[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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[1853] | 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 28 |
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| 29 | namespace HeuristicLab.Random {
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[1153] | 30 | /// <summary>
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| 31 | /// Normally distributed random number generator that adds the generated value to the existing value
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| 32 | /// in the specified scope.
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| 33 | /// </summary>
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[1853] | 34 | [EmptyStorableClass]
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[2] | 35 | public class NormalRandomAdder : OperatorBase {
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| 36 | private static int MAX_NUMBER_OF_TRIES = 100;
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| 37 |
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[1153] | 38 | /// <inheritdoc select="summary"/>
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[2] | 39 | public override string Description {
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| 40 | get {
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| 41 | return @"Samples a normally distributed (mu, sigma * shakingFactor) random variable and adds the result to variable 'Value'.
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| 42 |
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| 43 | If a constraint for the allowed range of 'Value' is defined and the result of the operation would be smaller then
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| 44 | the smallest allowed value then 'Value' is set to the lower bound and vice versa for the upper bound.";
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| 45 | }
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| 46 | }
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| 47 |
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[1153] | 48 | /// <summary>
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| 49 | /// Gets or sets the value for ยต.
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| 50 | /// </summary>
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| 51 | /// <remarks>Gets or sets the variable with the name <c>Mu</c> through the method
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| 52 | /// <see cref="OperatorBase.GetVariable"/> of class <see cref="OperatorBase"/>.</remarks>
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[426] | 53 | public double Mu {
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| 54 | get { return ((DoubleData)GetVariable("Mu").Value).Data; }
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| 55 | set { ((DoubleData)GetVariable("Mu").Value).Data = value; }
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| 56 | }
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[1153] | 57 | /// <summary>
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| 58 | /// Gets or sets the value for sigma.
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| 59 | /// </summary>
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| 60 | /// <remarks>Gets or sets the variable with the name <c>Sigma</c> through the method
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| 61 | /// <see cref="OperatorBase.GetVariable"/> of class <see cref="OperatorBase"/>.</remarks>
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[426] | 62 | public double Sigma {
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| 63 | get { return ((DoubleData)GetVariable("Sigma").Value).Data; }
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| 64 | set { ((DoubleData)GetVariable("Sigma").Value).Data = value; }
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| 65 | }
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| 66 |
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[1153] | 67 | /// <summary>
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| 68 | /// Initializes a new instance of <see cref="NormalRandomAdder"/> with five variable infos
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| 69 | /// (<c>Mu</c>, <c>Sigma</c>, <c>Value</c>, <c>ShakingFactor</c> and <c>Random</c>).
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| 70 | /// </summary>
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[2] | 71 | public NormalRandomAdder() {
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| 72 | AddVariableInfo(new VariableInfo("Mu", "Parameter mu of the normal distribution", typeof(DoubleData), VariableKind.None));
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| 73 | GetVariableInfo("Mu").Local = true;
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| 74 | AddVariable(new Variable("Mu", new DoubleData(0.0)));
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| 75 |
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| 76 | AddVariableInfo(new VariableInfo("Sigma", "Parameter sigma of the normal distribution", typeof(DoubleData), VariableKind.None));
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| 77 | GetVariableInfo("Sigma").Local = true;
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[183] | 78 | AddVariable(new Variable("Sigma", new DoubleData(1.0)));
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[2] | 79 |
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| 80 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (actual type is one of: IntData, DoubleData, ConstrainedIntData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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| 81 | AddVariableInfo(new VariableInfo("ShakingFactor", "Determines the force of the shaking factor (effective sigma = sigma * shakingFactor)", typeof(DoubleData), VariableKind.In));
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| 82 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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| 83 | }
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| 84 |
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[1153] | 85 | /// <summary>
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| 86 | /// Generates a new normally distributed random number and adds it to the specified value in the
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| 87 | /// given <paramref name="scope"/>.
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| 88 | /// </summary>
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| 89 | /// <param name="scope">The scope where to add the generated random number.</param>
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[1157] | 90 | /// <returns><c>null</c>.</returns>
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[2] | 91 | public override IOperation Apply(IScope scope) {
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| 92 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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| 93 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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| 94 | double factor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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[719] | 95 | double mu = GetVariableValue<DoubleData>("Mu", scope, true).Data;
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| 96 | double sigma = GetVariableValue<DoubleData>("Sigma", scope, true).Data;
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[2] | 97 | NormalDistributedRandom normal = new NormalDistributedRandom(mt, mu, sigma * factor);
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| 98 |
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[763] | 99 | AddNormal(value, normal);
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[2] | 100 | return null;
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| 101 | }
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| 102 |
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[763] | 103 | private void AddNormal(IObjectData value, NormalDistributedRandom normal) {
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| 104 | // dispatch manually based on dynamic type
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| 105 | if (value is IntData)
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| 106 | AddNormal((IntData)value, normal);
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| 107 | else if (value is DoubleData)
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| 108 | AddNormal((DoubleData)value, normal);
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| 109 | else throw new InvalidOperationException("Can't handle type " + value.GetType().Name);
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| 110 | }
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[1153] | 111 | /// <summary>
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| 112 | /// Generates a new double random number and adds it to the value of
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| 113 | /// the given <paramref name="data"/>.
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| 114 | /// </summary>
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| 115 | /// <param name="data">The double object where to add the random number.</param>
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| 116 | /// <param name="normal">The continuous, normally distributed random variable.</param>
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[763] | 117 | public void AddNormal(DoubleData data, NormalDistributedRandom normal) {
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| 118 | data.Data += normal.NextDouble();
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| 119 | }
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[2] | 120 |
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[1153] | 121 | /// <summary>
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| 122 | /// Generates a new int random number and adds it to value of the given <paramref name="data"/>.
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| 123 | /// </summary>
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| 124 | /// <param name="data">The int object where to add the random number.</param>
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| 125 | /// <param name="normal">The continuous, normally distributed random variable.</param>
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[763] | 126 | public void AddNormal(IntData data, NormalDistributedRandom normal) {
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| 127 | data.Data = (int)Math.Round(data.Data + normal.NextDouble());
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| 128 | }
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[2] | 129 | }
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| 130 | }
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