[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using System.Xml;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Data;
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| 28 | using HeuristicLab.Operators;
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| 29 |
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| 30 | namespace HeuristicLab.Random {
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| 31 | public class RandomInjector : OperatorBase {
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| 32 | public override string Description {
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| 33 | get { return @"TODO\r\nOperator description still missing ..."; }
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| 34 | }
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| 35 |
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| 36 | public RandomInjector()
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| 37 | : base() {
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| 38 | AddVariableInfo(new VariableInfo("SetSeedRandomly", "Initialize random seed randomly", typeof(BoolData), VariableKind.In));
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| 39 | GetVariableInfo("SetSeedRandomly").Local = true;
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| 40 | AddVariable(new Variable("SetSeedRandomly", new BoolData(true)));
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| 41 |
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| 42 | AddVariableInfo(new VariableInfo("Seed", "Random seed", typeof(IntData), VariableKind.In));
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| 43 | GetVariableInfo("Seed").Local = true;
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| 44 | System.Random random = new System.Random();
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| 45 | AddVariable(new Variable("Seed", new IntData(random.Next())));
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| 46 |
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| 47 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.New));
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| 48 | }
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| 49 |
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| 50 | public override IOperation Apply(IScope scope) {
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| 51 | bool setRandomly = GetVariableValue<BoolData>("SetSeedRandomly", scope, true).Data;
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| 52 | IntData seed = GetVariableValue<IntData>("Seed", scope, true);
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| 53 | if (setRandomly) {
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| 54 | System.Random random = new System.Random();
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| 55 | seed.Data = random.Next();
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| 56 | }
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| 57 | MersenneTwister mersenneTwister = new MersenneTwister((uint)seed.Data);
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[77] | 58 |
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| 59 | scope.AddVariable(new Variable(scope.TranslateName("Random"), mersenneTwister));
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[2] | 60 | return null;
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| 61 | }
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| 62 | }
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| 63 | }
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