[2174] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Constraints;
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| 28 |
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| 29 | namespace HeuristicLab.Random {
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| 30 | /// <summary>
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| 31 | /// UniformItemChooser takes a list of items selects one of the elements randomly and sets the selected element as value of output variable.
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| 32 | /// </summary>
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| 33 | public class UniformItemChooser : OperatorBase {
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| 34 | /// <inheritdoc select="summary"/>
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| 35 | public override string Description {
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| 36 | get { return "Initializes the value of variable 'Value' to a random value chosen uniformly from the a list of values"; }
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| 37 | }
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| 38 |
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| 39 | /// <summary>
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| 40 | /// Initializes a new instance of <see cref="UniformItemChooser"/> with four variable infos
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| 41 | /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
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| 42 | /// between 0.0 and 1.0.
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| 43 | /// </summary>
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| 44 | public UniformItemChooser() {
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| 45 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate", typeof(IItem), VariableKind.Out));
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| 46 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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| 47 | AddVariableInfo(new VariableInfo("Values", "The list of possible values", typeof(ItemList), VariableKind.In));
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| 48 | }
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| 49 |
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| 50 | /// <summary>
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| 51 | /// Selects a random element from 'values' and sets the selected element as value of variable 'Value'
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| 52 | /// </summary>
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| 53 | /// <param name="scope">The scope where to apply the random number generator.</param>
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| 54 | /// <returns><c>null</c>.</returns>
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| 55 | public override IOperation Apply(IScope scope) {
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| 56 | IVariable value = scope.GetVariable(scope.TranslateName("Value"));
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| 57 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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| 58 | ItemList values = GetVariableValue<ItemList>("Values", scope, true);
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| 59 | value.Value = values[mt.Next(values.Count)];
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| 60 | return null;
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| 61 | }
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| 62 | }
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| 63 | }
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