1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using HeuristicLab.Common;
|
---|
25 | using HeuristicLab.Core;
|
---|
26 | using HeuristicLab.Data;
|
---|
27 | using HeuristicLab.Encodings.PermutationEncoding;
|
---|
28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
29 | using HeuristicLab.Problems.VehicleRouting.Encodings.General;
|
---|
30 |
|
---|
31 | namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
|
---|
32 | [Item("PrinsEncoding", "Represents an Prins encoding of VRP solutions. It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
|
---|
33 | [StorableClass]
|
---|
34 | public class PrinsEncoding : PermutationEncoding {
|
---|
35 | [Storable]
|
---|
36 | private int cities;
|
---|
37 |
|
---|
38 | [Storable]
|
---|
39 | private DoubleMatrix coordinates;
|
---|
40 |
|
---|
41 | [Storable]
|
---|
42 | private BoolValue useDistanceMatrix;
|
---|
43 |
|
---|
44 | [Storable]
|
---|
45 | DoubleArray dueTimeArray;
|
---|
46 |
|
---|
47 | [Storable]
|
---|
48 | DoubleArray serviceTimeArray;
|
---|
49 |
|
---|
50 | [Storable]
|
---|
51 | DoubleArray readyTimeArray;
|
---|
52 |
|
---|
53 | [Storable]
|
---|
54 | DoubleArray demandArray;
|
---|
55 |
|
---|
56 | [Storable]
|
---|
57 | DoubleValue capacity;
|
---|
58 |
|
---|
59 | [Storable]
|
---|
60 | DoubleValue fleetUsageFactor;
|
---|
61 |
|
---|
62 | [Storable]
|
---|
63 | DoubleValue timeFactor;
|
---|
64 |
|
---|
65 | [Storable]
|
---|
66 | DoubleValue distanceFactor;
|
---|
67 |
|
---|
68 | [Storable]
|
---|
69 | DoubleValue overloadPenalty;
|
---|
70 |
|
---|
71 | [Storable]
|
---|
72 | DoubleValue tardinessPenalty;
|
---|
73 |
|
---|
74 | #region IVRPEncoding Members
|
---|
75 | public override List<Tour> GetTours(ILookupParameter<DoubleMatrix> distanceMatrix, int maxVehicles = int.MaxValue) {
|
---|
76 | List<Tour> result = new List<Tour>();
|
---|
77 |
|
---|
78 | DistanceMatrix distMatrix = VRPUtilities.GetDistanceMatrix(coordinates, distanceMatrix, useDistanceMatrix);
|
---|
79 |
|
---|
80 | //Split permutation into vector P
|
---|
81 | int[] P = new int[cities + 1];
|
---|
82 | for (int i = 0; i <= cities; i++)
|
---|
83 | P[i] = -1;
|
---|
84 |
|
---|
85 | double[] V = new double[cities + 1];
|
---|
86 | V[0] = 0;
|
---|
87 | for (int i = 1; i <= cities; i++) {
|
---|
88 | V[i] = int.MaxValue;
|
---|
89 | }
|
---|
90 |
|
---|
91 | for (int i = 1; i <= cities; i++) {
|
---|
92 | int j = i;
|
---|
93 | Tour tour = new Tour();
|
---|
94 | bool feasible = true;
|
---|
95 |
|
---|
96 | do {
|
---|
97 | tour.Cities.Add(this[j-1] + 1);
|
---|
98 |
|
---|
99 | TourEvaluation eval = VRPEvaluator.EvaluateTour(tour,
|
---|
100 | dueTimeArray,
|
---|
101 | serviceTimeArray,
|
---|
102 | readyTimeArray,
|
---|
103 | demandArray,
|
---|
104 | capacity,
|
---|
105 | fleetUsageFactor,
|
---|
106 | timeFactor,
|
---|
107 | distanceFactor,
|
---|
108 | overloadPenalty,
|
---|
109 | tardinessPenalty,
|
---|
110 | distMatrix);
|
---|
111 |
|
---|
112 | double cost = eval.Quality;
|
---|
113 | feasible = eval.Overload < double.Epsilon && eval.Tardiness < double.Epsilon;
|
---|
114 |
|
---|
115 | if (feasible) {
|
---|
116 | if (V[i - 1] + cost < V[j]) {
|
---|
117 | V[j] = V[i - 1] + cost;
|
---|
118 | P[j] = i - 1;
|
---|
119 | }
|
---|
120 | j++;
|
---|
121 | }
|
---|
122 |
|
---|
123 | } while (j <= cities && feasible);
|
---|
124 | }
|
---|
125 |
|
---|
126 | //extract VRP solution from vector P
|
---|
127 | int index = 0;
|
---|
128 | int index2 = cities;
|
---|
129 | Tour trip = null;
|
---|
130 | do {
|
---|
131 | index = P[index2];
|
---|
132 | trip = new Tour();
|
---|
133 |
|
---|
134 | for (int k = index + 1; k <= index2; k++) {
|
---|
135 | trip.Cities.Add(this[k - 1] + 1);
|
---|
136 | }
|
---|
137 |
|
---|
138 | if (trip.Cities.Count > 0)
|
---|
139 | result.Add(trip);
|
---|
140 |
|
---|
141 | index2 = index;
|
---|
142 | } while (index != 0);
|
---|
143 |
|
---|
144 | //if there are too many vehicles - repair
|
---|
145 | while (result.Count > maxVehicles) {
|
---|
146 | Tour tour = result[result.Count - 1];
|
---|
147 |
|
---|
148 | //find predecessor / successor in permutation
|
---|
149 | int predecessorIndex = Array.IndexOf(this.array, tour.Cities[0] - 1) - 1;
|
---|
150 | if (predecessorIndex >= 0) {
|
---|
151 | int predecessor = this[predecessorIndex] + 1;
|
---|
152 |
|
---|
153 | foreach (Tour t in result) {
|
---|
154 | int insertPosition = t.Cities.IndexOf(predecessor) + 1;
|
---|
155 | if (insertPosition != -1) {
|
---|
156 | t.Cities.InsertRange(insertPosition, tour.Cities);
|
---|
157 | break;
|
---|
158 | }
|
---|
159 | }
|
---|
160 | } else {
|
---|
161 | int successorIndex = Array.IndexOf(this.array,
|
---|
162 | tour.Cities[tour.Cities.Count - 1] - 1) + 1;
|
---|
163 | int successor = this[successorIndex] + 1;
|
---|
164 |
|
---|
165 | foreach (Tour t in result) {
|
---|
166 | int insertPosition = t.Cities.IndexOf(successor);
|
---|
167 | if (insertPosition != -1) {
|
---|
168 | t.Cities.InsertRange(insertPosition, tour.Cities);
|
---|
169 | break;
|
---|
170 | }
|
---|
171 | }
|
---|
172 | }
|
---|
173 |
|
---|
174 | result.Remove(tour);
|
---|
175 | }
|
---|
176 |
|
---|
177 | return result;
|
---|
178 | }
|
---|
179 | #endregion
|
---|
180 |
|
---|
181 | [StorableConstructor]
|
---|
182 | protected PrinsEncoding(bool deserializing) : base(deserializing) { }
|
---|
183 | protected PrinsEncoding(PrinsEncoding original, Cloner cloner)
|
---|
184 | : base(original, cloner) {
|
---|
185 | this.cities = original.cities;
|
---|
186 | this.dueTimeArray = original.dueTimeArray;
|
---|
187 | this.serviceTimeArray = original.serviceTimeArray;
|
---|
188 | this.readyTimeArray = original.readyTimeArray;
|
---|
189 | this.demandArray = original.demandArray;
|
---|
190 | this.capacity = original.capacity;
|
---|
191 | this.fleetUsageFactor = original.fleetUsageFactor;
|
---|
192 | this.timeFactor = original.timeFactor;
|
---|
193 | this.distanceFactor = original.distanceFactor;
|
---|
194 | this.overloadPenalty = original.overloadPenalty;
|
---|
195 | this.tardinessPenalty = original.tardinessPenalty;
|
---|
196 | this.coordinates = original.coordinates;
|
---|
197 | this.useDistanceMatrix = original.useDistanceMatrix;
|
---|
198 | }
|
---|
199 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
200 | return new PrinsEncoding(this, cloner);
|
---|
201 | }
|
---|
202 | public PrinsEncoding(Permutation permutation, int cities,
|
---|
203 | DoubleArray dueTimeArray, DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
|
---|
204 | DoubleValue fleetUsageFactor, DoubleValue timeFactor, DoubleValue distanceFactor, DoubleValue overloadPenalty, DoubleValue tardinessPenalty,
|
---|
205 | DoubleMatrix coordinates, BoolValue useDistanceMatrix)
|
---|
206 | : base(permutation) {
|
---|
207 | this.cities = cities;
|
---|
208 | this.dueTimeArray = dueTimeArray;
|
---|
209 | this.serviceTimeArray = serviceTimeArray;
|
---|
210 | this.readyTimeArray = readyTimeArray;
|
---|
211 | this.demandArray = demandArray;
|
---|
212 | this.capacity = capacity;
|
---|
213 | this.coordinates = coordinates;
|
---|
214 | this.useDistanceMatrix = useDistanceMatrix;
|
---|
215 | this.fleetUsageFactor = fleetUsageFactor;
|
---|
216 | this.timeFactor = timeFactor;
|
---|
217 | this.distanceFactor = distanceFactor;
|
---|
218 | this.overloadPenalty = overloadPenalty;
|
---|
219 | this.tardinessPenalty = tardinessPenalty;
|
---|
220 | }
|
---|
221 |
|
---|
222 | public static PrinsEncoding ConvertFrom(IVRPEncoding encoding, int cities,
|
---|
223 | DoubleArray dueTimeArray, DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
|
---|
224 | DoubleValue fleetUsageFactor, DoubleValue timeFactor, DoubleValue distanceFactor, DoubleValue overloadPenalty, DoubleValue tardinessPenalty,
|
---|
225 | DoubleMatrix coordinates, ILookupParameter<DoubleMatrix> distanceMatrix, BoolValue useDistanceMatrix) {
|
---|
226 | List<Tour> tours = encoding.GetTours(distanceMatrix);
|
---|
227 | List<int> route = new List<int>();
|
---|
228 |
|
---|
229 | foreach (Tour tour in tours) {
|
---|
230 | foreach (int city in tour.Cities)
|
---|
231 | route.Add(city - 1);
|
---|
232 | }
|
---|
233 |
|
---|
234 | return new PrinsEncoding(
|
---|
235 | new Permutation(PermutationTypes.RelativeUndirected, route.ToArray()), cities,
|
---|
236 | dueTimeArray, serviceTimeArray, readyTimeArray, demandArray, capacity,
|
---|
237 | fleetUsageFactor, timeFactor, distanceFactor, overloadPenalty, tardinessPenalty,
|
---|
238 | coordinates, useDistanceMatrix);
|
---|
239 | }
|
---|
240 |
|
---|
241 | public static PrinsEncoding ConvertFrom(List<int> routeParam, int cities,
|
---|
242 | DoubleArray dueTimeArray, DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
|
---|
243 | DoubleValue fleetUsageFactor, DoubleValue timeFactor, DoubleValue distanceFactor, DoubleValue overloadPenalty, DoubleValue tardinessPenalty,
|
---|
244 | DoubleMatrix coordinates, BoolValue useDistanceMatrix) {
|
---|
245 | List<int> route = new List<int>(routeParam);
|
---|
246 |
|
---|
247 | while (route.Remove(0)) { //remove all delimiters (0)
|
---|
248 | }
|
---|
249 |
|
---|
250 | for (int i = 0; i < route.Count; i++)
|
---|
251 | route[i]--;
|
---|
252 |
|
---|
253 | return new PrinsEncoding(
|
---|
254 | new Permutation(PermutationTypes.RelativeUndirected, route.ToArray()), cities,
|
---|
255 | dueTimeArray, serviceTimeArray, readyTimeArray, demandArray, capacity,
|
---|
256 | fleetUsageFactor, timeFactor, distanceFactor, overloadPenalty, tardinessPenalty,
|
---|
257 | coordinates, useDistanceMatrix);
|
---|
258 | }
|
---|
259 | }
|
---|
260 | }
|
---|