1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 |
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27 | namespace HeuristicLab.Random {
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28 |
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29 | /// <summary>
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30 | /// Unformliy distributed random variable.
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31 | /// </summary>
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32 | [Item("UniformDistributedRandom", "A pseudo random number generator to create uniform distributed random numbers.")]
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33 | [StorableClass]
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34 | public sealed class UniformDistributedRandom : Item, IRandom {
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35 | [Storable]
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36 | private double min;
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37 | /// <summary>
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38 | /// Gets or sets the value for min.
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39 | /// </summary>
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40 | public double Min {
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41 | get { return min; }
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42 | set { min = value; }
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43 | }
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44 |
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45 | [Storable]
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46 | private double max;
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47 | /// <summary>
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48 | /// Gets or sets the value for max.
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49 | /// </summary>
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50 | public double Max {
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51 | get { return max; }
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52 | set { max = value; }
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53 | }
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54 |
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55 | [Storable]
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56 | private IRandom uniform;
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57 |
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58 | /// <summary>
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59 | /// Used by HeuristicLab.Persistence to initialize new instances during deserialization.
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60 | /// </summary>
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61 | /// <param name="deserializing">true, if the constructor is called during deserialization.</param>
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62 | [StorableConstructor]
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63 | private UniformDistributedRandom(bool deserializing) : base(deserializing) { }
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64 |
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65 | /// <summary>
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66 | /// Initializes a new instance from an existing one (copy constructor).
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67 | /// </summary>
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68 | /// <param name="original">The original <see cref="UniformDistributedRandom"/> instance which is used to initialize the new instance.</param>
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69 | /// <param name="cloner">A <see cref="Cloner"/> which is used to track all already cloned objects in order to avoid cycles.</param>
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70 | private UniformDistributedRandom(UniformDistributedRandom original, Cloner cloner)
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71 | : base(original, cloner) {
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72 | uniform = cloner.Clone(original.uniform);
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73 | min = original.min;
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74 | max = original.max;
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75 | }
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76 |
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77 | /// <summary>
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78 | /// Initializes a new instance of <see cref="UniformDistributedRandom"/> with the given parameters.
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79 | /// </summary>
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80 | /// <param name="uniformRandom">The random number generator.</param>
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81 | /// <param name="min">The minimal value (inclusive)</param>
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82 | /// <param name="max">The maximal value (exclusive).</param>
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83 | public UniformDistributedRandom(IRandom uniformRandom, double min, double max) {
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84 | this.min = min;
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85 | this.max = max;
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86 | this.uniform = uniformRandom;
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87 | }
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88 |
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89 | #region IRandom Members
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90 |
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91 | /// <inheritdoc cref="IRandom.Reset()"/>
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92 | public void Reset() {
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93 | uniform.Reset();
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94 | }
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95 |
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96 | /// <inheritdoc cref="IRandom.Reset(int)"/>
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97 | public void Reset(int seed) {
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98 | uniform.Reset(seed);
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99 | }
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100 |
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101 | /// <summary>
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102 | /// This method is not implemented.
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103 | /// </summary>
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104 | public int Next() {
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105 | throw new NotSupportedException();
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106 | }
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107 |
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108 | /// <summary>
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109 | /// This method is not implemented.
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110 | /// </summary>
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111 | public int Next(int maxVal) {
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112 | throw new NotSupportedException();
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113 | }
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114 |
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115 | /// <summary>
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116 | /// This method is not implemented.
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117 | /// </summary>
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118 | public int Next(int minVal, int maxVal) {
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119 | throw new NotSupportedException();
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120 | }
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121 |
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122 | /// <summary>
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123 | /// Generates a new double random number.
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124 | /// </summary>
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125 | /// <returns>A double random number.</returns>
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126 | public double NextDouble() {
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127 | return UniformDistributedRandom.NextDouble(uniform, min, max);
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128 | }
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129 |
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130 | #endregion
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131 |
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132 | /// <summary>
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133 | /// Clones the current instance (deep clone).
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134 | /// </summary>
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135 | /// <remarks>Deep clone through <see cref="cloner.Clone"/> method of helper class
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136 | /// <see cref="Auxiliary"/>.</remarks>
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137 | /// <param name="clonedObjects">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
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138 | /// <returns>The cloned object as <see cref="UniformDistributedRandom"/>.</returns>
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139 | public override IDeepCloneable Clone(Cloner cloner) {
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140 | return new UniformDistributedRandom(this, cloner);
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141 | }
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142 |
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143 | public static double NextDouble(IRandom uniformRandom, double min, double max) {
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144 | double range = max - min;
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145 | return uniformRandom.NextDouble() * range + min;
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146 | }
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147 | }
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148 | }
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