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source: trunk/sources/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/Potvin/Crossovers/PotvinInsertionBasedCrossover.cs @ 6449

Last change on this file since 6449 was 6448, checked in by svonolfe, 13 years ago

Included additional operators (#1561)

File size: 10.1 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using System.Collections.Generic;
26using HeuristicLab.Data;
27using System;
28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.Potvin {
30  [Item("PotvinInsertionBasedCrossover", "The IBX crossover for VRP representations.")]
31  [StorableClass]
32  public sealed class PotvinInsertionBasedCrossover : PotvinCrossover {
33    [StorableConstructor]
34    private PotvinInsertionBasedCrossover(bool deserializing) : base(deserializing) { }
35    private PotvinInsertionBasedCrossover(PotvinInsertionBasedCrossover original, Cloner cloner)
36      : base(original, cloner) {
37    }
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new PotvinInsertionBasedCrossover(this, cloner);
40    }
41    public PotvinInsertionBasedCrossover()
42      : base() { }
43
44    protected static int SelectRandomTourBiasedByLength(IRandom random, PotvinEncoding individual) {
45      int tourIndex = -1;
46
47      double sum = 0.0;
48      double[] probabilities = new double[individual.Tours.Count];
49      for (int i = 0; i < individual.Tours.Count; i++) {
50        probabilities[i] = 1.0 / ((double)individual.Tours[i].Cities.Count / (double)individual.Cities);
51        sum += probabilities[i];
52      }
53
54      for (int i = 0; i < probabilities.Length; i++)
55        probabilities[i] = probabilities[i] / sum;
56
57      double rand = random.NextDouble();
58      double cumulatedProbabilities = 0.0;
59      int index = 0;
60      while (tourIndex == -1 && index < probabilities.Length) {
61        if (cumulatedProbabilities <= rand && rand <= cumulatedProbabilities + probabilities[index])
62          tourIndex = index;
63
64        cumulatedProbabilities += probabilities[index];
65        index++;
66      }
67
68      return tourIndex;
69    }
70
71    private double CalculateCentroidDistance(Tour t1, Tour t2, DoubleMatrix coordinates) {
72      double xSum = 0;
73      double ySum = 0;
74      double c1X, c1Y, c2X, c2Y;
75
76      for (int i = 0; i < t1.Cities.Count; i++) {
77        xSum += coordinates[t1.Cities[i], 0];
78        ySum += coordinates[t1.Cities[i], 0];
79      }
80      c1X = xSum / t1.Cities.Count;
81      c1Y = ySum / t1.Cities.Count;
82
83      for (int i = 0; i < t2.Cities.Count; i++) {
84        xSum += coordinates[t2.Cities[i], 0];
85        ySum += coordinates[t2.Cities[i], 0];
86      }
87      c2X = xSum / t1.Cities.Count;
88      c2Y = ySum / t1.Cities.Count;
89
90      return Math.Sqrt(
91            Math.Pow(c1X - c2X, 2) +
92            Math.Pow(c1Y - c2Y, 2));
93    }
94
95    private double CalculateMeanCentroidDistance(Tour t1, IList<Tour> tours, DoubleMatrix coordinates) {
96      double sum = 0;
97
98      for (int i = 0; i < tours.Count; i++) {
99        sum += CalculateCentroidDistance(t1, tours[i], coordinates);
100      }
101
102      return sum / tours.Count;
103    }
104
105    private int SelectCityBiasedByNeighborDistance(IRandom random, Tour tour, DistanceMatrix distMatrix) {
106      int cityIndex = -1;
107
108      double sum = 0.0;
109      double[] probabilities = new double[tour.Cities.Count];
110      for (int i = 0; i < tour.Cities.Count; i++) {
111        int next = i + 1;
112        if (next >= tour.Cities.Count)
113          next = 0;
114        else
115          next = tour.Cities[next];
116        double distance = VRPUtilities.GetDistance(
117          tour.Cities[i], next, distMatrix);
118
119        int prev = i - 1;
120        if (prev < 0)
121          prev = 0;
122        else
123          prev = tour.Cities[prev];
124        distance += VRPUtilities.GetDistance(
125          tour.Cities[i], prev, distMatrix);
126
127        probabilities[i] = distance;
128        sum += probabilities[i];
129      }
130
131      for (int i = 0; i < probabilities.Length; i++)
132        probabilities[i] = probabilities[i] / sum;
133
134      double rand = random.NextDouble();
135      double cumulatedProbabilities = 0.0;
136      int index = 0;
137      while (cityIndex == -1 && index < probabilities.Length) {
138        if (cumulatedProbabilities <= rand && rand <= cumulatedProbabilities + probabilities[index])
139          cityIndex = index;
140
141        cumulatedProbabilities += probabilities[index];
142        index++;
143      }
144
145      return cityIndex;
146    }
147
148    private bool FindRouteInsertionPlace(
149      Tour tour,
150      DoubleArray dueTimeArray,
151      DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
152      DistanceMatrix distMatrix,
153      int city, out int place) {
154      place = -1;
155      bool bestFeasible = false;
156      double minDetour = 0;
157
158      for (int i = 0; i <= tour.Cities.Count; i++) {
159        double length = tour.GetLength(distMatrix);
160
161        tour.Cities.Insert(i, city);
162
163        bool feasible = tour.Feasible(dueTimeArray, serviceTimeArray, readyTimeArray, demandArray,
164          capacity, distMatrix);
165
166        if (!bestFeasible || feasible) {
167          double newLength = tour.GetLength(distMatrix);
168          double detour = newLength - length;
169
170          if (place <= 0 || (!(bestFeasible && !feasible)) && detour < minDetour || (feasible && !bestFeasible)) {
171            place = i;
172            minDetour = detour;
173
174            if (feasible)
175              bestFeasible = true;
176          }
177        }
178
179        tour.Cities.RemoveAt(i);
180      }
181
182      return place >= 0;
183    }
184
185    protected override PotvinEncoding Crossover(IRandom random, PotvinEncoding parent1, PotvinEncoding parent2) {
186      PotvinEncoding child = new PotvinEncoding();
187      bool success = true;
188
189      BoolValue useDistanceMatrix = UseDistanceMatrixParameter.ActualValue;
190      DoubleMatrix coordinates = CoordinatesParameter.ActualValue;
191      DistanceMatrix distMatrix = VRPUtilities.GetDistanceMatrix(coordinates, DistanceMatrixParameter, useDistanceMatrix);
192      DoubleArray dueTime = DueTimeParameter.ActualValue;
193      DoubleArray readyTime = ReadyTimeParameter.ActualValue;
194      DoubleArray serviceTime = ServiceTimeParameter.ActualValue;
195      DoubleArray demand = DemandParameter.ActualValue;
196      DoubleValue capacity = CapacityParameter.ActualValue;
197
198      List<Tour> R1 = new List<Tour>();
199      PotvinEncoding p1Clone = parent1.Clone() as PotvinEncoding;
200
201      int k = 1;//random.Next(1, Math.Min(10, parent1.Tours.Count + 1));
202      for (int i = 0; i < k; i++) {
203        int index = SelectRandomTourBiasedByLength(random, p1Clone);
204        R1.Add(p1Clone.Tours[index]);
205        p1Clone.Tours.RemoveAt(index);
206      }
207
208      foreach (Tour r1 in R1) {
209        List<int> R2 = new List<int>();
210
211        double r = CalculateMeanCentroidDistance(r1, parent2.Tours, coordinates);
212        foreach (Tour tour in parent2.Tours) {
213          if (CalculateCentroidDistance(r1, tour, coordinates) <= r) {
214            R2.AddRange(tour.Cities);
215          }
216        }
217
218        Tour childTour = new Tour();
219        childTour.Cities.AddRange(r1.Cities);
220
221        //DESTROY - remove cities from r1
222        int removed = random.Next(1, r1.Cities.Count + 1);
223        for (int i = 0; i < removed; i++) {
224          childTour.Cities.RemoveAt(SelectCityBiasedByNeighborDistance(random, childTour, distMatrix));
225        }
226
227        //REPAIR - add cities from R2
228        bool insertSuccess = true;
229        int maxCount = random.Next(1, Math.Min(5, R2.Count));
230        int count = 0;
231
232        while (count < maxCount && R2.Count != 0) {
233          PotvinEncoding newChild = child.Clone() as PotvinEncoding;
234          newChild.Tours.Add(childTour);
235
236          int index = random.Next(R2.Count);
237          int city = R2[index];
238          R2.RemoveAt(index);
239
240          int place = -1;
241          if(FindRouteInsertionPlace(childTour, dueTime, serviceTime, readyTime,
242            demand, capacity, distMatrix, city, out place)) {
243            childTour.Cities.Insert(place, city);
244
245            if (!Repair(random, child, childTour, distMatrix, dueTime, readyTime, serviceTime, demand, capacity)) {
246              childTour.Cities.RemoveAt(place);
247              insertSuccess = false;
248            } else {
249              count++;
250            }
251          }
252        }
253
254        child.Tours.Add(childTour);
255        if (!Repair(random, child, childTour, distMatrix, dueTime, readyTime, serviceTime, demand, capacity)) {
256          //success = false;
257          //break;
258        }
259      }
260
261      if (success) {
262        for (int i = 0; i < p1Clone.Tours.Count; i++) {
263          Tour childTour = p1Clone.Tours[i].Clone() as Tour;
264          child.Tours.Add(childTour);
265          if (!Repair(random, child, childTour, distMatrix, dueTime, readyTime, serviceTime, demand, capacity)) {
266            //success = false;
267            //break;
268          }
269        }
270      }
271
272      if (success) {
273        //route unrouted customers
274        for (int i = 1; i <= parent1.Cities; i++) {
275          if (FindRoute(child, i) == null)
276            child.Unrouted.Add(i);
277        }
278
279        if (!RouteUnrouted(child, distMatrix, dueTime, readyTime, serviceTime, demand, capacity)) {
280          success = false;
281        }
282      }
283
284      if (success)
285        return child;
286      else {
287        /* if (random.NextDouble() < 0.5)
288          return parent1.Clone() as PotvinEncoding;
289        else
290          return parent2.Clone() as PotvinEncoding;   */
291        return child;
292      }
293    }
294  }
295}
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