1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Constraints;
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28 |
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29 | namespace HeuristicLab.Random {
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30 | /// <summary>
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31 | /// UniformItemChooser takes a list of items selects one of the elements randomly and sets the selected element as value of output variable.
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32 | /// </summary>
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33 | public class UniformItemChooser : OperatorBase {
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34 | /// <inheritdoc select="summary"/>
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35 | public override string Description {
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36 | get { return "Initializes the value of variable 'Value' to a random value chosen uniformly from the a list of values"; }
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37 | }
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38 |
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39 | /// <summary>
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40 | /// Initializes a new instance of <see cref="UniformItemChooser"/> with four variable infos
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41 | /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
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42 | /// between 0.0 and 1.0.
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43 | /// </summary>
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44 | public UniformItemChooser() {
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45 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate", typeof(IItem), VariableKind.Out));
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46 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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47 | AddVariableInfo(new VariableInfo("Values", "The list of possible values", typeof(ItemList), VariableKind.In));
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48 | }
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49 |
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50 | /// <summary>
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51 | /// Selects a random element from 'values' and sets the selected element as value of variable 'Value'
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52 | /// </summary>
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53 | /// <param name="scope">The scope where to apply the random number generator.</param>
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54 | /// <returns><c>null</c>.</returns>
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55 | public override IOperation Apply(IScope scope) {
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56 | IVariable value = scope.GetVariable(scope.TranslateName("Value"));
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57 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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58 | ItemList values = GetVariableValue<ItemList>("Values", scope, true);
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59 | value.Value = values[mt.Next(values.Count)];
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60 | return null;
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61 | }
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62 | }
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63 | }
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