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source: trunk/sources/HeuristicLab.Random/3.3/RandomCreator.cs @ 2911

Last change on this file since 2911 was 2834, checked in by swagner, 15 years ago

Operator architecture refactoring (#95)

  • worked on operators, engines, and optimization
File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Random;
27
28namespace HeuristicLab.Operators {
29  /// <summary>
30  /// An operator which creates a new pseudo random number generator.
31  /// </summary>
32  [Item("RandomCreator", "An operator which creates a new pseudo random number generator.")]
33  [EmptyStorableClass]
34  [Creatable("Test")]
35  public sealed class RandomCreator : SingleSuccessorOperator {
36    public ValueLookupParameter<BoolData> SetSeedRandomlyParameter {
37      get { return (ValueLookupParameter<BoolData>)Parameters["SetSeedRandomly"]; }
38    }
39    public ValueLookupParameter<IntData> SeedParameter {
40      get { return (ValueLookupParameter<IntData>)Parameters["Seed"]; }
41    }
42    public LookupParameter<IRandom> RandomParameter {
43      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
44    }
45    public BoolData SetSeedRandomly {
46      get { return SetSeedRandomlyParameter.Value; }
47      set { SetSeedRandomlyParameter.Value = value; }
48    }
49    public IntData Seed {
50      get { return SeedParameter.Value; }
51      set { SeedParameter.Value = value; }
52    }
53
54    public RandomCreator()
55      : base() {
56      Parameters.Add(new ValueLookupParameter<BoolData>("SetSeedRandomly", "True if the random seed should be set to a random value, otherwise false.", new BoolData(true)));
57      Parameters.Add(new ValueLookupParameter<IntData>("Seed", "The random seed used to initialize the new pseudo random number generator.", new IntData(0)));
58      Parameters.Add(new LookupParameter<IRandom>("Random", "The new pseudo random number generator which is initialized with the given seed."));
59    }
60
61    public override IOperation Apply() {
62      if (SetSeedRandomlyParameter.ActualValue == null) SetSeedRandomlyParameter.ActualValue = new BoolData(true);
63      bool setSeedRandomly = SetSeedRandomlyParameter.ActualValue.Value;
64      if (SeedParameter.ActualValue == null) SeedParameter.ActualValue = new IntData(0);
65      IntData seed = SeedParameter.ActualValue;
66
67      if (setSeedRandomly) seed.Value = new System.Random().Next();
68      RandomParameter.ActualValue = new MersenneTwister((uint)seed.Value);
69
70      return base.Apply();
71    }
72  }
73}
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