Data = random.Next();
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56 | }
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57 | MersenneTwister mersenneTwister = new MersenneTwister((uint)seed.Data);
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58 | scope.AddVariable(new Variable(GetVariableInfo("Random").ActualName, mersenneTwister));
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59 | return null;
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60 | }
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61 | }
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62 | }
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