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source: trunk/sources/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Potvin/Crossovers/PotvinSequenceBasedCrossover.cs @ 7895

Last change on this file since 7895 was 6907, checked in by svonolfe, 13 years ago

Fixed various isses that occured in dynamic instances (#1177)

File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using HeuristicLab.Common;
28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.Potvin {
30  [Item("PotvinSequenceBasedCrossover", "The SBX crossover for a VRP representations.  It is implemented as described in Potvin, J.-Y. and Bengio, S. (1996). The Vehicle Routing Problem with Time Windows - Part II: Genetic Search. INFORMS Journal of Computing, 8:165–172.")]
31  [StorableClass]
32  public sealed class PotvinSequenceBasedCrossover : PotvinCrossover {
33    [StorableConstructor]
34    private PotvinSequenceBasedCrossover(bool deserializing) : base(deserializing) { }
35
36    public PotvinSequenceBasedCrossover()
37      : base() { }
38
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new PotvinSequenceBasedCrossover(this, cloner);
41    }
42
43    private PotvinSequenceBasedCrossover(PotvinSequenceBasedCrossover original, Cloner cloner)
44      : base(original, cloner) {
45    }
46       
47    protected override PotvinEncoding Crossover(IRandom random, PotvinEncoding parent1, PotvinEncoding parent2) {
48      bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
49     
50      PotvinEncoding child = parent1.Clone() as PotvinEncoding;
51      Tour newTour = new Tour();
52
53      int cities = ProblemInstance.Cities.Value;
54
55      if (cities > 0) {
56        int breakPoint1 = random.Next(1, cities + 1);
57        Tour tour1 = FindRoute(child, breakPoint1);
58        breakPoint1 = tour1.Stops.IndexOf(breakPoint1);
59
60        for (int i = 0; i < breakPoint1; i++)
61          newTour.Stops.Add(tour1.Stops[i]);
62
63        int breakPoint2 = random.Next(1, cities + 1);
64        Tour tour2 = FindRoute(parent2, breakPoint2);
65        breakPoint2 = tour2.Stops.IndexOf(breakPoint2);
66
67        for (int i = breakPoint2; i < tour2.Stops.Count; i++)
68          newTour.Stops.Add(tour2.Stops[i]);
69
70        int tour1Index = child.Tours.IndexOf(tour1);
71        child.Tours.Remove(tour1);
72        child.Tours.Insert(tour1Index, newTour);
73
74        foreach (int city in tour1.Stops)
75          if (FindRoute(child, city) == null && !child.Unrouted.Contains(city))
76            child.Unrouted.Add(city);
77
78        foreach (int city in tour2.Stops)
79          if (FindRoute(child, city) == null && !child.Unrouted.Contains(city))
80            child.Unrouted.Add(city);
81
82        if (Repair(random, child, newTour, ProblemInstance, allowInfeasible) || allowInfeasible) {
83          return child;
84        } else {
85          if (random.NextDouble() < 0.5)
86            return parent1.Clone() as PotvinEncoding;
87          else
88            return parent2.Clone() as PotvinEncoding;
89        }
90      } else {
91        return child;
92      }
93    }
94  }
95}
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