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source: trunk/sources/HeuristicLab.Random/3.3/UniformRandomizer.cs @ 4393

Last change on this file since 4393 was 4258, checked in by swagner, 14 years ago

Worked in integration of FastRandom PRNG (#1114)

File size: 3.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Operators;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Random {
29  /// <summary>
30  /// Uniformly distributed random number generator.
31  /// </summary>
32  [StorableClass]
33  [Item("UniformRandomizer", "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max'")]
34  public class UniformRandomizer : SingleSuccessorOperator {
35    #region parameter properties
36    public ILookupParameter<IRandom> RandomParameter {
37      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
38    }
39    public IValueLookupParameter<DoubleValue> MinParameter {
40      get { return (IValueLookupParameter<DoubleValue>)Parameters["Min"]; }
41    }
42    public IValueLookupParameter<DoubleValue> MaxParameter {
43      get { return (IValueLookupParameter<DoubleValue>)Parameters["Max"]; }
44    }
45    public ILookupParameter<DoubleValue> ValueParameter {
46      get { return (ILookupParameter<DoubleValue>)Parameters["Value"]; }
47    }
48    #endregion
49    #region Properties
50    public DoubleValue Min {
51      get { return MinParameter.ActualValue; }
52      set { MinParameter.ActualValue = value; }
53    }
54    public DoubleValue Max {
55      get { return MaxParameter.ActualValue; }
56      set { MaxParameter.ActualValue = value; }
57    }
58    #endregion
59
60    /// <summary>
61    /// Initializes a new instance of <see cref="UniformRandomizer"/> with four variable infos
62    /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
63    /// between 0.0 and 1.0.
64    /// </summary>
65    public UniformRandomizer()
66      : base() {
67      Parameters.Add(new LookupParameter<IRandom>("Random", "A random generator that supplies uniformly distributed values."));
68      Parameters.Add(new ValueLookupParameter<DoubleValue>("Min", "The minimal allowed value (inclusive)"));
69      Parameters.Add(new ValueLookupParameter<DoubleValue>("Max", "The maximal allowed value (exclusive)"));
70      Parameters.Add(new LookupParameter<DoubleValue>("Value", "The value that should be set to a random value."));
71    }
72    [StorableConstructor]
73    protected UniformRandomizer(bool deserializing) : base(deserializing) { }
74
75    /// <summary>
76    /// Generates a new uniformly distributed random variable.
77    /// </summary>
78    public override IOperation Apply() {
79      IRandom random = RandomParameter.ActualValue;
80      double min = MinParameter.ActualValue.Value;
81      double max = MaxParameter.ActualValue.Value;
82
83      ValueParameter.ActualValue = new DoubleValue(random.NextDouble() * (max - min) + min);
84      return null;
85    }
86  }
87}
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