[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Constraints;
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| 28 |
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| 29 | namespace HeuristicLab.Random {
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| 30 | public class NormalRandomAdder : OperatorBase {
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| 31 | private static int MAX_NUMBER_OF_TRIES = 100;
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| 32 |
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| 33 | public override string Description {
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| 34 | get {
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| 35 | return @"Samples a normally distributed (mu, sigma * shakingFactor) random variable and adds the result to variable 'Value'.
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| 36 |
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| 37 | If a constraint for the allowed range of 'Value' is defined and the result of the operation would be smaller then
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| 38 | the smallest allowed value then 'Value' is set to the lower bound and vice versa for the upper bound.";
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| 39 | }
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| 40 | }
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| 41 |
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[426] | 42 | public double Mu {
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| 43 | get { return ((DoubleData)GetVariable("Mu").Value).Data; }
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| 44 | set { ((DoubleData)GetVariable("Mu").Value).Data = value; }
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| 45 | }
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| 46 | public double Sigma {
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| 47 | get { return ((DoubleData)GetVariable("Sigma").Value).Data; }
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| 48 | set { ((DoubleData)GetVariable("Sigma").Value).Data = value; }
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| 49 | }
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| 50 |
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[2] | 51 | public NormalRandomAdder() {
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| 52 | AddVariableInfo(new VariableInfo("Mu", "Parameter mu of the normal distribution", typeof(DoubleData), VariableKind.None));
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| 53 | GetVariableInfo("Mu").Local = true;
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| 54 | AddVariable(new Variable("Mu", new DoubleData(0.0)));
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| 55 |
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| 56 | AddVariableInfo(new VariableInfo("Sigma", "Parameter sigma of the normal distribution", typeof(DoubleData), VariableKind.None));
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| 57 | GetVariableInfo("Sigma").Local = true;
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[183] | 58 | AddVariable(new Variable("Sigma", new DoubleData(1.0)));
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[2] | 59 |
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| 60 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (actual type is one of: IntData, DoubleData, ConstrainedIntData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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| 61 | AddVariableInfo(new VariableInfo("ShakingFactor", "Determines the force of the shaking factor (effective sigma = sigma * shakingFactor)", typeof(DoubleData), VariableKind.In));
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| 62 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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| 63 | }
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| 64 |
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| 65 | public override IOperation Apply(IScope scope) {
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| 66 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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| 67 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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| 68 | double factor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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[719] | 69 | double mu = GetVariableValue<DoubleData>("Mu", scope, true).Data;
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| 70 | double sigma = GetVariableValue<DoubleData>("Sigma", scope, true).Data;
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[2] | 71 | NormalDistributedRandom normal = new NormalDistributedRandom(mt, mu, sigma * factor);
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| 72 |
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[763] | 73 | AddNormal(value, normal);
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[2] | 74 | return null;
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| 75 | }
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| 76 |
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[763] | 77 | private void AddNormal(IObjectData value, NormalDistributedRandom normal) {
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| 78 | // dispatch manually based on dynamic type
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| 79 | if (value is IntData)
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| 80 | AddNormal((IntData)value, normal);
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| 81 | else if (value is ConstrainedIntData)
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| 82 | AddNormal((ConstrainedIntData)value, normal);
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| 83 | else if (value is ConstrainedDoubleData)
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| 84 | AddNormal((ConstrainedDoubleData)value, normal);
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| 85 | else if (value is DoubleData)
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| 86 | AddNormal((DoubleData)value, normal);
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| 87 | else throw new InvalidOperationException("Can't handle type " + value.GetType().Name);
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| 88 | }
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| 89 | public void AddNormal(DoubleData data, NormalDistributedRandom normal) {
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| 90 | data.Data += normal.NextDouble();
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| 91 | }
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[2] | 92 |
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[763] | 93 | public void AddNormal(ConstrainedDoubleData data, NormalDistributedRandom normal) {
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| 94 | for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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| 95 | double newValue = data.Data + normal.NextDouble();
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| 96 | if (IsIntegerConstrained(data)) {
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| 97 | newValue = Math.Round(newValue);
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[2] | 98 | }
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[763] | 99 | if (data.TrySetData(newValue)) {
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| 100 | return;
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| 101 | }
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[2] | 102 | }
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[763] | 103 | throw new InvalidProgramException("Coudn't find a valid value");
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| 104 | }
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[2] | 105 |
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[763] | 106 | public void AddNormal(IntData data, NormalDistributedRandom normal) {
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| 107 | data.Data = (int)Math.Round(data.Data + normal.NextDouble());
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| 108 | }
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[2] | 109 |
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[763] | 110 | public void AddNormal(ConstrainedIntData data, NormalDistributedRandom normal) {
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| 111 | for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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| 112 | if (data.TrySetData((int)Math.Round(data.Data + normal.NextDouble())))
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| 113 | return;
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[2] | 114 | }
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[763] | 115 | throw new InvalidProgramException("Couldn't find a valid value.");
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| 116 | }
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[2] | 117 |
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[763] | 118 | private bool IsIntegerConstrained(ConstrainedDoubleData data) {
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| 119 | foreach (IConstraint constraint in data.Constraints) {
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| 120 | if (constraint is IsIntegerConstraint) {
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| 121 | return true;
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[2] | 122 | }
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| 123 | }
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[763] | 124 | return false;
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[2] | 125 | }
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| 126 | }
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| 127 | }
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