1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Optimization;
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26 | using HeuristicLab.Parameters;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 | using HeuristicLab.Problems.VehicleRouting.Encodings.General;
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29 | using HeuristicLab.Problems.VehicleRouting.Interfaces;
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30 |
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31 | namespace HeuristicLab.Problems.VehicleRouting.Encodings.Potvin {
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32 | [Item("PotvinManipulator", "A VRP manipulation operation.")]
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33 | [StorableClass]
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34 | public abstract class PotvinManipulator : VRPManipulator, IStochasticOperator, IPotvinOperator {
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35 | public ILookupParameter<IRandom> RandomParameter {
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36 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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37 | }
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38 |
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39 | public IValueParameter<BoolValue> AllowInfeasibleSolutions {
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40 | get { return (IValueParameter<BoolValue>)Parameters["AllowInfeasibleSolutions"]; }
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41 | }
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42 |
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43 | [StorableConstructor]
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44 | protected PotvinManipulator(bool deserializing) : base(deserializing) { }
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45 |
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46 | public PotvinManipulator() {
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47 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
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48 | Parameters.Add(new ValueParameter<BoolValue>("AllowInfeasibleSolutions", "Indicates if infeasible solutions should be allowed.", new BoolValue(false)));
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49 | }
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50 |
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51 | protected PotvinManipulator(PotvinManipulator original, Cloner cloner)
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52 | : base(original, cloner) {
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53 | }
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54 |
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55 | protected abstract void Manipulate(IRandom random, PotvinEncoding individual);
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56 |
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57 | protected int SelectRandomTourBiasedByLength(IRandom random, PotvinEncoding individual) {
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58 | int tourIndex = -1;
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59 |
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60 | double sum = 0.0;
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61 | double[] probabilities = new double[individual.Tours.Count];
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62 | for (int i = 0; i < individual.Tours.Count; i++) {
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63 | probabilities[i] = 1.0 / ((double)individual.Tours[i].Stops.Count / (double)ProblemInstance.Cities.Value);
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64 | sum += probabilities[i];
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65 | }
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66 |
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67 | for (int i = 0; i < probabilities.Length; i++)
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68 | probabilities[i] = probabilities[i] / sum;
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69 |
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70 | double rand = random.NextDouble();
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71 | double cumulatedProbabilities = 0.0;
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72 | int index = 0;
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73 | while (tourIndex == -1 && index < probabilities.Length) {
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74 | if (cumulatedProbabilities <= rand && rand <= cumulatedProbabilities + probabilities[index])
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75 | tourIndex = index;
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76 |
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77 | cumulatedProbabilities += probabilities[index];
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78 | index++;
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79 | }
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80 |
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81 | return tourIndex;
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82 | }
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83 |
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84 | protected bool FindInsertionPlace(PotvinEncoding individual, int city, int routeToAvoid, bool allowInfeasible, out int route, out int place) {
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85 | return individual.FindInsertionPlace(
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86 | city, routeToAvoid, allowInfeasible, out route, out place);
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87 | }
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88 |
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89 | public override IOperation Apply() {
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90 | IVRPEncoding solution = VRPToursParameter.ActualValue;
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91 | if (!(solution is PotvinEncoding)) {
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92 | VRPToursParameter.ActualValue = PotvinEncoding.ConvertFrom(solution, ProblemInstance);
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93 | }
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94 |
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95 | Manipulate(RandomParameter.ActualValue, VRPToursParameter.ActualValue as PotvinEncoding);
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96 | (VRPToursParameter.ActualValue as PotvinEncoding).Repair();
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97 |
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98 | return base.Apply();
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99 | }
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100 | }
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101 | }
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