1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Problems.VehicleRouting.Encodings {
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29 | [StorableClass]
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30 | public class Tour : Item {
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31 | [Storable]
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32 | public List<int> Cities { get; private set; }
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33 |
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34 | [StorableConstructor]
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35 | protected Tour(bool deserializing) : base(deserializing) { }
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36 | protected Tour(Tour original, Cloner cloner)
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37 | : base(original, cloner) {
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38 | Cities = new List<int>(original.Cities);
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39 | }
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40 | public Tour() {
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41 | Cities = new List<int>();
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42 | }
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43 |
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44 | public override IDeepCloneable Clone(Cloner cloner) {
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45 | return new Tour(this, cloner);
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46 | }
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47 |
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48 | public bool Feasible(DoubleArray dueTimeArray,
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49 | DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
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50 | DistanceMatrix distMatrix) {
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51 | TourEvaluation eval = VRPEvaluator.EvaluateTour(this,
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52 | dueTimeArray,
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53 | serviceTimeArray,
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54 | readyTimeArray,
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55 | demandArray,
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56 | capacity,
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57 | new DoubleValue(0),
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58 | new DoubleValue(0),
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59 | new DoubleValue(0),
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60 | new DoubleValue(1),
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61 | new DoubleValue(1),
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62 | distMatrix);
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63 |
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64 | return eval.Overload < double.Epsilon && eval.Tardiness < double.Epsilon;
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65 | }
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66 |
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67 | public double GetLength(DistanceMatrix distMatrix) {
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68 | double length = 0;
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69 |
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70 | if (Cities.Count > 0) {
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71 | List<int> cities = new List<int>();
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72 | cities.Add(0);
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73 | foreach (int city in Cities) {
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74 | cities.Add(city);
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75 | }
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76 | cities.Add(0);
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77 |
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78 | for (int i = 1; i < cities.Count; i++) {
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79 | length += VRPUtilities.GetDistance(
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80 | cities[i - 1], cities[i], distMatrix);
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81 | }
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82 | }
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83 |
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84 | return length;
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85 | }
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86 | }
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87 | }
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