1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Random {
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30 | /// <summary>
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31 | /// Uniformly distributed random number generator.
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32 | /// </summary>
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33 | [EmptyStorableClass]
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34 | public class UniformRandomizer : OperatorBase {
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35 | private static int MAX_NUMBER_OF_TRIES = 100;
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36 | /// <inheritdoc select="summary"/>
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37 | public override string Description {
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38 | get { return "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max' (exclusive)"; }
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39 | }
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40 |
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41 | /// <summary>
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42 | /// Gets or sets the maximum value of the random number generator (exclusive).
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43 | /// </summary>
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44 | /// <remarks>Gets or sets the variable with name <c>Max</c> through the
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45 | /// <see cref="OperatorBase.GetVariable"/> method of class <see cref="OperatorBase"/>.</remarks>
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46 | public double Max {
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47 | get { return ((DoubleData)GetVariable("Max").Value).Data; }
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48 | set { ((DoubleData)GetVariable("Max").Value).Data = value; }
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49 | }
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50 | /// <summary>
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51 | /// Gets or sets the minimum value of the random number generator.
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52 | /// </summary>
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53 | /// <remarks>Gets or sets the variable with name <c>Min</c> through the
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54 | /// <see cref="OperatorBase.GetVariable"/> method of class <see cref="OperatorBase"/>.</remarks>
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55 | public double Min {
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56 | get { return ((DoubleData)GetVariable("Min").Value).Data; }
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57 | set { ((DoubleData)GetVariable("Min").Value).Data = value; }
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58 | }
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59 |
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60 | /// <summary>
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61 | /// Initializes a new instance of <see cref="UniformRandomizer"/> with four variable infos
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62 | /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
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63 | /// between 0.0 and 1.0.
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64 | /// </summary>
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65 | public UniformRandomizer() {
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66 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (type is one of: IntData, ConstrainedIntData, DoubleData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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67 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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68 | AddVariableInfo(new VariableInfo("Min", "Lower bound of the uniform distribution (inclusive)", typeof(DoubleData), VariableKind.None));
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69 | GetVariableInfo("Min").Local = true;
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70 | AddVariable(new Variable("Min", new DoubleData(0.0)));
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71 |
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72 | AddVariableInfo(new VariableInfo("Max", "Upper bound of the uniform distribution (exclusive)", typeof(DoubleData), VariableKind.None));
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73 | GetVariableInfo("Max").Local = true;
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74 | AddVariable(new Variable("Max", new DoubleData(1.0)));
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75 | }
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76 |
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77 | /// <summary>
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78 | /// Generates a new uniformly distributed random variable.
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79 | /// </summary>
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80 | /// <param name="scope">The scope where to apply the random number generator.</param>
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81 | /// <returns><c>null</c>.</returns>
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82 | public override IOperation Apply(IScope scope) {
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83 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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84 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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85 | double min = GetVariableValue<DoubleData>("Min", scope, true).Data;
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86 | double max = GetVariableValue<DoubleData>("Max", scope, true).Data;
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87 |
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88 | RandomizeUniform(value, mt, min, max);
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89 | return null;
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90 | }
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91 |
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92 | /// <summary>
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93 | /// Generates a new random number depending on the type of the <paramref name="value"/>.
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94 | /// </summary>
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95 | /// <exception cref="ArgumentException">Thrown when an unhandleable type appears.</exception>
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96 | /// <param name="value">The object whose data should be a new randomly generated number.</param>
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97 | /// <param name="mt">The MersenneTwister to generate a new random number.</param>
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98 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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99 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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100 | /// has to lie.</param>
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101 | private void RandomizeUniform(IObjectData value, MersenneTwister mt, double min, double max) {
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102 | // Dispatch manually based on dynamic type,
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103 | // a bit awkward but necessary until we create a better type hierarchy for numeric types (gkronber 15.11.2008).
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104 | if (value is DoubleData)
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105 | RandomizeUniform((DoubleData)value, mt, min, max);
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106 | else if (value is IntData)
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107 | RandomizeUniform((IntData)value, mt, min, max);
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108 | else throw new ArgumentException("Can't handle type " + value.GetType().Name);
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109 | }
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110 |
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111 | /// <summary>
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112 | /// Generates a new double random number.
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113 | /// </summary>
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114 | /// <param name="data">The double object which the new value is assigned to.</param>
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115 | /// <param name="mt">The random number generator.</param>
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116 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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117 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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118 | /// has to lie.</param>
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119 | public void RandomizeUniform(DoubleData data, MersenneTwister mt, double min, double max) {
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120 | data.Data = mt.NextDouble() * (max - min) + min;
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121 | }
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122 |
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123 | /// <summary>
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124 | /// Generates a new int random number.
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125 | /// </summary>
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126 | /// <param name="data">The int object which the new value is assigned to.</param>
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127 | /// <param name="mt">The random number generator.</param>
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128 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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129 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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130 | /// has to lie.</param>
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131 | public void RandomizeUniform(IntData data, MersenneTwister mt, double min, double max) {
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132 | data.Data = (int)Math.Floor(mt.NextDouble() * (max - min) + min);
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133 | }
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134 | }
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135 | }
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