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source: trunk/sources/HeuristicLab.Random/RandomInjector.cs @ 1449

Last change on this file since 1449 was 1157, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.IntVector namespace and changed some comments in HeuristicLab.Random and HeuristicLab.Selection.Offspring namespace(#331)

File size: 3.0 KB
RevLine 
[2]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Operators;
29
30namespace HeuristicLab.Random {
[1153]31  /// <summary>
32  /// Injects a random variable in a given scope.
33  /// </summary>
[2]34  public class RandomInjector : OperatorBase {
[1153]35    /// <inheritdoc select="summary"/>
[2]36    public override string Description {
37      get { return @"TODO\r\nOperator description still missing ..."; }
38    }
39
[1153]40    /// <summary>
41    /// Initializes a new instance of <see cref="RandomInjector"/> with three variable infos
42    /// (<c>SetSeedRandomly</c>, <c>Seed</c> and <c>Random</c>.)
43    /// </summary>
[2]44    public RandomInjector()
45      : base() {
46      AddVariableInfo(new VariableInfo("SetSeedRandomly", "Initialize random seed randomly", typeof(BoolData), VariableKind.In));
47      GetVariableInfo("SetSeedRandomly").Local = true;
48      AddVariable(new Variable("SetSeedRandomly", new BoolData(true)));
49
50      AddVariableInfo(new VariableInfo("Seed", "Random seed", typeof(IntData), VariableKind.In));
51      GetVariableInfo("Seed").Local = true;
52      System.Random random = new System.Random();
53      AddVariable(new Variable("Seed", new IntData(random.Next())));
54
55      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.New));
56    }
57
[1153]58    /// <summary>
59    /// Injects a new random variable in the given <paramref name="scope"/> .
60    /// </summary>
61    /// <param name="scope">The scope where to inject the variable.</param>
[1157]62    /// <returns><c>null</c>.</returns>
[2]63    public override IOperation Apply(IScope scope) {
64      bool setRandomly = GetVariableValue<BoolData>("SetSeedRandomly", scope, true).Data;
65      IntData seed = GetVariableValue<IntData>("Seed", scope, true);
66      if (setRandomly) {
67        System.Random random = new System.Random();
68        seed.Data = random.Next();
69      }
70      MersenneTwister mersenneTwister = new MersenneTwister((uint)seed.Data);
[77]71
72      scope.AddVariable(new Variable(scope.TranslateName("Random"), mersenneTwister));
[2]73      return null;
74    }
75  }
76}
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