[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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[1853] | 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 28 |
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| 29 | namespace HeuristicLab.Random {
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[1153] | 30 | /// <summary>
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| 31 | /// Uniformly distributed random number generator.
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| 32 | /// </summary>
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[1853] | 33 | [EmptyStorableClass]
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[2] | 34 | public class UniformRandomizer : OperatorBase {
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| 35 | private static int MAX_NUMBER_OF_TRIES = 100;
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[1153] | 36 | /// <inheritdoc select="summary"/>
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[2] | 37 | public override string Description {
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| 38 | get { return "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max' (exclusive)"; }
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| 39 | }
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| 40 |
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[1153] | 41 | /// <summary>
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| 42 | /// Gets or sets the maximum value of the random number generator (exclusive).
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| 43 | /// </summary>
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| 44 | /// <remarks>Gets or sets the variable with name <c>Max</c> through the
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| 45 | /// <see cref="OperatorBase.GetVariable"/> method of class <see cref="OperatorBase"/>.</remarks>
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[426] | 46 | public double Max {
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| 47 | get { return ((DoubleData)GetVariable("Max").Value).Data; }
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| 48 | set { ((DoubleData)GetVariable("Max").Value).Data = value; }
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| 49 | }
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[1153] | 50 | /// <summary>
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| 51 | /// Gets or sets the minimum value of the random number generator.
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| 52 | /// </summary>
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| 53 | /// <remarks>Gets or sets the variable with name <c>Min</c> through the
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| 54 | /// <see cref="OperatorBase.GetVariable"/> method of class <see cref="OperatorBase"/>.</remarks>
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[426] | 55 | public double Min {
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| 56 | get { return ((DoubleData)GetVariable("Min").Value).Data; }
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| 57 | set { ((DoubleData)GetVariable("Min").Value).Data = value; }
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| 58 | }
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| 59 |
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[1153] | 60 | /// <summary>
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| 61 | /// Initializes a new instance of <see cref="UniformRandomizer"/> with four variable infos
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| 62 | /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
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| 63 | /// between 0.0 and 1.0.
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| 64 | /// </summary>
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[2] | 65 | public UniformRandomizer() {
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| 66 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (type is one of: IntData, ConstrainedIntData, DoubleData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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| 67 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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[469] | 68 | AddVariableInfo(new VariableInfo("Min", "Lower bound of the uniform distribution (inclusive)", typeof(DoubleData), VariableKind.None));
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[2] | 69 | GetVariableInfo("Min").Local = true;
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| 70 | AddVariable(new Variable("Min", new DoubleData(0.0)));
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| 71 |
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[469] | 72 | AddVariableInfo(new VariableInfo("Max", "Upper bound of the uniform distribution (exclusive)", typeof(DoubleData), VariableKind.None));
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[2] | 73 | GetVariableInfo("Max").Local = true;
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| 74 | AddVariable(new Variable("Max", new DoubleData(1.0)));
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| 75 | }
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| 76 |
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[1153] | 77 | /// <summary>
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| 78 | /// Generates a new uniformly distributed random variable.
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| 79 | /// </summary>
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| 80 | /// <param name="scope">The scope where to apply the random number generator.</param>
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[1157] | 81 | /// <returns><c>null</c>.</returns>
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[2] | 82 | public override IOperation Apply(IScope scope) {
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| 83 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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| 84 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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[719] | 85 | double min = GetVariableValue<DoubleData>("Min", scope, true).Data;
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| 86 | double max = GetVariableValue<DoubleData>("Max", scope, true).Data;
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[2] | 87 |
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[763] | 88 | RandomizeUniform(value, mt, min, max);
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[2] | 89 | return null;
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| 90 | }
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| 91 |
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[1153] | 92 | /// <summary>
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| 93 | /// Generates a new random number depending on the type of the <paramref name="value"/>.
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| 94 | /// </summary>
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| 95 | /// <exception cref="ArgumentException">Thrown when an unhandleable type appears.</exception>
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| 96 | /// <param name="value">The object whose data should be a new randomly generated number.</param>
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| 97 | /// <param name="mt">The MersenneTwister to generate a new random number.</param>
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| 98 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 99 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 100 | /// has to lie.</param>
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[763] | 101 | private void RandomizeUniform(IObjectData value, MersenneTwister mt, double min, double max) {
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| 102 | // Dispatch manually based on dynamic type,
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| 103 | // a bit awkward but necessary until we create a better type hierarchy for numeric types (gkronber 15.11.2008).
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| 104 | if (value is DoubleData)
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| 105 | RandomizeUniform((DoubleData)value, mt, min, max);
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| 106 | else if (value is IntData)
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| 107 | RandomizeUniform((IntData)value, mt, min, max);
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| 108 | else throw new ArgumentException("Can't handle type " + value.GetType().Name);
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| 109 | }
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[2] | 110 |
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[1153] | 111 | /// <summary>
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| 112 | /// Generates a new double random number.
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| 113 | /// </summary>
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| 114 | /// <param name="data">The double object which the new value is assigned to.</param>
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| 115 | /// <param name="mt">The random number generator.</param>
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| 116 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 117 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 118 | /// has to lie.</param>
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[763] | 119 | public void RandomizeUniform(DoubleData data, MersenneTwister mt, double min, double max) {
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[2] | 120 | data.Data = mt.NextDouble() * (max - min) + min;
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| 121 | }
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| 122 |
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[1153] | 123 | /// <summary>
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| 124 | /// Generates a new int random number.
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| 125 | /// </summary>
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| 126 | /// <param name="data">The int object which the new value is assigned to.</param>
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| 127 | /// <param name="mt">The random number generator.</param>
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| 128 | /// <param name="min">The left border of the interval in which the next random number has to lie.</param>
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| 129 | /// <param name="max">The right border (exclusive) of the interval in which the next random number
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| 130 | /// has to lie.</param>
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[763] | 131 | public void RandomizeUniform(IntData data, MersenneTwister mt, double min, double max) {
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[469] | 132 | data.Data = (int)Math.Floor(mt.NextDouble() * (max - min) + min);
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[2] | 133 | }
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| 134 | }
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| 135 | }
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